5708 cards found
Blazing Mirage

Blazing Mirage {R}

Sorcery
Target creature gets +2/+2 and gains menace until end of turn.
The line between mirage and fire is a painful one to walk.
  • Oirohpo
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Bleak Condor

Bleak Condor {B}{B}

Creature - Bird
Flying
When Bleak Condor enters, mill four cards.
The mighty condor perches on its roost and surveys the desert, its silent watch more haunting than a hundred spirits.
1/3
  • Al Tabaq
Bleak Cultist

Bleak Cultist {3}{G}{G}

Creature - Reflection Shaman
Trample
Revive {5}{B} ({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Oirohpo
Bleeding Bear

Bleeding Bear {5}{R}

Creature - Bear
Picking fights with bears is a dead man's favorite pastime.
6/4
  • High Noon
Bleeding-Edge Garroter

Bleeding-Edge Garroter {1}{B}

Creature - Crocodile Warlock
When Bleeding-Edge Garroter dies, if it was in a pack, you draw a card and you lose 1 life. (Two or more creatures you control with equal power are in a pack.)
“The sky is particularly godless this night.”
—Quan Li, Dusk Operative
2/2
  • Panxiou
Blessed Grounds

Blessed Grounds

Land
Blessed Grounds enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {G} or {W}.
At day, a place of worship. At night, a sanctum against the shadows.
  • Innistrad In Memoriam
Blessed Growth
Till the Fields

Blessed Growth

Enchantment - Aura
(Color indicator: Blessed Growth is green)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.)
Card has other part: Till the Fields
  • A Tourney at Whiterun
Blessed Radiance

Blessed Radiance {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return it to the battlefield under its owner's control.
“Come. The world needs you still.”
  • Alara
Blessed Spellroot

Blessed Spellroot {G}

Creature - Plant Mutant
When Blessed Spellroot dies, you gain 5 life.
Don't forget the little people. They have valuable ideas and organs.
0/2
Blessing from Above

Blessing from Above {1}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+3.
Whenever enchanted creature attacks, you gain 1 life.
  • K15 Core Set
Blessing of Bliss

Blessing of Bliss {1}{W}

Instant
Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.)
  • Novea
Blessing of Immunity

Blessing of Immunity {W}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
  • Arkadai
Blessing of Might

Blessing of Might {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has “{G}: Regenerate this creature.”
“Let my blessing fill you, let my touch help you grow.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Blessing of Plenty

Blessing of Plenty {2}{G}

Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land has “{T}: Add one mana of any color” and “At the beginning of each upkeep, untap this land.”
  • Tides of War
Blessing of Respite

Blessing of Respite {W}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Blessings of the Parish

Blessings of the Parish {1}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
“Our Sovereign Faradia has risen! It's time to usher in a new age for Eralou!”
  • Eralou
Blight Seed

Blight Seed {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}, {T}: Target creature gets +1/+1 until end of turn.
Mother Night had been cast out of the world, but her children still grew in the darkness, waiting for their time to return.
  • Novea
Blightbound Archer

Blightbound Archer {3}{G}

Creature - Zombie Elf Archer
Reach
When this creature enters, put a -1/-1 counter on a creature you control.
Cleansing fire magic kept many of the dwarves from turning after their death. The elves did not have such luxury.
4/5
  • The Petals Wilt
Blightcaller Shaman

Blightcaller Shaman {1}{B}

Creature - Human Shaman
{1}{B}: Blightcaller Shaman gains deathtouch until end of turn.
The darkest of Gorru magic invokes the Mother to spoil life from the inside out.
2/1
  • Novea
Blighted Dullahan

Blighted Dullahan {2}{B}

Creature - Faerie Knight
Haste
When Blighted Dullahan dies, you draw a card and you lose 1 life.
“We have such terrible weapons, it seems, that they now warp the nature of death.”
—Lettie Wormwood
3/1
  • The Empty Throne of Feanav
Blind Sharpshooter

Blind Sharpshooter {3}{R}

Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls.
2/3
  • Rail War
Blind Soulcaller

Blind Soulcaller {4}{U}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
3/3
Blind Spellfeeder

Blind Spellfeeder {U}

Creature - Elemental
Prowess
Buried deep under the earth, monsters reign supreme. With a little bit of Duela magic, sometimes which monsters reign can be altered.
1/2
  • Oirohpo
Blind Tunneler

Blind Tunneler {4}{R}

Creature - Wurm
{4}{R}: Blind Tunneler gets +3/+0 until end of turn.
Bessie's children are spawned with a singular purpose. Anything not necessary for that purpose is left behind.
4/4
  • Villains: The Musical