Whenever a creature you control dies, put a soul counter on Hill of Souls. {T}: Add {C}. {T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
This spell costs {1} less to cast for each planeswalker you control. [+2]: Create a 2/2 colorless Spirit creature token. [–3]: Double the number of each kind of counter on another target permanent. [–9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
As Holdsteady Engine enters, choose a card name. Cards with the chosen name entering the battlefield don't cause abilities to trigger. Activated abilities of cards with the chosen name can't be activated unless they're mana abilities.
{T}: Add {C}. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
{T}: Add {C}. {1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land. Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
When Horn of Seasons enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equipped creature gets +3/+0. Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery.)
As Humble Abode enters, choose a creature or planeswalker type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
{T}: Add {C}. Ascend—Tap ten untapped permanents you control. (Tap ten untapped permanents you control: Exile this land, then return it to the battlefield transformed. Ascend only as a sorcery.)
When Hunter's Arsenal enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) {1}, {T}, Sacrifice Hunter's Arsenal: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Flying Whenever Idol of the Dead God deals combat damage to a player, search your library for any number of creature cards named Idol of the Dead God, reveal them, put them into your hand, then shuffle.
{T}: Add {C}. {2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Igneous Pulverizer desecrates a permanent, destroy target nonland permanent.
As long as it's your turn, equipped creature has first strike and deathtouch. If equipped creature would deal damage to a player or planeswalker, it deals four times that damage to that player or planeswalker instead. Equip {4}
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Add one mana of any color. When you do, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)