8944 cards found
Mighty Beetle

Mighty Beetle {2}{G}{G}

Creature - Insect
Flash
When Mighty Beetle enters, you may put two +1/+1 counters on target creature you control.
A show of heroism often encourages others.
2/2
  • Monsters of Chikyu
Mighty Colossus

Mighty Colossus {5}

Artifact Creature - Golem
It doesn't tire, stop or feel. It was built to be the perfect war machine and it accomplished it far too well.
4/5
  • K15 Core Set
Mighty Xioshu

Mighty Xioshu {4}{G}{G}

Creature - Elk Bear
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance.
7/6
  • Nangjiao In Bloom
Migrating Herd

Migrating Herd {3}{G}

Creature - Elk
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.”
—Tales of the Wild, Vol. II
4/4
  • End of Wollensie
Mikkino's Climactic Clash

Mikkino's Climactic Clash {3}{W}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a legendary spell, add a quest counter.
1 — Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
2 — You gain 5 life.
3 — Destroy all nonlegendary creatures.
  • Adventurers of Onora
Militant Arms

Militant Arms {2}{W}

Artifact - Equipment
When Militant Arms enters, create a 1/1 white Human creature token, then attach Militant Arms to it.
Equipped creature gets +2/+1.
Equip {3}
The armor's history drags as a chain and comforts as a blanket.
  • End of Wollensie
Military Authority

Military Authority {3}{W}

Enchantment - Aura
Enchant creature you control
When Military Authority enters, create two 1/1 white Soldier creature tokens.
Enchanted creature gets +2/+2.
When Akros goes to war, its people follow.
  • Theros Triumphant
Military Gathering

Military Gathering {3}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each creature you control.
{3}{W}: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players.
  • Khaliz-Dorahn
Militia Commander

Militia Commander {2}{W}{W}

Creature - Human Peasant Warrior
When Militia Commander enters, create a 1/1 white Peasant creature token.
Other Citizens and Peasants you control get +1/+1.
“Look alive, lads and lasses! Fight for your queen, and your homes!”
3/2
  • Quest for the Roseblade
Militia Surgeon

Militia Surgeon {2}{W}

Creature - Human Soldier
When Militia Surgeon enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
  • Feanav: The Apothecary's Progress
Militia's Charge

Militia's Charge {2}{G}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, if it's a Citizen or Peasant, create a 1/1 white Peasant creature token.
  • The Petals Wilt
Millaray Antillanca

Millaray Antillanca {1}{R}{G}

Legendary Planeswalker - Millaray
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life.
[+1]: You may discard a card. If you do, draw a card.
[–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way.
[–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Loyalty:
3
Milunda, Prairie Prince

Milunda, Prairie Prince {2}{W}{B}

Legendary Creature - Horse Knight
Lifelink
When Milunda, Prairie Prince enters, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.)
3/4
  • Kahembo: Olde Dawn
Mina and Adurnos

Mina and Adurnos {3}{G}{G}

Legendary Creature - Treefolk Faerie
Flash
Reach
When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn.
When Mina and Adurnos dies or this spell is countered, draw two cards.
3/5
  • The Unraveling
Mind Crash

Mind Crash {4}{B}{B}

Sorcery
Target player reveals their hand. You choose three cards from it and exile them. Then that player exiles the top three cards of their library.
  • Zero
Mind's Communion

Mind's Communion {5}{U}{R}

Sorcery
Each opponent discards all the cards in their hand, then draws that many cards. You discard your hand, then draw cards equal to the number of cards your opponents drew this turn.
“Thought is the greatest tithe.”
—La'avat, philosopher
  • Mious
Mind's Intruder

Mind's Intruder {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, target player mills a card.
“I apologize for the noise, I was thinking too loud.”
2/1
  • K15 Core Set
Mindblaze Pyromancer

Mindblaze Pyromancer {2}{R}

Creature - Human Wizard
Whenever a source you control deals noncombat damage to a player, put a +1/+1 counter on Mindblaze Pyromancer.
His heart burns twice as hot as the fire he conjures.
1/1
  • K15 Core Set
Mindbreak Artisan

Mindbreak Artisan {3}{U}

Artifact Creature - Artificer Horror
When Mindbreak Artisan enters, you may search your library for an artifact card, reveal it, shuffle, then put that card on top.
Other artifacts you control have “You may choose not to untap this artifact during your untap step” and “{3}{U}{U}, {T}: Gain control of target creature for as long as you control this artifact and it remains tapped.”
1/5
Mindbreaker Sphinx

Mindbreaker Sphinx {3}{U}{U}

Creature - Sphinx
Flying
If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
3/3
  • Zero
Mindlock Field

Mindlock Field {4}

Artifact
Creatures with power greater than the number of cards in their controller's hand can't attack.
“No ill will shall find its way within these walls. Let the mindful come to learn, and the violent be turned away.”
—Vault inscription
  • Villains: The Musical
Mindrip

Mindrip {X}{U}{U}{B}

Instant
Counter target spell. Search its controller's library for a card with mana value X or less and cast it without paying its mana cost. Then that player shuffles.
“You won't remember a thing except me.”
— Kafka
Mindscape Ripper

Mindscape Ripper {1}{G}{W}{U}

Creature - Horror Wizard
Whenever an enchantment you control enters, choose one that hasn't been chosen this turn —
• Draw a card.
• Put two +1/+1 counters on target creature you control.
3/3
  • The Stage Presents: The Neverending Act
Mindscreech Drake

Mindscreech Drake {5}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Mindscreech Drake deals combat damage to a player, that player mills three cards.
3/4
  • K15 Core Set
Mindstorm's Eye

Mindstorm's Eye {1}{U}{R}

Sorcery
Discard your hand, then draw three cards.
Mindstorm's Eye deals 3 damage to any target.