Vigilance, reach Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.) When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
Vigilance Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) {1}{W}: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn.
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.
Destroy all attacking creatures with power 3 or greater.
“There's only so many times you can say ‘looks can be deceiving' before you just have to assume literally everything here is waiting for a fight.” —Lucien, the duelist
When Eighth-Life Companion enters, put two +1/+1 counters on target creature you control. Recite {1}{W}(You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.) Revive {2}{W}{W}({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Double strike Whenever Eldan Jackson deals combat damage, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
“This could be the day that I die. May as well live it up.”
[+1]: Create a 1/1 white Warrior creature token. [–1]: Another target permanent you control gains indestructible until your next turn. [–8]: You get an emblem with “Creatures you control get +2/+2.” and “Prevent all damage that would be dealt to attacking creatures you control.”
Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.) • Flying • First strike • Vigilance • Lifelink {W}: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.”
Flying, vigilance, lifelink Embodiment of Law enters with an indestructible counter on it. {5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.
Creatures and nonbasic lands your opponents control enter tapped. Morph {3}{W}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When you turn Embodiment of Order face up, it becomes a 4/4 white Angel creature with flying.
When Emirik Invigilator enters, exile target creature an opponent controls until Emirik Invigilator leaves the battlefield. Fleeting {W}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Flying Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Permanents your opponents control can't phase in.
Destroy all nonland, nonenchantment permanents. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life for each permanent destroyed this way.
“In the eyes of the Spirits, your existence has been condemned. Fall with grace.” — Revela Ylerne