5469 cards found
Wheat from Chaff

Wheat from Chaff {U}

Sorcery
Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Get this rubbish out of here and come back when you have a real thesis!”
Whimsical Dancer

Whimsical Dancer {3}{W}

Creature - Spirit
Flash
Whenever Whimsical Dancer enters or is exerted, target creature gets +1/+0 and gains first strike until end of turn.
You may exert Whimsical Dancer as it attacks. (An exerted creature won't untap during your next untap step.)
2/2
  • End of Wollensie
Whimsical Elemental

Whimsical Elemental {3}{U}{R}

Creature - Elemental Wizard
Flying, prowess
{U}{R}, Exile an instant or sorcery card from your graveyard: Whimsical Elemental gets +1/+1 until end of turn.
“Nothing born from my mind can be considered stable.”
—Merkurio
2/3
  • Aftermath
Whirling Gyre

Whirling Gyre {1}{U}

Instant
Return target nonland permanent to its owner's hand. Scry 1.
Between here and Gulagastra
—Sailors' expression meaning
“there's no good options”
  • Theros Triumphant
Whirling Repository

Whirling Repository

Land - Academy
{T}: Add {C}.
Tap three differently named untapped Academies you control: Draw a card.
  • Arcanum Academia
Whirling Thoughts

Whirling Thoughts {2}{U}

Sorcery
Draw two cards, then discard two cards if it's a combat step.
Quickdraw {U} (When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
  • High Noon
Whirling Winds

Whirling Winds {1}{U}

Instant
Return target creature to its owner's hand. If you controlled that creature, draw a card.
“There's no shame in standing down from a battle you can't win. Grinding your monsters to dust will do you no favors.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Whirtex

Whirtex {3}{U}

Creature - Elemental
Flash
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Always suspect the tempest's strike, and you will always be right or pleasantly surprised.
3/2
  • Novea
Whisper Collector

Whisper Collector {U}

Creature - Human Warrior
When Whisper Collector dies, draw a card.
Secrets can never be killed. Only briefly contained.
1/1
  • Plagues of Fretport
Whisper of the Winds

Whisper of the Winds {U}

Instant - Inscription
Put target instant or sorcery card from your graveyard on top of your library.
Inscribe {3}{U} ({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Related card: Path of the Waters
  • Path of Shadows
Whispered Breath

Whispered Breath {3}{B}

Sorcery
This spell costs {2} less to cast if it targets a creature or planeswalker card with mana value 3 or less.
Return target creature or planeswalker card from your graveyard to the battlefield.
Whispered Wishes

Whispered Wishes {W}

Sorcery
Create a 1/1 white Spirit creature token with flying.
Whenever a nontoken creature you control dies, you may pay {W} and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
Whispernight Assassin

Whispernight Assassin {1}{B}{B}

Creature - Spirit Rogue
Menace (This creature can't be blocked except by two or more creatures.)
Quiet, unassuming, deadly.
4/1
  • Zero
Whitepeak Channeler

Whitepeak Channeler {3}{U}

Creature - Human Wizard
Whenever Whitepeak Channeler deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
“I need not be atop the Whitepeak to embrace its power.”
2/4
  • Goliaths of Nangjiao
Whitepeak Lookout

Whitepeak Lookout {2}{W}

Creature - Human Scout
Vigilance
The Whitepeak Mountains serve as the boundary between the Divine Realm and the Dragon Realm. The lookouts prevent that boundary from becoming blurred.
3/2
  • Surging Tide
Whitepeak Predator

Whitepeak Predator {4}{W}

Creature - Cat
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
It prowls the whitepeak silently on padded paws in search of prey.
4/4
  • Goliaths of Nangjiao
Whiterun Ordainer

Whiterun Ordainer {1}{W}

Creature - Human Cleric
When Whiterun Ordainer enters, you gain 4 life.
A historic opportunity, overseeing the marriage between a duke of Daeland and a princess of Caulder.
1/3
  • A Tourney at Whiterun
Whitetail Sparrow

Whitetail Sparrow {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
  • Zero
Whitetusk Charger

Whitetusk Charger {3}{W}{W}

Creature - Elephant
After accidentally ruining the fields and scaring half the citizenry away, the captain trained the wild elephant to do the same to their enemies.
4/5
  • Zero
Wiedfree Behemoth

Wiedfree Behemoth {4}{G}{G}

Creature - Elk Demon
You may exert Wiedfree Behemoth as it attacks. When you do, it gets +3/+3 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
“Witness majesty. Witness monstrosity. Witness death. Witness life.”
—Tales of the Wild, Vol. II
6/6
  • End of Wollensie
Wiedfree Spider

Wiedfree Spider {2}{G}

Creature - Spider
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
Vigilance, reach
Mobility is a traveler's greatest asset.
2/3
  • End of Wollensie
Wightlight

Wightlight {B}

Instant
Target creature gains lifelink or winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Put the bottom card of your library into your hand.
Wild Entourage

Wild Entourage {4}{G}

Creature - Construct Actor
When Wild Entourage enters, create two 1/1 colorless Construct Actor creature tokens.
{4}{G}: Wild Entourage gets +2/+2 and gains trample until end of turn.
So great is their chemistry that they're either cast as a group or not at all.
3/3
  • The Stage Presents: The Neverending Act
Wild Fervor

Wild Fervor {3}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Primal fury and wild savagery refined into an unstoppable force.
  • Zero
Wild Haploc

Wild Haploc {2}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Wild Haploc has first strike as long as it's attacking.
2/1
  • Ophorio