15897 cards found
Seeker of Ruins

Seeker of Ruins {1}{G}

Creature - Human Scout
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Seeker of Ruins deals combat damage to a player, put a +1/+1 counter on it.
2/1
  • Riddles of Revio
Fight Song

Fight Song {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Nothing inspires an army quite like a hero's anthem.
  • Dark Seas of Shiryen
Lifeblood Leecher

Lifeblood Leecher {1}{B}

Creature - Human Wizard
Whenever a +1/+1 counter is put on Lifeblood Leecher, target creature an opponent controls gets -1/-1 until end of turn.
Many wizards in the Demon Realm are intimately familiar with crimes of the heart.
2/1
  • Surging Tide
Feng Bao, Storm's Center

Feng Bao, Storm's Center {2}{R/W}{U}

Legendary Planeswalker - Bao
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself.
[–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy.
[–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Loyalty:
4
Contagious Host

Contagious Host {B}

Creature - Carrier
When Contagious Host dies, each player loses 1 life.
Revive {2}{B} ({2}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
  • Ophorio
Rising Sun Ascetic

Rising Sun Ascetic {W/U}{R}

Creature - Rabbit Monk
{1}, {T}: Tap target creature. Rising Sun Ascetic deals 1 damage to that creature's controller.
“‘The Heavens shall be eclipsed by the Sun itself.' Quite the gloomy prophecy hmm, best to keep that one in the dark . . .”
—Shu Qin, Imperial Storyteller
1/2
  • Panxiou
Bygone Aristocrat

Bygone Aristocrat {3}{B}

Creature - Zombie Noble
Haste
Sacrifice another creature: Bygone Aristocrat gains indestructible until end of turn.
They'd like to keep their peasants and eat them too.
4/1
  • Feanav: The Apothecary's Progress
Ghul of Forgotten Pasts

Ghul of Forgotten Pasts {2}{B}{G}

Creature - Zombie
Deathtouch
Whenever Ghul of Forgotten Pasts dies, you may exile it. If you do, return target creature card from a graveyard to the battlefield under your control. You gain life equal to that card's mana value.
1/2
  • Alkabah
Judges' Shield

Judges' Shield {W}

Instant
Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Scry 1.
The sheriff of Nightrail was arrested before he had even picked up his gun.
  • High Noon
Shedding of the Coils

Shedding of the Coils {B}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Whenever a creature you control with deathtouch deals damage to an opponent, you may sacrifice that creature. If you do, return Shedding of the Coils from your graveyard to your hand.
  • Arkadai
Hypnosis

Hypnosis {3}{U}

Enchantment - Aura
Enchant creature
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Enchanted creature doesn't untap during its controller's untap step.
  • Monsters of Chikyu
By the Sea

By the Sea {1}{U}

Sorcery
Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.”
Wanderlust — If you control four or more differently named lands, create two of those tokens instead.
Goldhill Guardian

Goldhill Guardian {2}{W}{W}

Creature - Human Soldier
When Goldhill Guardian enters, choose a creature type.
Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
3/4
  • Zero
Bathophobia

Bathophobia {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
{3}{U}{U}: Submerge enchanted creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Monstrous Webspinner

Monstrous Webspinner {3}{G}{G}

Creature - Spider
Reach
At the beginning of your end step, if you created one or more creature tokens this turn, create a 1/2 green Spider creature token with reach.
Uziroth's progeny inherit her expert touch over silk and souls.
3/4
  • Seasons of War
Pharika, Patron of Malady

Pharika, Patron of Malady {5}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
Creatures your opponents control get -1/-1.
{2}{B}{G}: Return target creature card from your graveyard to your hand. You gain 2 life.
8/8
  • Theros Triumphant
Yeshin of New Humanity

Yeshin of New Humanity {2}{G}{G}

Legendary Artifact Creature - Construct
{1}{G}: Create a 1/1 colorless Construct artifact creature token.
{2}{G}{G}: Target creature you control becomes 4/4. (This lasts indefinitely.)
{4}{G}{G}{G}{G}: Put four +1/+1 counters on each creature you control with power 4 or greater.
4/4
Sandbluff Irregular

Sandbluff Irregular {1}{W}

Creature - Dog Soldier
Whenever a Soldier you control enters, you may untap Sandbluff Irregular.
Sandbluff takes in everyone willing to work, no matter their race or creed.
3/1
  • High Noon
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
1/1
Frostfall Hunter

Frostfall Hunter {B}{B}

Creature - Human Warrior
At the beginning of your upkeep, mill a card.
Whenever you cast a spell from your graveyard, create a 2/2 green Wolf creature token.
2/2
  • The Unraveling
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Savage Companion

Savage Companion {2}{R}

Creature - Cat
Whenever Savage Companion and another creature attack, if Savage Companion doesn't have first strike, put a first strike counter on it.
“Look, Smifa. It's a treat for you.”
3/2
  • Arkadai
Affluent Host

Affluent Host {1}{R}

Creature - Vampire Noble
When Affluent Host dies, it deals 1 damage to each opponent. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Foreshadow {2}{R} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
2/1
  • Innistrad In Memoriam
An'yama, Elder Guardian

An'yama, Elder Guardian {W}{U}{B}{R}{G}

Legendary Creature - Cat Beast
If another multicolored card would be put into your graveyard from anywhere other than your hand or library, if no cards exiled with An'yama, Elder Guardian are exactly that card's colors, you may instead exile that card and put a +1/+1 counter on An'yama.
As long as An'yama has four or more counters on them, they have protection from everything.
6/6
  • Kahembo: Olde Dawn
Drow Bloodmage

Drow Bloodmage {4}{B}

Creature - Elf Druid
{T}, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
“Khaliz-Dorahn is thirsty, and we must sate it with a sacrifice of blood!”
3/4
  • Aftermath