9545 cards found
Meticulous Mechanist

Meticulous Mechanist {2}{W}

Artifact Creature - Human Artificer
Embellish {4}{W} (If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
When Meticulous Mechanist enters, scry 1.
3/2
  • Alara
Meticulous Process

Meticulous Process {2}{U}

Enchantment - Aura
Enchant creature or artifact
When Meticulous Process enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Enchanted permanent doesn't untap during its controller's untap step.
  • The Empty Throne of Feanav
Mettalia's Forward

Mettalia's Forward {4}

Artifact Creature - Construct
When Mettalia's Forward enters, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
  • Elmare: Into the Abyss
Mettlesome Watchkeeper

Mettlesome Watchkeeper {1}{R}

Creature - Human Soldier
Engage (This creature must be blocked each combat if able.)
{R}: Mettlesome Watchkeeper gets +1/+0 until end of turn.
The worse the riots and corruption become, the more fearless his blade.
1/2
  • Plagues of Fretport
Mianju, Taker of Names

Mianju, Taker of Names {1}{B/G}{R}

Legendary Creature - Wolf Spirit
Mianju enters with your choice of a menace or +1/+1 counter on them.
Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
3/1
  • Panxiou
Miasma Shoal

Miasma Shoal {2}{U}

Sorcery
Create a 2/2 blue Jellyfish enchantment creature token with flying.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.
  • Beyond the Blackwall
Miasma Spewer

Miasma Spewer {2}{R}{R}

Creature - Lizard Beast
When Miasma Spewer enters, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control.
4/3
  • Goliaths of Nangjiao
Mid-Autumn Celebrants

Mid-Autumn Celebrants {3}{G/W}

Creature - Panda Bear Monk
Vigilance
When Mid-Autumn Celebrants enters, create a 2/2 white Panda Bear Monk creature token with vigilance.
“Well-learned are the Panju of the wolf pack's lessons of unity.”
—Xiong Mao
2/2
  • Panxiou
Midden Heap

Midden Heap {1}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}: Create a 1/1 black Rat creature token with “This creature can't block.” Activate only if there are five or more creature cards in your graveyard.
  • Quest for the Roseblade
Middleware

Middleware {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever Middleware or another Curse becomes attached to enchanted player, exile the top card of that player's library face down. For as long as that card remains exiled, you may look at it and you may play it. Mana of any type can be spent to cast that spell.
  • Beyond the Blackwall
Midnight Dreary

Midnight Dreary {W}{U}

Enchantment
Once each turn, when you activate a nonmana ability, you may create a tapped 1/1 white Spirit creature token with flying.
{4}{W}{U}: You gain 1 life and draw a card.
And the weak and weary mutter: “It's only the wind—nothing more.”
Midnight Fright

Midnight Fright {2}{B}{B}

Sorcery
Target opponent discards two cards, then sacrifices a creature.
  • High Noon
Midnight Gate

Midnight Gate

Land - Swamp
({T}: Add {B}.)
As Midnight Gate enters, you may pay 1 life. If you don't, Midnight Gate enters tapped.
Basic lands you control have “{T}: Add {B}.”
  • Seasons of War
Midnight Gaze

Midnight Gaze {3}{B}

Instant
Look at the top two cards of your library. You may shuffle.
Draw two cards. You lose 2 life.
“The sun shows warm lies like a mother too soft to wean its child from hope. Scry in moonlight, see, suffer, and grow.”
  • Glacia: Hail to the Queen
Midnight Predator

Midnight Predator {2}{G}{G}

Creature - Wolf
Flash
“I do not fear the dark. I fear what lurks within it.”
— Kuan, the Wildwalker
4/4
  • Goliaths of Nangjiao
Midnight Stalking

Midnight Stalking {4}{B}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Destroy target creature.
Thomas was quick to boast during the day and quicker to run off scared during the night.
  • Harvest Festival
Midnight Vagrant

Midnight Vagrant {2}{B}{B}

Creature - Bear Rogue
Whenever you cast a spell from exile, put two +1/+1 counters on Midnight Vagrant. It gains menace until end of turn.
{1}{B}{B}: Exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it. Activate only as a sorcery.
2/2
  • Adventurers of Onora
Midnight Visitor

Midnight Visitor {4}{U}

Creature - Spirit
Flying
When Midnight Visitor enters, you may return target creature to its owner's hand.
With each passing night, the shadows of the future they foretold grew darker.
3/2
  • The Empty Throne of Feanav
Midnight's Pale Moon

Midnight's Pale Moon {2}{B}{B}

Sorcery
Each player loses 2 life, discards two cards, sacrifices two creatures, then sacrifices two lands.
  • Imperial Legacies
Miede-District Alchemist

Miede-District Alchemist {2}{R}

Creature - Human Wizard
When Miede-District Alchemist enters, add {R}{R}{R}.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
1/1
  • Kaleidoscope
Miede-District Enforcer

Miede-District Enforcer {3}{R}

Creature - Human Soldier
Haste
{R}, {T}: Miede-District Enforcer deals 2 damage to target creature that entered this turn or player that cast a creature spell this turn.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
2/1
  • Kaleidoscope
Might of the Dylso

Might of the Dylso {1}{G}

Sorcery
Choose one—
• Destroy target artifact.
• Target creature gets +4/+4 until end of turn.
The forest cares little for those that can't survive its sundering strikes.
  • Ophorio
Might of the Modrans

Might of the Modrans {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Tales tell of the Modrans, terrifying servants of the old gods. Some say they still walk the earth, hidden among the Ensouled.
  • Arkadai
Might of the Oslyd

Might of the Oslyd {1}{W}

Instant
Choose one —
• Destroy target artifact.
• You gain 4 life.
The desert cares for little that can't survive its shining salvos.
  • Oirohpo
Mightlight

Mightlight {2}{G}

Instant
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
  • Oirohpo