15897 cards found
Whitepeak Lookout

Whitepeak Lookout {2}{W}

Creature - Human Scout
Vigilance
The Whitepeak Mountains serve as the boundary between the Divine Realm and the Dragon Realm. The lookouts prevent that boundary from becoming blurred.
3/2
  • Surging Tide
Arpechian Architect

Arpechian Architect {1}{G}

Creature - Human Advisor
{T}: Add {G}.
{1}{G}, {T}: Return target land card from your graveyard to the battlefield tapped.
“Originality is the creation of new ideas. Creativity is the improvement of ideas past.”
2/2
The Playwright's Gambit

The Playwright's Gambit {U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a prowess counter on target creature you control. That creature deals 2 damage to each opponent.
II — Scry 3.
III — Until end of turn, if you casting an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
The Banishment of Seh'a

The Banishment of Seh'a {1}{W/B}{W/B}

Enchantment - Saga
I — Exile target creature an opponent controls until The Banishment of Seh'a leaves the battlefield.
II — Exile up to three cards from target opponent's graveyard.
III — You gain life equal to the number of cards in exile.
  • Kahembo: Olde Dawn
Aetherlock Pistol

Aetherlock Pistol {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
{1}{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • High Noon
Hinasa Lorekeeper

Hinasa Lorekeeper {2}{W}

Creature - Human Wizard
When Hinasa Lorekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have vigilance.
0/1
  • Path of Shadows
Hadik's Striker

Hadik's Striker {B}

Creature - Human Warrior
Whenever Hadik's Striker is dealt damage, you gain that much life.
With every week, more twisted things came from the wilds. Yet the Silver-Dawn clan survived. Not due to Hadik's martial prowess, nor Mishka's tricks, but from the stubbornness of its people.
1/1
  • Beyond Our Ken
Dread Elk

Dread Elk {3}{B}

Creature - Zombie Elk
When Dread Elk dies, put a +1/+1 counter on target creature you control. If that creature is a Zombie, put two +1/+1 counters on it instead.
Foreshadow {5}{B} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Kernon came to Innistrad with one goal in mind: slay the god known as Ghrin-Danu.
4/3
  • Innistrad In Memoriam
Waking Mists

Waking Mists {G}

Instant
Prevent all combat damage that would be dealt by non-Spirit creatures this turn.
“When the mists rise, more dangerous things than you walk with them. It would be wise not to anger them.”
—Warden ranger
  • Descent from the Highlands
Lurzog, Kytherax's Disciple

Lurzog, Kytherax's Disciple {2}{U}

Legendary Creature - Zombie Wizard
At the beginning of your end step, any number of target players mill three cards.
{5}{U/B}, {T}: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. Activate only as a sorcery.
1/4
  • Seasons of War
Vengeful Agent

Vengeful Agent {2}{B}

Creature - Human Soldier
Lifelink
Whenever a creature without a bounty counter on it dies, you may pay 1 life. When you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/2
  • High Noon
Ilysian Bounty

Ilysian Bounty {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Mill three cards.
When trees bear fruit in the Underworld, their counterparts in the realm of the living wither and die.
  • Theros Triumphant
Blood Hunter's Spear

Blood Hunter's Spear {4}

Artifact - Equipment
Whenever equipped creature attacks, choose target creature defending player controls. Destroy that creature at end of combat.
Equip {4}
It remembers every man it has tasted, and forever thirsts for more.
  • Glacia: Hail to the Queen
Regrow Anew

Regrow Anew {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. If it's an enchantment card, create a 2/2 black Zombie creature token.
“Life grows in the shadows of death, a constant reminder of its terrible mistake.”
—Roland, Philosopher King
  • Riddles of Revio
Flourishing Swamp

Flourishing Swamp

Land - Swamp
Flourishing Swamp enters tapped.
As Flourishing Swamp enters, choose a basic land type.
Flourishing Swamp is the chosen type in addition to its other types.
Selene the Cruel

Selene the Cruel {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a spell, sacrifice a permanent and draw a card.
Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
2/2
Nightcloak Ritualist

Nightcloak Ritualist {1}{B}

Creature - Human Wizard
Sacrifice a creature: Look at the top card of target player's library. You may have that player put that card into their graveyard.
“Come, come! Have a drink, dance. Enjoy this night as if it were your last.”
2/1
  • Goliaths of Nangjiao
Monstriform

Monstriform {4}{R}{G}

Instant
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. If you own that card, it enters with an additional X +1/+1 counters on it, where X is its power.
  • Theros Triumphant
Bonereader

Bonereader {B}

Creature - Human Wizard
Whenever another creature you control dies, you may pay {1}. If you do, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“Death rules this forsaken world. Might as well take advantage of it.”
1/1
  • K15 Core Set
Mechanical Tactician

Mechanical Tactician {5}

Artifact Creature - Construct
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Mechanical Tactician enters deployed, tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step.
5/4
  • The Empty Throne of Feanav
General of the Folded Fan

General of the Folded Fan {2}{W}

Creature - Human Warrior
Whenever a creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{2}, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn.
3/3
Intangible Company

Intangible Company {2}{W}

Instant
Target creature gets +1/+1 until end of turn for each creature token you control.
Put the bottom card of your library into your hand.
  • Oirohpo
Again

Again {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Again.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Time
  • Oirohpo
Pious Judgment
Sinful Burial

Pious Judgment

Enchantment - Aura
(Color indicator: Pious Judgment is black)
Enchant player
Whenever a creature enters under enchanted player's control, they lose 1 life.
“ . . . it was then that she knew their cowardice, and the verdict she would pass unto them.”
—Hemley Eggfeather
Card has other part: Sinful Burial
  • Glacia: Hail to the Queen
Bogborn Charger

Bogborn Charger {1}{R}

Creature - Devil
Whenever another creature you control enters, you may have it gain haste. If you do, return it to its owner's hand at the beginning of the next end step.
“I was raised as a weapon, that knew naught but aggression...”
2/2