15897 cards found
Ceremonial Combat

Ceremonial Combat {2}{G}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Target creature you control deals damage equal to its power to target creature or planeswalker.
3 | Draw a card.
  • Panxiou
Calming Dromoryx

Calming Dromoryx {1}{W}

Creature - Antelope Camel
Permanents entering the battlefield don't cause abilities of permanents to trigger.
The special incense it carries causes a sense of overwhelming tranquility in those around it.
1/3
  • Scriptures of Urshad
Kogane's Swordmaster

Kogane's Swordmaster {1}{W}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Student of the Crane

Student of the Crane {3}{W}{W}

Creature - Human Warrior
When Student of the Crane enters, create a 1/1 white Bird creature token with flying.
Though skilled in the art of battle, he has much to learn in the art of grace.
2/4
  • Goliaths of Nangjiao
Armament Scavenger

Armament Scavenger {3}{R}

Creature - Human Warrior
Whenever an artifact or enchantment you control enters, Armament Scavenger gets +1/+0 and gains trample until end of turn.
3/3
Reformed Devil

Reformed Devil {3}{R}

Creature - Devil Warrior
“If we can convert these beasts, perhaps the alligators are next.”
—Helena
4/3
  • Eralou
Splitting Phantasm

Splitting Phantasm {1}{W}

Creature - Reflection Rebel
Flying
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
1/1
Hyper Beam

Hyper Beam {1}{G}

Sorcery
Double the power and toughness of target creature you control until end of turn. It doesn't untap during its controller's next untap step.
“The attack is so devastating that it hurts the monster using it too, so the trick is to make sure it ends the fight.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Powercell Cultivator

Powercell Cultivator {2}{G}

Creature - Elf Artificer
When Powercell Cultivator enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Artifacts you control have “{T}: Add one mana of any color.”
2/2
Sabne's Autumn
Sabne, God of Harvest

Sabne's Autumn {G}{G}

Legendary Enchantment
When Sabne's Autumn enters, search your library for a Forest card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{1}{G}{G}: Transform Sabne's Autumn. Activate only if your fealty to Forests is five or greater.
Card has other part: Sabne, God of Harvest
  • Al Tabaq
Endmire Raven

Endmire Raven {2}{B}

Creature - Zombie Bird
Flying
When Endmire Raven dies, each opponent loses 2 life and you gain 2 life.
Cursed from beak to tail feather.
2/1
  • Seasons of War
Voracious Spawn
Fleshweaver's Domain

Voracious Spawn {1}{G}

Creature - Horror
Whenever Voracious Spawn enters or attacks, exile up to one target card from a graveyard. If you exile a permanent card, put a +1/+1 counter on Voracious Spawn. If you exile a nonpermanent card, you gain 1 life.
1/1
Card has other part: Fleshweaver's Domain
  • Toll Midnight
Bank Skimmer

Bank Skimmer {2}{G}{G}

Creature - Merfolk Aurashaper Warrior
Trample
When Bank Skimmer enters, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
1/1
Crinster Innocents

Crinster Innocents {1}{R}

Creature - Human Citizen
Defender
{T}: Another target creature gains haste until end of turn.
0/4
  • Harvest Festival
Crain's Crew

Crain's Crew {1}{B}

Creature - Skeleton Warrior
Menace
Whenever you sacrifice an artifact or creature, Crain's Crew gets +1/+1 until end of turn.
Ellison Crain is a ruthless lord, and he takes no living prisoners.
2/1
  • Dark Seas of Shiryen
Lightwrencher

Lightwrencher {2}{W}

Creature - Nymph Shaman
{B}, Sacrifice a creature: Put a +1/+1 counter on Lightwrencher.
In the depths where the Lotus doesn't shine, the once playful nymphs begin to change in the darkness.
2/2
  • Novea
Deadly Manipulation

Deadly Manipulation {1}{U}{B}

Enchantment
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy.
{B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Daybreak Justicar

Daybreak Justicar {4}{W}{W}

Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature you don't control blocks, it gets -1/-0 until end of turn.
4/3
  • Zero
Cascading Zhenzu

Cascading Zhenzu {2}{G/W}{U}

Legendary Creature - Fish Dragon
If a source would deal damage to a creature in Cascading Zhenzu's pack, prevent 1 of that damage. (Two or more creatures you control with equal power are in a pack.)
{U}: You may switch Cascading Zhenzu's power and toughness until end of turn.
5/1
  • Panxiou
Delve into Karsus

Delve into Karsus {3}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, ad a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
III — You may sacrifice any number of artifacts. If you do, draw that many cards.
  • Over the Horizon
Crushing Guilt

Crushing Guilt {1}{B}

Enchantment - Aura Curse
Enchant player
Whenever one or more creatures you control die, enchanted player loses 1 life and you gain 1 life.
“It's all my fault,” she whimpered to the empty night, “It's all my fault.”
  • Karina's Explorations
Wooded Ward

Wooded Ward {1}{G}

Instant
Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn.
In his creation of the Stage, Percy left much of the forests untouched — finding little use for them in his vision. It's no wonder that they're one of the few places he's blind to.
  • The Stage Presents: The Neverending Act
The Blood Sun Sets

The Blood Sun Sets {B}

Instant
Until end of turn, target creature you control gains “{T}: Destroy target creature.”
As En lamented the war's end, An saw the true darkness in her soul, and in one bloody moment their destinies unraveled.
  • Nangjiao In Bloom
Highwild Survivalist

Highwild Survivalist {R}{G}

Creature - Human Shaman
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
3/2
  • Worlds Away
Pained Ascension

Pained Ascension {1}{B}

Sorcery - Revelation
Search target player's library for a card and exile it, then that player shuffles.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War