5487 cards found
Verdant Curtain Mascot

Verdant Curtain Mascot {1}{G}

Creature - Construct Boar
When Verdant Curtain Mascot enters the battlefield, choose one —
• You gain 2 life.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/3
  • The Stage Presents: The Neverending Act
Verdant Curtain Naturalist

Verdant Curtain Naturalist {3}{G}

Creature - Construct Scout
When Verdant Curtain Naturalist enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.
“People say the world's a stage, and yet they leave its wildest stories untold.”
3/3
  • The Stage Presents: The Neverending Act
Verdant Curtain Prodigy

Verdant Curtain Prodigy {1}{G}

Creature - Construct Actor
Auditioning for a color causes you to create a 1/1 colorless Construct Actor creature token, then create one of the audition's Role tokens.
3/2
  • The Stage Presents: The Neverending Act
Verdant Druid

Verdant Druid {2}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
3/2
  • Nangjiao In Bloom
Verdant Expanse

Verdant Expanse {1}{G}{G}

Enchantment
You may play an additional land on each of your turns.
Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color.
Haven is a place where nothing ever happens.
Verdant Renewal

Verdant Renewal {2}{G}

Sorcery
Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color.
“We are all of the same world. Connected in ways we cannot even fathom.”
— Skeul, Transnaturalist
  • Worlds Away
Verdant Sanctuary

Verdant Sanctuary {1}{G}

Enchantment
You may play basic land cards you own from outside the game.
“I know a place we can hide. There's a grove in the heart of the Whisperwoods, where no one but us can get in. We'll have to get through, but if we can, we'll be safe.”
—Vali, planar researcher
  • Survive the Night
Verdant Trauma

Verdant Trauma {3}{G}{G}

Instant
Reveal the top thirteen cards of your library. For each permanent type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. (The permanent types are creature, land, artifact, enchantment and planeswalker.)
Verdurous Growth

Verdurous Growth {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul's skill in biomancy had grown with experience—and by Feanav, she had grown a variety of creatures fit for any confrontation.
  • The Empty Throne of Feanav
Verdurous Herald

Verdurous Herald {2}{G}

Creature - Treefolk
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
3/2
  • Dark Seas of Shiryen
Verendas Brawler

Verendas Brawler {G}{G}

Creature - Elf Warrior
Remove a +1/+1 counter from a creature you control: Regenerate Verendas Brawler. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
3/1
  • Zero
Verendas Spiritwalker

Verendas Spiritwalker {2}{G}

Creature - Elf
When Verendas Spiritwalker enters the battlefield, you may put a +1/+1 counter on target creature.
1/2
  • Zero
Versatility

Versatility {2}

Enchantment
Codex — Heraldry; Whimsy; Villainy; Creativity; Brutality. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may spend mana as though it were mana of any color to cast this codex's contents.
Spells you cast are all colors.
“Zero is... complicated, she's mooostly on our side?”
—Karina
  • Karina's Explorations
Verse of Fire

Verse of Fire {1}{R}

Instant
Verse of Fire deals 2 damage divided as you choose among up to two targets.
The Pyresong is weeks long, and more than one verse is dedicated to the flames of glory.
  • Descent from the Highlands
Very Hungry Giant

Very Hungry Giant {4}{R}{R}

Creature - Giant
Menace
He's learned how to use his massive hammer to break open castle walls, revealing the tasty little morsels of flesh that dwell inside.
6/5
  • Quest for the Roseblade
Vestiges of Autumn

Vestiges of Autumn {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
  • Harvest Festival
Veteran Horncaptain

Veteran Horncaptain {4}{G}

Creature - Rhino Soldier
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever a creature deals combat damage to a player, if it was encouraged by Veteran Horncaptain this turn, exile the top three cards of your library. You may put a permanent card from among them onto the battlefield.
3/5
  • Alara
Veteran's Plate

Veteran's Plate {4}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is a Soldier, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Vial of Arcor

Vial of Arcor {4}

Artifact
{1}, {T}: Untap target creature.
Precious beyond measure, even the most diluted mixes sell for a small fortune.
  • A Tourney at Whiterun
Vial of Dragonfire

Vial of Dragonfire {2}

Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Whether real dragonfire or simply lava, one thing is true—the contents burn.
  • Goliaths of Nangjiao
Vial of Ice

Vial of Ice {1}

Artifact
Vial of Ice enters the battlefield tapped.
{1}, {T}, Sacrifice Vial of Ice: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
  • Surging Tide
Viashino Glutton

Viashino Glutton {3}{R}

Creature - Viashino Warrior
When Viashino Glutton enters the battlefield, you may have it consume. If you do, create two 1/1 red Goblin creature tokens. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Goblins scavenging on its leftovers often become the next meal.
3/3
  • Alara
Vibrant Balloon

Vibrant Balloon {3}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When the balloons went up was Mother Mertle's cue to go inside, before the bashful youth could bond over dropping raw eggs on her.
3/1
  • Harvest Festival
Vibrant Flames

Vibrant Flames {R}

Instant
As an additional cost to cast this spell, exile a multicolored card from your graveyard or pay {2}.
Vibrant Flames deals 3 damage to any target.
  • Kahembo: Olde Dawn