15897 cards found
Wall of Seclusion

Wall of Seclusion {W}

Creature - Wall
Defender
Whenever Wall of Seclusion blocks a creature, that creature doesn't untap during its controller's next untap step.
Every resident of Bedlam House had lost their mind—often after arriving.
0/3
  • Feanav: The Apothecary's Progress
Wandering Conqueror

Wandering Conqueror {R}{R}

Creature - Human Warrior
Whenever Wandering Conqueror attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
As Wandering Conqueror explores a land, you may put that card into your graveyard. Whenever you do, Wandering Conqueror deals 2 damage to target player or planeswalker.
1/2
  • Karina's Explorations
Wandering Dingo

Wandering Dingo {2}{G}

Creature - Dog
Flash
Whenever a permanent with an Adventure you control enters, put a +1/+1 counter on Wandering Dingo.
A desperate dingo is willing to go very far afield for a good meal.
2/2
  • Karina's Explorations
Wanton Cleaver
Claret Gorger

Wanton Cleaver

Creature - Vampire Noble
(Color indicator: Wanton Cleaver is black and red)
Lifelink, haste
Wanton Cleaver has first strike as long as it's attacking.
She now oversees an estate of one, its wealth secure for as long as she feeds.
3/2
Card has other part: Claret Gorger
  • Feanav: The Apothecary's Progress
Warm One's Bones

Warm One's Bones {2}{R}

Sorcery
Each instant and sorcery card in your graveyard gains agonize until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
There is little use in worrying.
  • Feanav: The Apothecary's Progress
Wasteland Watch

Wasteland Watch {3}{R}

Creature - Human Wizard
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Lettie Wormwood returned to her former home, to find that nothing had improved in her year of absence.
3/1
  • Feanav: The Apothecary's Progress
Wastes Scrambler

Wastes Scrambler {1}

Artifact - Vehicle
Advance {3} (Cast this for {3} to advance it as it enters. {3}: Advance this as a sorcery.)
Whenever Wastes Scrambler advances, put your choice of a +1/+1, first strike, menace, trample, or vigilance counter on it. If {R}{W}{B} was spent to advance it, repeat this process twice.
Crew 1
2/2
  • Karina's Explorations
Watchful Authority
Capital Watch

Watchful Authority

Creature - Angel Soldier
(Color indicator: Watchful Authority is white and green)
Vigilance, reach
Watchful Authority can block an additional creature each combat.
True forms always carry the risk of identity loss. In this case, it's desired.
3/4
Card has other part: Capital Watch
  • Feanav: The Apothecary's Progress
Wavering Sorcerer
Shining Elementalist

Wavering Sorcerer {1}{U/R}{U/R}

Creature - Merfolk Wizard
Whenever Wavering Sorcerer attacks, you may switch its power and toughness until end of turn.
Unveil {3}{U}{R} ({3}{U}{R}: Transform this. Unveil only as a sorcery.)
1/4
Card has other part: Shining Elementalist
  • Feanav: The Apothecary's Progress
Well-Oiled Sniper

Well-Oiled Sniper {3}{B}

Artifact Creature - Human
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Well-Oiled Sniper advances, target creature gets -3/-3 until end of turn.
“Those Valinov designs seem like they ain't from anywhere on Skalor...”
—Pidge, tinkering courier
3/3
  • Karina's Explorations
Wharf Lumper

Wharf Lumper {1}{U}

Creature - Human Rogue
Wharf Lumper can't be blocked by creatures with greater power.
Whenever Wharf Lumper attacks, mill a card. If that card was an instant or sorcery, Wharf Lumper gets +3/+0 until end of turn.
1/2
  • Feanav: The Apothecary's Progress
Wild Waypoint

Wild Waypoint {3}

Artifact
When Wild Waypoint enters, create a 1/1 green Scout creature token.
{T}: Add {B}, {G}, or {U}.
“If you don't want any trouble, then you and yours will stay on that side of that black stump. I don't want to see you one step further.”
—Irbek, to Karina
  • Karina's Explorations
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
  • Feanav: The Apothecary's Progress
Wizened Tortle

Wizened Tortle {U}

Creature - Turtle Scout Wizard
Whenever you cast a spell, you may pay {1}. If you do, Wizened Tortle explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
0/3
  • Karina's Explorations
Worldweary Pangolin

Worldweary Pangolin {2}{G}

Creature - Pangolin
Vigilance
Whenever a creature you control survives damage, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Each scale is tempered by its own fight.
1/4
  • Karina's Explorations
Wormwood, the Estranged
Leticia Petrine

Wormwood, the Estranged

Legendary Planeswalker - Lettie
(Color indicator: Wormwood, the Estranged is black and green)
[+2]: Put a -1/-1 counter on or remove a -1/-1 counter from up to one target creature.
[–1]: Draw a card, then each player sacrifices a nonland permanent.
[–10]: Destroy all nonland permanents you don't control.
Loyalty:
5
Card has other part: Leticia Petrine
  • Feanav: The Apothecary's Progress
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Ayashi, Winter Poet

Ayashi, Winter Poet {2}

Legendary Planeswalker - Ayashi
At the beginning of your upkeep, put a loyalty counter on each planeswalker you control.
[0]: Tap target creature.
[–1]: Untap target basic land.
[–7]: Draw up to six cards.
Loyalty:
1
Bloodstained Calamity

Bloodstained Calamity {X}{R}{R}

Sorcery
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Bloodstained Calamity deals 1 damage to each creature, player, and planeswalker.
• ★★ — Return target instant or sorcery card from your graveyard to your hand. Exile Bloodstained Calamity.
• ★★★★★ — Bloodstained Calamity deals 10 damage to any target.
Call Back

Call Back {1}{U}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
Hannah tapped at the aether device on her wrist. “Hey, please come over. I don't like you staying out there all night...”
Cast a Wide Net

Cast a Wide Net {3}{U}

Instant
Reveal cards from the top of your library until you reveal a card with a lesser mana value than the previous card, then put all cards revealed this way into your hand.
Channel the Mirror

Channel the Mirror {1}{R}{R}

Instant
Double each number and amount of target instant or sorcery spell, activated ability, or triggered ability. Its controller may choose new targets for it. (Amounts are number words, X values, and “a” or “an” used as 1.)
Courier's Misfortune

Courier's Misfortune {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn, then untap it. It gains haste until end of turn. You may spend mana as though it were mana of any type to pay the costs of its abilities this turn.
Gallord's Ascension

Gallord's Ascension {G}{W}

Sorcery
Search your library for a creature or planeswalker card, reveal it, put it into your hand, then shuffle.
To save Khaliz-Dorahn, Gallord gave up the last two things he had left: his planeswalker spark, and his life.