When Spiked Burrower dies, if it didn't have a counter on it, return it to the battlefield under your control with a +1/+1 counter or a lifelink counter on it.
“When threatened, it digs deep and becomes a dangerous little ball of spikes.” —Trainee Karina Oblay, field notes
Spiny Ridge enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.) {T}: Add {R}. {4}{R}: Spiny Ridge becomes a Lizard creature. (This effect lasts indefinitely.)
Exile target artifact, creature, or enchantment. Return that card to the battlefield under its owner's control at the beginning of the next end step. Draw a card.
({T}: Add {G}, {W}, or {U}.) Stalwart Dominion enters tapped.
Karina's spark interacted strangely with the Arena's temporal anomaly, allowing her to follow others across time while always coming back to the same Arena she left.
If a card would be put into an opponent's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Unveil {3}{G}{W}({3}{G}{W}: Transform this. Unveil only as a sorcery.)
(Color indicator: Starlight Guardian is white and green)
When you unveil Starlight Guardian, you may put target card from your graveyard on top of your library. If a card would be put into an opponent's graveyard from anywhere, exile that card instead.
Exile target nonland permanent. As long as it remains exiled, its owner may return it to the battlefield any time they could cast an instant. If you control that permanent, you may activate its loyalty abilities any time you could cast an instant during that turn.
Flash Advance {3}{W}(Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.) Whenever Steelwoven Soldier advances, it gets +2/+2 until end of turn.
“Finally, a body may be as strong as its spirit.” —Valera, constructed angel
Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
“As the wonderful Suzume Oshiruko once said, darkness itself is a weapon, though of course one that works best when paired with a second to finish the job.” —The Moribund Manuscript
Choose up to one creature. Return the rest to their owners' hands.
Briefly, Leticia understood the injustice of the life she had endured. That spark tore her from death's clutches, and cast her into the multiverse as Wormwood.
Menace At the beginning of your end step, if you lost 4 or more life this turn, you may create Irgh'vall, a legendary 4/4 black Demon creature token with flying.
Deception {U}{B}({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Pay 1 life, Choose a creature card name you haven't chosen for Suzume Oshiruko this turn: Return another creature you control with the chosen name to its owner's hand.
You may tap two untapped red creatures and/or planeswalkers you control with different names rather than pay this spell's mana cost. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Target player reveals their hand. Exile a nonland card from it and put a secret counter on it. As long as that card remains exiled, that player may pay {2} any time they could cast a sorcery to put it into their hand. {X}{B}{B}, Exile Swipe Secrets from your graveyard: Until end of turn, you may cast target card you exiled with a secret counter on it and mana value X without paying its mana cost.
Enchant creature When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Enchanted creature gets +3/+3.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.