15897 cards found
Lightblessed Claymore

Lightblessed Claymore {3}

Artifact - Equipment
When Lightblessed Claymore enters, attach it to target creature you control.
Equipped creature gets +2/+0 and has lifelink.
Equip {4}
Stolen Light

Stolen Light {2}{W}

Enchantment
When Stolen Light enters, exile target nonland permanent an opponent controls until Stolen Light leaves the battlefield.
{W}{U}{B}{R}{G}: Put a permanent card exiled with Stolen Light onto the battlefield under your control. It's a 3/3 Horror creature in addition to its other types.
  • The Stage Presents: The Neverending Act
Press-Gang

Press-Gang {3}{R}

Sorcery
Gain control of target non-Pirate, non-Rogue creature until end of turn. Untap that creature. It gains haste until end of turn. Pirates and Rogues you control get +1/+0 until end of turn.
“Come on, I think gang life'll suit you!”
—Lysene, Aravant spymaster
  • Quest for the Roseblade
Digital Divinity

Digital Divinity {1}{W}

Enchantment
When Digital Divinity enters, put a +1/+1 counter on each creature you control.
Whenever you gain life, you may return Digital Divinity to its owner's hand.
Mankind sought a new divinity, yet forgot what place mortal have next to those of gods.
  • Beyond the Blackwall
Harmonized Intellect

Harmonized Intellect {2}{U}{R}

Instant
As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.”
As Boxue stepped out of the Blind Eternities, the intense sense of twoness faded, replaced with Ma'Long familiar presence.
Mystic Khopesh

Mystic Khopesh {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Enam spent years training his body and mind in mastery of mystic combat; while his blade was sharp, his skills were sharper.
  • Riddles of Revio
Koisoul Diver

Koisoul Diver {5}{R}{R}

Creature - Merfolk Wizard
Creatures you control get +1/+0 for each color among permanents you control and have haste.
Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies.
4/4
  • MSEM Secret Lair Drops
  • Novea
Seafloor Shrine

Seafloor Shrine {1}{W}

Artifact
When Seafloor Shrine enters and when you sacrifice it, create a 1/1 white Merfolk creature token.
{1}{W}, Sacrifice Seafloor Shrine: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Vanish

Vanish {U}{U}

Instant
Return target permanent to its owner's hand.
Branch

Branch {3}{U}

Instant
When you cast this spell, copy it. You may choose new targets for the copy. (Copies keep functions.)
Draw a card.
From root to leaf, a new seed born from a common tree.
  • Beyond the Blackwall
Operative POSH

Operative POSH {2/U}{2/U}{2/U}

Artifact Creature - Elemental
Flash
Whenever Operative POSH attacks or you cast a green or red spell, exile up to one target nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“So keep your eyes on me now.”
4/4
  • Animus Vox
Shah's Caravan

Shah's Caravan {4}{G}{G}

Creature - Elephant
Whenever Shah's Caravan attacks, creatures you control get +1/+1 until end of turn. If you control three or more Satrapies, creatures you control can't be blocked by creatures with power 2 or less this turn.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
6/6
  • Alkabah: The Rise of Soli
Remnant Spotter

Remnant Spotter {2}{G}

Creature - Cat Scout
Flash
When Remnant Spotter enters, put target permanent card from your graveyard on top of your library.
“It is a sad reality that not all travelers make it back home alive. We make sure they at least come back home.”
2/2
Taker of Tithes

Taker of Tithes {U}

Creature - Human Rogue
Whenever you scry, Taker of Tithes gets +1/+0 until end of turn and can't be blocked this turn.
The key to any heist is forethought.
1/1
  • Mious
Denied Attempt

Denied Attempt {1}{U}

Instant
Tap up to two target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Denied Attempt, you may tap target creature.
“Please, don't even try.”
  • Khaliz-Dorahn
Rallios' Return

Rallios' Return {1}{U}{B}

Enchantment
Whenever a card is put into your graveyard from your library, you may put it on top of your library.
{U}{B}, Sacrifice Rallios' Return: Until end of turn, you may play target card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Some evils refuse to stay dead.
  • Aftermath
Twilight Vigil

Twilight Vigil {W}

Enchantment
When Twilight Vigil enters, scry 2, then put a night counter on it.
Death knell — Put a night counter on Twilight Vigil. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice Twilight Vigil: For each night counter on it, you gain 1 life and trigger up to one death knell of a permanent you control.
  • Karina's Explorations
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
Lace-Barred Owl

Lace-Barred Owl {W}{U}

Creature - Bird
Flying
“If you find my fables too serious, lend an ear to Mbundi. He's a hoot.”
—Fakadeh
2/2
  • Kahembo: Olde Dawn
Bloodsand Gulch

Bloodsand Gulch

Land - Desert
Bloodsand Gulch enters tapped unless you control another Desert.
{T}: Add {B} or {R}.
“We tell easy marks that the gulch runs red with the blood of unprepared travelers.”
—Ira, Ravensgulch contractor
  • Over the Horizon
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Ethereal Guide

Ethereal Guide {2}{W}

Creature - Spirit
Flying
{3}{W}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
At midnight's toll, they invite mortals to see what is better left unknown.
2/1
  • Feanav: The Apothecary's Progress
Tempest Stormcaster

Tempest Stormcaster {2}{U}

Creature - Human Pirate Wizard
Flying
When Tempest Stormcaster enters, if a permanent you control left the battlefield this turn, you may have target player draw a card.
“The winds bow to no master!”
2/2
  • Over the Horizon
Skittering Yaoguai

Skittering Yaoguai {1}{B/G}

Creature - Spider Spirit
Reach
Whenever another creature you control dies, surveil 1.
{T}, Sacrifice a non-Spider creature: Create a 1/2 green Spider creature with reach.
1/2
  • Panxiou
H.S.S. Demeter

H.S.S. Demeter {5}

Legendary Artifact - Vehicle
Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature.
Whenever H.S.S. Demeter deals combat damage to a player, draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6