Deathtouch Enopraxia gets +3/+3 as long as there are three or more creature cards in your graveyard. At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, draw a card.
Target player sacrifices a creature. Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, Sacrifice Collapsing Frame: Draw a card.
Choose three. You may choose the same mode more than once. • Each opponent sacrifices a creature. • Each opponent loses 2 life and you gain 2 life. • Choose a player and look at their hand. Choose a nonland card from among them. They discard it.
Frontline Banneret has first strike as long as it's your turn. When Frontline Banneret enters, put a +1/+1 counter on another target Knight or Soldier you control.
Flash This spell can't be countered. When Xing, the Lucky Charm enters, draw three cards. {U}{R}, Discard three cards: Return Xing from your graveyard to your hand.
Flying Widow Wisp can't block unless you control another Spirit. When Widow Wisp enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.) III — Whenever a creature you control deals combat damage to a player this turn, draw a card.
Menace When Fervent Devout enters, choose one — • Put a +1/+1 counter on Fervent Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
When Umbersteed dies, target creature an opponent controls gets -4/-4 until end of turn. Foreshadow {5}{B}{B}(You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
When Ethereal Pact enters, each player shuffles their hand and graveyard into their library, then draws seven cards. Each player can't cast more than one spell each turn.
Trample Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard. At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.