[+1]: Each player discards a card or sacrifices a creature. [–3]: Vikalden deals X damage to any target and you gain X life, where X is the number of Swamps you control. [–5]: You get an emblem with “{B}, Pay 2 life: Draw a card.”
Dominance — When Viking Packleader enters, create a 2/2 green Wolf creature token if you control the creature with the greatest power or tied for the greatest power.
Once each turn, you may activate an additional loyalty ability of a planeswalker you control. [+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1. [0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn. [–3]: Exile target creature with power 4 or greater.
Flash When Visage of Hope enters, you gain 3 life.
As the cracks in the Blackwall grew, the purpose starved of Dusk City glimpsed something greater. In the neon reflections of bleak alleys, faith slowly returned.
Archive 13 (As this enters, shuffle the top thirteen cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of your upkeep, you lose half your life, rounded up, and you draw half of the cards from the archived library, rounded up.
When Vitality Maestro enters, you gain 5 life. Recite {G}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) Equipped creature gets +3/+2. Equip {R}
At the beginning of your end step, create an X/X colorless Construct artifact creature token, where X is the number of artifacts that were put into your graveyard from the battlefield this turn.
“Scraps from the forge can combine to make something with purpose once again.”
[+1]: Exile up to one other target permanent until the beginning of its owner's next end step. [–1]: Return another target planeswalker to its owner's hand. [–6]: You get an emblem with “Whenever a permanent leaves the battlefield, each opponent discards a card.”
Equipped creature gets +4/+4. You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat. Equip {4}
Flying Once each turn, when a creature an opponent controls dies, you may create a Treasure token. {3}{B/R}{B/R}: Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Activate only once each turn and only as a sorcery.
Flash (You may cast this spell any time you could cast an instant.) When Volatimancer enters, you may have target creature have base power and toughness 1/1 until end of turn.
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Volcano Sacrifice deals damage to target creature or planeswalker equal to the number of creature cards in your graveyard.