15897 cards found
Voltaic Conduit

Voltaic Conduit {3}{R}

Enchantment
When Voltaic Conduit enters, it deals 5 damage to target creature or planeswalker you don't control.
Whenever you attack, you may discard a card. If you do, draw a card.
Thunder only happens when it's raining.
  • Animus Vox
Volunteer Sentry

Volunteer Sentry {3}{G}

Creature - Human Soldier
Vigilance
“Kanvar Singh has raised an impressive army against divine law, but they depend on my fleet. I could deny Absari his victory, claim dominion here, offer the divinities a new plane to conquer on my behalf...”
—Xenocrata, regarding the Coalition
4/3
  • The Empty Throne of Feanav
Voracious Interest

Voracious Interest {3}{G}

Sorcery
Reveal cards from the top of your library until three creature and/or land cards are revealed this way. Put all creature and/or land cards revealed this way into your hand and the rest into your graveyard.
Rather than grow out of her interests, the once little doctor grew her own library.
  • Feanav: The Apothecary's Progress
Vorreia's Acumen

Vorreia's Acumen {3}{U}

Sorcery
Draw three cards, then discard a card.
“All my life I've been able to see the future, and even in the darkest of times I managed to find hope. But now no vision of hope comes to me. Will we even survive this war?”
  • Tides of War
Vulpine Cloudchaser

Vulpine Cloudchaser {2}{W}{U}

Creature - Fox Spirit
When Vulpine Cloudchaser enters, you gain 1 life and draw a card.
Whenever a creature you control perseveres, you may exile that creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. (A creature perseveres when it survives damage.)
2/4
  • Surging Tide
Vulturous Harpy

Vulturous Harpy {3}{B}

Creature - Harpy
Flying
Whenever you attack with two or more creatures with flying, each opponent discards a card.
Harpies covet dreams as much as they do flesh and bone.
3/3
  • Theros Triumphant
Wake from the Mire

Wake from the Mire {2}{B}{B}

Instant
Manifest the bottom card of your library. That creature gains lifelink and deathtouch until end of turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“I thought only boggarts would be fools enough to live in swamps. But no, bad taste is universal.”
—Chiara the enchantress
  • Mious
Walk the Seas

Walk the Seas {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't block or be blocked.
{U}: Enchanted creature gets +1/+0 or -1/-0 until end of turn.
  • Ophorio
Walking Remorse

Walking Remorse {3}{B}

Creature - Elemental
Lifelink
Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker.
3/2
  • Beyond Our Ken
Wall of Sand

Wall of Sand {3}{B}

Riddle Artifact Creature - Sand Wall
Defender
Whenever Wall of Sand deals combat damage to an opponent, you may pay 3 life. If you do, draw three cards.
2/5
  • Riddles of Revio
Wandering Dragonfly

Wandering Dragonfly {3}{U}

Creature - Insect
Flying
Whenever Wandering Dragonfly or another creature you control enters, you may draw a card. If you do, discard a card.
The big-eyed bug flies around wildly, the world a blur of color to enjoy for but a moment.
2/3
  • Monsters of Chikyu
Wang Xi, Wishes on the Wind

Wang Xi, Wishes on the Wind {2}{W}{U}

Legendary Creature - Drake
Flying, ward {3}
Inspired — Whenever Wang Xi becomes untapped, choose a nonbasic card name, then reveal the top five cards of your library. Put all cards with the chosen name from among them into your hand and the rest on the bottom of your library in any order.
4/3
  • Nangjiao In Bloom
War Council
Refuse to Submit

War Council {2}{R}{R}

Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever you attack, you may discard up to X cards, where X is the number of attacking creatures you control. Draw a card for each card discarded this way.
...that time was saved to decide who should lead.
Card has other part: Refuse to Submit
  • Road to Carü Mapu
War Spirit

War Spirit {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
Ward of Seclusion

Ward of Seclusion {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard and pay {2}. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
The Order of the Eternitarian Soul protects what they can, but even they aren't infallible.
  • Toll Midnight
Wardbane Mystic

Wardbane Mystic {2}{G}{G}

Creature - Elf Druid
Whenever you cast an Elf spell, create a 1/1 green Elf Druid creature token.
Tap four untapped Druids you control: Destroy target artifact or enchantment.
2/4
Warden of the Belfry

Warden of the Belfry {3}{B}

Creature - Vampire Warlock
When this creature enters, create a 1/1 black Bat creature token with flying and “This creature can't block.”
Count Belmord's castle plays host to his personal entourage of bloodthirsty bats.
3/3
  • The Petals Wilt
Warden of the Dead

Warden of the Dead {2}{B}{B}

Creature - Demon
When Warden of the Dead enters, you draw a card and you lose 1 life.
When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs.
4/4
Warrior's Cloak

Warrior's Cloak {4}

Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn.
Equip {1}
  • Ophorio
Wartorn Veteran

Wartorn Veteran {2}{R}{R}

Creature - Human Warrior
Trample, prowess
You may exert Wartorn Veteran as it attacks. When you do, double its power until end of turn. (An exerted creature won't untap during your next untap step.)
2/1
  • End of Wollensie
Wary Watchkeeper

Wary Watchkeeper {2}{U}{U}

Creature - Human Warrior
Hexproof
When Wary Watchkeeper enters, target player mills three cards.
2/4
  • Plagues of Fretport
Waste Grazer

Waste Grazer {2}{B}{B}

Creature - Zombie Elephant
Trample
Waste Grazer can't attack unless you've descended this turn. (You descended if a permanent card was put into your graveyard from anywhere this turn.)
It grazes on grass gone longer than itself.
6/5
  • MSEM Masters Cube 2025
Wasteland Watch

Wasteland Watch {3}{R}

Creature - Human Wizard
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Lettie Wormwood returned to her former home, to find that nothing had improved in her year of absence.
3/1
  • Feanav: The Apothecary's Progress
Watch Time Slip Away

Watch Time Slip Away {3}{U}

Instant
Put target nonland permanent on top of its owner's library.
Volta ran to the lab, the Banished in full pursuit. If he could just make it to the Clocktower, he could beat them with ease.
  • Discoveries of Akieva
Watch of the Dead

Watch of the Dead {2}{W}{B}

Enchantment
Creature tokens you control have vigilance.
Whenever Watch of the Dead or another enchantment you control enters, create a 2/2 black Zombie creature token.
The dead do not sleep. They wait.
  • Theros Triumphant