2160 cards found
Due Judgement

Due Judgement {1}{W}

Instant
Destroy target creature that dealt damage to a creature you control this turn.
“Guilty.”
  • Zero
Duelist's Poise

Duelist's Poise {1}{W}

Enchantment
Untapped creatures you control get +1/+1.
Soldiers you control have vigilance.
“Come one, come all! This sack of gold to the one who bests me!”
  • Adventurers of Onora
Duke Atrios XXIV

Duke Atrios XXIV {3}{W}{W}

Legendary Creature - Merfolk Noble
Vigilance
Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}.
{W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
4/4
  • Elmare: Into the Abyss
Dune Wraith

Dune Wraith {1}{W}{W}

Creature - Spirit
Flying
When Dune Wraith enters, distribute two +1/+1 counters among Spirits you control.
The restless sands swirl about it restlessly, each grain searching for a new home.
0/1
  • Al Tabaq
Dunehaze Revolutionary

Dunehaze Revolutionary {4}{W}

Creature - Human Rebel Nomad
Lifelink
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom in a random order.)
Mirage {2}{W}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/3
  • Over the Horizon
Dusk Insurgent

Dusk Insurgent {4}{W}

Creature - Human Warrior
Whenever Dusk Insurgent perseveres, create a 1/1 white Warrior creature token. (A creature perseveres when it survives damage.)
Each victory in battle musters a new ally to his side.
3/4
  • Surging Tide
Duskwatcher

Duskwatcher {2}{W}

Creature - Human Rogue
Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
3/2
  • Beyond the Blackwall
Dutiful Chasqui

Dutiful Chasqui {1}{W}

Creature - Human Scout
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it.
A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
2/2
  • Road to Carü Mapu
Dutiful Counselor

Dutiful Counselor {1}{W}

Creature - Human Cleric
When Dutiful Counselor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
2/2
Dynasty Infantry

Dynasty Infantry {1}{W}

Creature - Panda Soldier
When Dynasty Infantry enters, choose one —
• Search your library for a card named Dynasty Infantry, reveal it, put it into your hand, then shuffle.
• Put a +1/+1 counter on target creature you control.
1/1
  • Panxiou
Eager Hatchling
Realized Hatchling

Eager Hatchling {W}

Creature - Egg Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
0/1
Card has other part: Realized Hatchling
  • Monsters of Chikyu
Eager Observer

Eager Observer {W}

Creature - Human Citizen
Eager Observer gets +1/+1 as long as you control an artifact or enchantment.
1/2
Eager Shieldbearer

Eager Shieldbearer {1}{W}

Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Even though they start as lowly soldiers, Vullynos that wish to ascend to Syurrai do their job with zeal, since the reward is all they look for.
2/1
  • K15 Core Set
Earthly Principality

Earthly Principality {3}{W}{W}

Creature - Angel
Vigilance, reach
Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.)
When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
5/5
  • The Empty Throne of Feanav
East Ward Champion

East Ward Champion {3}{W}{W}

Creature - Dwarf Warrior
Vigilance
Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
4/6
  • Dark Seas of Shiryen
East Ward Halberdier

East Ward Halberdier {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
1/3
  • Dark Seas of Shiryen
Echo Cleric

Echo Cleric {3}{W}

Creature - Reflection Cleric
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{1}{W}: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn.
2/3
  • Oirohpo
Echo Striker

Echo Striker {3}{W}

Creature - Cat Soldier
First strike
Sacrifice Echo Striker: Target creature gains double strike until end of turn.
3/1
  • Oirohpo
Echoing Determination

Echoing Determination {2}{W}

Instant
Target permanent and all other permanents with the same name as that permanent gain indestructible until end of turn.
Sound the songs of hope.
  • Oirohpo
Efface

Efface {2}{W}

Instant
Exile target enchantment or Equipment.
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.
  • Glacia: Hail to the Queen
Egg Bomb

Egg Bomb {2}{W}{W}

Instant
Destroy all attacking creatures with power 3 or greater.
“There's only so many times you can say ‘looks can be deceiving' before you just have to assume literally everything here is waiting for a fight.”
—Lucien, the duelist
  • Monsters of Chikyu
Eighth-Life Companion

Eighth-Life Companion {2}{W}

Creature - Cat
When Eighth-Life Companion enters, put two +1/+1 counters on target creature you control.
Recite {1}{W} (You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.)
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
  • Over the Horizon
Eldan Jackson, Last Hope

Eldan Jackson, Last Hope {3}{W}{W}

Legendary Creature - Human Scout
Double strike
Whenever Eldan Jackson deals combat damage, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
“This could be the day that I die. May as well live it up.”
3/4
  • Animus Vox
Elder Roc

Elder Roc {2}{W}{W}

Creature - Bird
Flying
When Elder Roc enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Domesticated rocs are highly protective towards children, making them popular pets.
1/3
  • Harvest Festival
Elderthrone Castellan

Elderthrone Castellan {2}{W}

Creature - Human Knight
When Elderthrone Castellan enters, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
“There will come a day when the Elderthrone is restored. Until then, none shall enter.”
2/2
  • Seasons of War