Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.) Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle.
Return up to one target creature card and up to one target noncreature permanent card with total mana value 4 or less from your graveyard to the battlefield. Exile Beckon the Damned.
“A fickle god this Paragon is, enacting judgment at whim. Your souls will find shelter here.” — Morgrim Fel
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to the sacrificed creature's mana value minus 1, put it onto the battlefield, then create a token that's a copy of that creature. Then shuffle.
Concord — When Beetleback Forager enters, if there are four or more card types among permanents you control, return target card from your graveyard to your hand.
Enchant creature you control Enchanted creature gets +3/+3. When Belligerence enters, enchanted creature fights target creature an opponent controls. When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand.
Reprise {4}{G}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) Target creature gets +3/+3 until end of turn. Then create an X/X green Elk creature token, where X is the amount this spell increased that creature's power.
[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Bennett Brooks deals 2 damage to each opponent. If you have an insight counter, create two Treasure tokens. [0]: You get an insight counter. [–2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
Armed — Beragnian Blacksmith can't attack unless it's equipped. When Beragnian Blacksmith enters, you may pay {2}. If you do, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to this creature.)
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery.)