Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Target creature you control deals damage equal to its power to target creature or planeswalker. 3 | Draw a card.
Double strike Art of war — At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
Flying Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Powercell Cultivator enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.” Artifacts you control have “{T}: Add one mana of any color.”
When Sabne's Autumn enters, search your library for a Forest card, reveal it, put it into your hand, then shuffle. You gain 3 life. {1}{G}{G}: Transform Sabne's Autumn. Activate only if your fealty to Forests is five or greater.
Whenever Voracious Spawn enters or attacks, exile up to one target card from a graveyard. If you exile a permanent card, put a +1/+1 counter on Voracious Spawn. If you exile a nonpermanent card, you gain 1 life.
Trample When Bank Skimmer enters, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. {B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature you don't control blocks, it gets -1/-0 until end of turn.
If a source would deal damage to a creature in Cascading Zhenzu's pack, prevent 1 of that damage. (Two or more creatures you control with equal power are in a pack.) {U}: You may switch Cascading Zhenzu's power and toughness until end of turn.
(As this Saga enters and after your draw step, ad a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) III — You may sacrifice any number of artifacts. If you do, draw that many cards.
Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn.
In his creation of the Stage, Percy left much of the forests untouched — finding little use for them in his vision. It's no wonder that they're one of the few places he's blind to.
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
Search target player's library for a card and exile it, then that player shuffles. Coalesce {5}{B}(You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)