5275 cards found
Woopip Sproutling

Woopip Sproutling {2}{W}

Creature - Fungus Soldier
When Woopip Sproutling enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Deciding how to grow the colony is the first choice a sproutling must make, and the most important.
2/1
  • Eralou
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Worldly Detachment

Worldly Detachment {2}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Counter target permanent spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
3 | You gain life equal to its mana value.
  • Panxiou
Worldshaper Adept

Worldshaper Adept {2}{G}

Creature - Human Druid
{T}, Sacrifice Worldshaper Adept: Choose two basic land types. Create a tapped colorless land token of the chosen types.
“May my life restore the valley I burned as a Syzygy pirate.”
3/2
  • Worlds Away
Worldwise Ascetic

Worldwise Ascetic {1}{W}

Creature - Human Cleric Aurashaper
{2}{W}, Exile Worldwise Ascetic from your graveyard: Create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Activate only as a sorcery.
2/2
  • Over the Horizon
Wormwood's Agent

Wormwood's Agent {1}{B}

Creature - Human Rogue
Flash
When Wormwood's Agent dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“We have an undeclared enemy, only recognizable by agents who disavow and sabotage allegiances.”
—Xenocrata, to Kanvar and Janneke
2/1
  • The Empty Throne of Feanav
Worn Peacekeeper

Worn Peacekeeper {W}

Creature - Human Soldier
Vigilance
When Worn Peacekeeper dies, create a 1/1 white Soldier creature token with vigilance.
“Whatever this world's got in store for us, I know for a fact the next generation can handle it better than we ever could.”
1/1
  • Lovi Awoken
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Wraith of the Fens

Wraith of the Fens {3}{B}

Creature - Spirit
Wraith of the Fens gets +2/+2 as long as you've gained life this turn.
A master of illusion, the spirit feeds off fear of the nightmares it creates.
3/3
  • Monsters of Chikyu
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters the battlefield, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wyrmfire

Wyrmfire {1}{R}

Instant
Wyrmfire deals 3 damage to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead.
“Our fortress is fortified against everything! Catapults, siege towers, battering rams. We're completely impregnable!”
—Kurt, Skarvith captain
  • Seasons of War
Xiusheng's Teachings

Xiusheng's Teachings {3}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Ferocious — Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
  • Goliaths of Nangjiao
Yamamai Invoker

Yamamai Invoker {3}{G}

Creature - Human Wizard
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{4}{G}: Target creature gets +2/+2 until end of turn.
3/2
  • Tales of Old Jidai
Yamisaran Bladedancer

Yamisaran Bladedancer {2}{R}

Creature - Human Samurai
When Yamisaran Bladedancer enters the battlefield, you may attach an Equipment you control to target creature you control.
3/2
  • Path of Shadows
Yamisaran Guard

Yamisaran Guard {2}{R}

Creature - Human Samurai
When Yamisaran Guard enters the battlefield, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
2/3
  • Imperial Legacies
Yangzhi Cloudpiercer

Yangzhi Cloudpiercer {2}{R}

Creature - Crocodile Archer
Reach
{T}: Yangzhi Cloudpiercer deals 1 damage to target player or planeswalker.
“Gold-tipped are my arrows, such that if they were to reach the Heavens, the Winds may smile upon me for my tribute.”
4/1
  • Panxiou
Yenzu Disciple

Yenzu Disciple {1}{B}

Creature - Human Warrior
Inspired — Whenever Yenzu Disciple becomes untapped, each opponent loses 1 life and you gain 1 life.
“I must remain faithful to the Yenzu. Our way will not be lost among these times of peace.”
2/2
  • Nangjiao In Bloom
Yenzu Mindwrencher

Yenzu Mindwrencher {3}{B}

Creature - Human Wizard
Whenever Yenzu Mindwrencher perseveres, each opponent discards a card. (A creature perseveres when it survives damage.)
He can read your mind — he'll just need to take it first.
2/4
  • Surging Tide
Yenzu Puppeteering

Yenzu Puppeteering {1}{U}

Enchantment - Aura
Enchant creature
When Yenzu Puppeteering enters the battlefield, draw a card.
{1}{U}: Untap enchanted creature.
“Normally Sun would never allow a demon into her theater, but I'll see if I can pull a few strings.”
—Ushi Yun
  • Nangjiao In Bloom
Yenzu Ritual Vessel

Yenzu Ritual Vessel {1}

Artifact
{4}, {T}, Sacrifice Yenzu Ritual Vessel: Yenzu Ritual Vessel deals 4 damage to target creature or planeswalker.
“Go ahead, have a sip. It won't hurt you any worse than I will if you disobey.”
—Tzelin Yange
  • Nangjiao In Bloom
Young Dragonheart

Young Dragonheart {2}{R}

Creature - Human Shaman
Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature.
“The fire may burn my robes to cinders, but it only serves to ignite my soul.”
3/2
  • Goliaths of Nangjiao