Flying, trample At the beginning of your upkeep, sacrifice a creature. Revive {2}{B}{B}({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flying, trample At the beginning of combat on your turn, an opponent may sacrifice a creature. If they do, you may sacrifice a creature. If you do, repeat this process. If you don't, tap Kai'Jun.
Flying You may cast black spells with mana value 3 or less by paying life equal to their mana values rather than paying their mana costs. {B}, Sacrifice another creature: You gain 3 life.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) Whenever an instant or sorcery card you own is exiled from anywhere, you gain 1 life.
Flying Kai'Wej, the Desolate has indestructible as long as you control no other creatures. {1}{B}{B}, Sacrifice two creatures: Return Kai'Wej from your graveyard to the battlefield tapped.
Menace When Kai'Zhou enters, you may have all legendary nonland permanents phase out until your next turn. Whenever Kai'Zhou deals combat damage to a player, they sacrifice a legendary permanent.
Whenever attackers are declared, defending player may pay 2 life for each creature you control attacking them. Then target creature gets -X/-X until end of turn, where X is the number of times that player didn't pay life this way.
Ask not who the bridge troll is, for it tolls for ye.
When Kalak Culler enters, each opponent loses life equal to the number of creatures you've sacrificed this turn. Revive—{3}{B}, Sacrifice a creature. ({3}{B}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
[+1]: Discard a card. If you do, each opponent discards a card and loses 1 life. [–3]: Destroy target creature or planeswalker. [–7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life.
As long as there are seven or more loyalty counters on Kalemn, she has lifelink and deathtouch. [+2]: Kalemn deals 2 damage to each opponent. [+1]: Kalemn deals 1 damage to target creature or planeswalker. [–7]: For each opponent, Kalemn deals 3 damage to that player unless they discard a card. Repeat this process six times.
Deathtouch When Kaneh Assassin enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Wait and plan. Time is on our side.” —The Faceless
All born on the second-highest stratum are forbidden from heaven, and so they banish or kill those who seek it — but were they rejected for wickedness, or did wickedness stem from rejection?
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Kantra of Avarice enters, target player draws two cards and loses 2 life.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) At the beginning of each player's upkeep, they sacrifice a nonenchantment creature. Then if there are no nonenchantment creatures on the battlefield, sacrifice Kantra of Plagues.
Target opponent reveals their hand. Choose a nonland card revealed this way. That player discards that card. You lose 2 life and create a 2/1 black Spirit creature token with “This creature can't block.”
Choose one. If an opponent lost 3 or more life this turn, choose any number instead. • Target player sacrifices a legendary creature. • Target player reveals their hand. You choose a nonland card from it. That player discards that card. • Exile target player's graveyard.
When Keeper of Dark Shadows enters, if it's not a token, target opponent reveals their hand. You may choose a creature card from it. Create a token that's a copy of that card, except it's a colorless Spirit.
Equipped creature gets +2/+2. Whenever equipped creature attacks, you may return target creature card with mana value 2 or less from your graveyard to the battlefield. Equip {2}
Choose two — • Each opponent sacrifices a creature. • Each player discards two cards. • All creatures get -1/-1 until end of turn. • You draw two cards and you lose 2 life.
Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs. If a card would be put into your graveyard from anywhere this turn, exile that card instead.