15897 cards found
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen
Radiant Bonds

Radiant Bonds {1}{W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack and its activated abilities can't be activated.
  • Harvest Festival
From Far and Near

From Far and Near {2}{G}{G}

Instant
Reveal the top six cards of your library. Put all noncreature cards revealed this way into your graveyard, put the rest back on top in any order, then draw cards equal to the number of cards put on top.
  • Riddles of Revio
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Legends Remembered

Legends Remembered {1}{G}

Sorcery
Return target card from your graveyard to your hand.
There have been countless heroes over the ages, each more fantastic than the next.
Metronome

Metronome {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Exile the top three cards of your library. Cast a spell with mana value X or less from among them without paying its mana cost.
  • Monsters of Chikyu
Angelic Diva

Angelic Diva {2}{W}{W}

Creature - Construct Angel
Flying, lifelink
If an ability of an enchantment you control triggers, you may have that ability trigger an additional time.
“All eyes on me.”
3/4
  • The Stage Presents: The Neverending Act
Earthrend

Earthrend {1}{R}

Instant
Each land doesn't untap during its controller's next untap step.
At the naiad's command, the ocean overtook the world. At the monkey's prayer, her world melted away.
  • Novea
Haide Bankbuster

Haide Bankbuster {3}{R}{R}

Legendary Planeswalker - Haide
[+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets.
[+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them.
[–9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Loyalty:
5
Unreflected Cultist

Unreflected Cultist {2}{G}{G}

Creature
Unreflected Cultist can't be blocked by Reflections.
Abandoned by the fates and by the shamans, she strove out to make a world solely her own.
4/3
  • Oirohpo
Fateful Hour

Fateful Hour {3}{W}{W}

Sorcery
Destroy all nontoken creatures.
“The time shall come when our wrath descends, and when it does, only the worthy will be spared.”
—Mirathen, Heavenly Elder
  • K15 Core Set
Citadel Portal

Citadel Portal {4}

Artifact
{X}, {T}: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0.
Mirror Cipher

Mirror Cipher

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
When the fourth spell of a turn is cast, you may unlock Mirror Cipher. If the revealed card is an instant or sorcery card, cast it without paying its mana cost and copy it. You may choose new targets for the copy.
  • The Unraveling
Hardened Explorer

Hardened Explorer {2}{R}

Creature - Human Warrior
When Hardened Explorer enters, choose one —
• Destroy target artifact.
• Put a +1/+1 counter on Hardened Explorer. It gains haste.
2/1
Mukal Swordsman

Mukal Swordsman {1}{B}

Creature - Construct Warrior
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
The Mukal hordes stream endlessly from the Gray Desert, with no plan or purpose but to kill.
2/1
  • Arkadai
Turf War

Turf War {1}{G}

Sorcery
Target creature you control fights target creature you don't control. If the creature you control survives, put a +1/+1 counter on it.
As far as Shabil cared, both the land and the sea were his by birthright.
  • Kahembo: Olde Dawn
Hao'Tai, the Ancient One

Hao'Tai, the Ancient One {2}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
4/4
Aquilifer Axelius

Aquilifer Axelius {R}

Legendary Creature - Human Soldier
Other creatures you control can't attack or block alone.
2/2
Vizier of Mautakesh

Vizier of Mautakesh {1}{B}

Creature - Snake Wizard
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
{2}{B}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
2/1
  • Imperial Legacies
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
Flying
When Nest Matriarch enters, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
3/3
Profane Emissary

Profane Emissary {B}{B}

Creature - Human Warlock
Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon.
If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value.
2/2
Abhorrent Confidant

Abhorrent Confidant {1}{B}

Creature - Human Horror
At the beginning of your end step, if you're horrific, you draw a card and you lose life equal to the number of cards in your hand. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“His contacts are unthinkable, but their information is invaluable.”
—“A Town Called Nowhere”
2/1
  • Video Horror System
Forced Conscription

Forced Conscription {2}{R}

Enchantment - Aura
Enchant nonland permanent
When this enchantment enters or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. If it's a creature, it becomes a Pirate in addition to its other types and gains haste until end of turn.
  • The Petals Wilt
Brackwater Scuttler

Brackwater Scuttler {U}

Creature - Crab
{1}, Sacrifice Brackwater Scuttler: Draw a card.
Unaware of the sprawling life brought on by the Conflux, mad seawitches of Grixis seemed content to harvest vis from lowly creatures of the shore.
0/3
  • Alara
Skysworn Commander

Skysworn Commander {2}{W}{U}

Creature - Human Knight
Flying
Whenever an embattled creature you control deals combat damage to a player, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
3/3
  • Quest for the Roseblade