Enchant creature Enchanted creature is a Horror with base power and toughness 3/3 and loses all other creature types and abilities. Whenever enchanted creature deals combat damage to a creature, create a token that's a copy of Plagas Infestation and attach it to the damaged creature.
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Target Warrior you control deals damage equal to its power to target creature an opponent controls.
Vigilance Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Silvercrest Sentry attacks, untap up to one target legendary creature you control.
Other creatures you control get +2/+0. Creatures your opponents control get -1/-1. Fleeting {2}{B}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Destroy target artifact or enchantment. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“You swore that the future of my kind would be my decision. Those like Hyden would see us as nothing more than servants and soldiers.” —Animus to Lettie Wormwood
Whenever you cast a spell with mana value 5 or greater, create an X/1 red Mutant creature token with trample and haste, where X is that spell's mana value. Exile that token at the beginning of the next end step.
Whenever you make first contact, put a patch counter on Distraction Doll. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) {T}: Exile Distraction Doll and target creature with mana value less than or equal to the number of patch counters on it.
Her last possession was gone, but at least she wasn't.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature has base power and toughness 4/4 until end of turn. If you're in a renaissance, untap it and it gains hexproof and indestructible until end of turn.
Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player.
Return target spell or creature to its owner's hand. Quickdraw {U}(When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
A rare danger of the frontier is the windstorms reaching the aether veins.
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play Aura and Equipment cards from the archived library, and play those spells as though they had flash.
“Hursar probably have something in here little man can use. Here! Child's training sledge!”
When Serafina's Gift enters, if you cast it, target opponent gains control of it. At the beginning of your upkeep, draw three cards, then discard two cards.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. Coalesce {7}{G}(You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Enchant creature you control When Festive Euphoria enters, you gain life and draw cards equal to enchanted creature's power. Enchanted creature can't be blocked by creatures with power 2 or less.
Deathtouch When a creature you control scavenges Kinsang Duskblade, put a deathtouch counter on that creature. Scavenge {2}{B}({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle. Coalesce {X}{X}{G}{G}{G}{G}(You may cast this from your graveyard for {X}{X}{G}{G}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy. Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.