6341 cards found
Speak No Evil

Speak No Evil {1}{G}

Instant
Choose one or more —
• Counter target activated ability or triggered ability.
• Prevent all combat damage that would be dealt this turn.
Speaker of Seasons

Speaker of Seasons {1}{G}

Creature - Human Wizard
Colorless creatures you control have “{T}: Add {C}.”
“It is comforting to know that the spirits still listen, even in these troubled times.”
1/1
  • Path of Shadows
Speaker of the Iris

Speaker of the Iris {2}{R}{R}

Creature - Human Wizard
Haste
When Speaker of the Iris enters, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Other creatures you control have haste.
3/2
Spearhead

Spearhead {X}{R}

Sorcery - Adventure
Spearhead deals X damage to target player. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Hoof Cliff Roughrider
  • Adventurers of Onora
Spearhead Ophan

Spearhead Ophan {3}{G}

Creature - Angel
Trample
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Spearhead Ophan face up, creatures you control get +2/+2 and gain trample until end of turn.
“We give praise to the Wheels of Destruction: what they grind to dust, we can replace.”
—Fhaub, Gusmite artisan
3/3
  • MSEM Secret Lair Drops
  • Mious
Specialist of the Deep
Out-of-Depth Amateur

Specialist of the Deep

Creature - Merfolk Artificer
(Color indicator: Specialist of the Deep is red)
Creatures your opponents control can't block alone. (They can block different creatures.)
“...and as below, so above. Imagine what we could accomplish together.”
—Janneke, Surface Scholar
6/5
Card has other part: Out-of-Depth Amateur
  • The Empty Throne of Feanav
Specialized Training Dummy

Specialized Training Dummy {1}

Artifact Creature - Construct
When Specialized Training Dummy enters, choose a card name.
Other creatures you control with the chosen name get +1/+1.
1/1
  • Arcanum Academia
Spectral Hunter

Spectral Hunter {3}{G}{G}

Creature - Centaur Warrior Spirit
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Spectral Hunter envisions a creature card, creatures you control get +1/+0 until end of turn.
5/4
Spectral Kitsune

Spectral Kitsune {1}{G}

Creature - Fox Spirit
When Spectral Kitsune enters, you may remove a counter from target player or permanent.
2/2
  • Path of Shadows
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Spectral Slinger

Spectral Slinger {1}{R}

Creature - Spirit Soldier
Prowess
Whenever you cast a noncreature spell, you may pay {R}. If you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/1
  • High Noon
Speculate

Speculate {1}{R}

Sorcery
Flip a coin. If you win the flip, draw two cards. Otherwise, discard two cards.
“You aren't living unless you can accept a little risk in your life.”
—Aiel Tazan
  • Zero
Speed Reader

Speed Reader {1}{R}

Creature - Human
When Speed Reader enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Add {R}{R}.
2/1
  • Arcanum Academia
Speedreading

Speedreading {2}{R}

Sorcery
Exile up to three target instant and/or sorcery cards from your graveyard. Until end of turn, you may cast cards exiled this way.
Exile Speedreading.
Spellbane Vulpine

Spellbane Vulpine {2}{G}{G}

Creature - Fox Elemental
Hexproof
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on Spellbane Vulpine.
3/3
  • Novea
Spellblade

Spellblade {2}

Artifact - Equipment
When Spellblade enters, you may exile an instant card with mana value 2 or less from your hand.
At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {2}
  • Path of Shadows
Spellbound Gauntlet

Spellbound Gauntlet {5}

Artifact
When Spellbound Gauntlet enters, put a +1/+1 counter on target creature you control.
{T}: Add one mana of any color.
  • Tides of War
Spellfire Savant

Spellfire Savant {R}{R}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{R}{R}: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead.
2/2
  • Tales of Old Jidai
Spellmaster's Dominance

Spellmaster's Dominance {3}{R}

Enchantment
Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay {1}{R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
  • Khaliz-Dorahn
Spellslinger Elf

Spellslinger Elf {2}{R}{G}

Creature - Elf Warrior
Haste
Whenever Spellslinger Elf deals combat damage to a player, draw a card, then you may cast a card from your hand with mana value 3 or less without paying its mana cost.
“Slingers should be wary of the chaos these elves wield. Elves that appear alone and unarmed will quickly outnumber and outgun the unprepared.”
3/2
Spellslinger's Gauntlet

Spellslinger's Gauntlet {3}

Artifact - Equipment
When Spellslinger's Gauntlet enters, exile an instant or sorcery card with mana value 3 or less from your hand.
Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {3}
  • Carpe Arcanum
Spellwork Bulwark

Spellwork Bulwark {2}

Artifact Creature - Golem
Defender, flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
1/3
  • Carpe Arcanum
Sphere of Sorcery

Sphere of Sorcery {3}

Artifact
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand.
{8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
  • Seasons of War
Spider Broodmother

Spider Broodmother {3}{G}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
When Spider Broodmother dies, create two 1/2 green Spider creature tokens with reach. (This creature can block creatures with flying.)
2/4
  • Zero
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
“Shame on you, entering the forest uninvited. This will keep you still until the beasts decide what to do with you.”
  • Goliaths of Nangjiao