8596 cards found
Nightmare Retrievers

Nightmare Retrievers {1}{U}{B}

Creature - Faerie Rogue
Flash
Flying
Whenever a player discards a card, you draw a card. This ability triggers only once each turn.
Oona couldn't blame the denizens of Lorwyn for wanting to forget about the horrors of Phyrexia. But she knew better.
3/1
  • MSEM Masters: Legends
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
A samurai's armor might offer protection in battle, but nothing provided respite against the horrors haunting Shengin's nights.
3/3
  • Tales of Old Jidai
Nightmares Unseen

Nightmares Unseen {2}{B}{B}

Sorcery
Pressure—{B}, Pay 5 life. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
Nightmarish Fears

Nightmarish Fears {3}{B}

Sorcery
Create a token that's a copy of target creature card in your graveyard, except it has no mana cost.
Disturb not the darkest corners of your psyche, lest they disturb you back.
Nightrail Fence

Nightrail Fence {1}{U}{R}

Creature - Human Mercenary
{1}, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
{T}, Sacrifice an artifact: Draw a card.
2/3
Nightrail Forger

Nightrail Forger {2}{B}

Creature - Human Rogue
{B}, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“New name, new face, new life. All it'll cost you is a bit of coin.”
3/2
  • High Noon
Nightrail Kingpin

Nightrail Kingpin {2}{B}

Creature - Human Rogue
Other Rogues you control have menace.
{2}{U}: Target blocking creature gets -1/-0 until end of turn.
“Let the little people feel important. It's important for staying safe from them.”
—Roxite, of Nightrail
2/2
  • High Noon
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
Nightspire Contacts

Nightspire Contacts {3}{B}

Enchantment
Whenever a creature attacks one of your opponents, that player loses 1 life.
Assassins don't end wars. They prevent them from starting at all.
  • Seasons of War
Nihilistic Treatment

Nihilistic Treatment {2}{B}

Sorcery
Choose X. Target player reveals their hand and discards all nonland cards with mana value X.
If one lives in the world's greatest society, what could dissent and misery be called but inhuman insanity?
  • Feanav: The Apothecary's Progress
Nimble Elemental

Nimble Elemental {4}{U}{R}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
4/4
  • Khaliz-Dorahn
Nimble Explorer

Nimble Explorer {2}{W}

Creature - Human Scout
Flash
{1}{W}: Return Nimble Explorer to its owner's hand.
“There's nothing in the galaxy that can stop me from getting where I want to go; I'm as free as a bird now.”
2/3
  • Love Song
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
  • Alkabah: The Rise of Soli
Nimble Sandstorm

Nimble Sandstorm {3}{R}

Enchantment Creature - Sand Elemental
As Nimble Sandstorm enters, choose speed or power.
At the beginning of combat on your turn,
• Speed — Target creature gains haste until end of turn.
• Power — Target creature gets +2/+0 until end of turn.
2/3
  • Riddles of Revio
Nina, Master of Arms

Nina, Master of Arms {2}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms.
Whenever Nina attacks, the next artifact spell you cast this turn costs {R/W}{R/W} less to cast. (This can reduce the amount of generic mana you pay.)
2/3
  • Discoveries of Akieva
Ninhasir's March
Ninhasir, God of Creation

Ninhasir's March {1}{R}{R}

Legendary Enchantment
When Ninhasir's March enters, it deals 3 damage to any target.
{1}{R}{R}: Transform Ninhasir's March. Activate only if your fealty to Mountains is five or greater.
Card has other part: Ninhasir, God of Creation
Nirami, Ema's Keeper

Nirami, Ema's Keeper {2}{B}

Legendary Creature - Spirit
Whenever an opponent discards a card, exile it. You may cast that card as long for as it remains exiled, and you may spend black mana as though it were mana of any color to cast that spell.
1/4
Nitz, Globetrotting Knight

Nitz, Globetrotting Knight {1}{G}{W}

Legendary Creature - Mouse Knight
Vigilance
Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater.
Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.)
2/3
  • MSEM Masters: Legends
Niu Mo Wang, Ashen Absolution

Niu Mo Wang, Ashen Absolution {2}{B}

Legendary Creature - Ox Demon Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Niu Mo Wang enters, you may have all players sacrifice a nontoken creature, enchantment, or planeswalker.
{B}: Demigod — Each player discards a card.
{X}{B}: God — Return any number of target creature cards not named Niu Mo Wang, Ashen Absolution with different mana values X or less from your graveyard to the battlefield. X can't be 0.
2/3
Nizev Arbiter

Nizev Arbiter {2}{U}

Creature - Chimera
Flying
When Nizev Arbiter enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
While expensive pets, simurghs provide rulers with an exigent sense of insight.
1/4
  • Alkabah
Nizev Brawler

Nizev Brawler {2}{R}

Creature - Nephilim Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Nizev Brawler enters, target creature can't block this turn.
“The fire of our hearts will purify the cold of your words, Farza.”
—Veeni, High Truthseeker
3/2
  • Alkabah
Nizev Rising

Nizev Rising {2}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
  • Alkabah: The Rise of Soli
No Rest

No Rest {2}{W}{B}

Sorcery
Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
No-Good Gunpointer

No-Good Gunpointer {2}{B}

Creature - Hound Pirate
Whenever No-Good Gunpointer attacks, you may pay 3 life. If you do, draw a card.
“Shiver your timbers!”
3/1
Card has other part: Twist the Arm
  • Adventurers of Onora
Nobility

Nobility {3}{W}{W}

Enchantment Creature - Incarnation
Other creatures you control get +1/+1.
As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1.
3/3
  • Over the Horizon