15282 cards found
Helgard, Princess of Many

Helgard, Princess of Many {1}{W}{W}

Legendary Planeswalker - Helgard
[+1]: Up to two target creatures you control each get +1/+1 and gain vigilance until end of turn.
[–3]: Create two 1/1 white Dwarf Peasant creature tokens. You gain 2 life.
[–7]: You get an emblem with “Creatures you control get +2/+2 and have double strike.”
Loyalty:
4
  • Quest for the Roseblade
Hellfire Titan

Hellfire Titan {4}{R}{R}

Creature - Giant Warrior Shaman
Trample
Whenever Hellfire Titan enters or attacks, exile the top card of your library and up to one target instant or sorcery card with mana value 3 or less from your graveyard. Until the end of your next turn, you may play those cards.
“For a price, they'd burn Vraniveer to ashes. I've made sure to reward them with twice that amount.”
—Slaug, Ironpact commander
6/6
  • Seasons of War
Herald of Death
Pale Horse

Herald of Death

Enchantment - Aura Steed
(Color indicator: Herald of Death is black)
(Transform this if it's not attached to a creature. Pay {B} as a sorcery to unattach it.)
Enchant creature you control
Herald of Death's rider gets +1/+1.
Sacrifice a creature: Herald of Death's rider gets +2/+2 until end of turn.
Card has other part: Pale Horse
  • Quest for the Roseblade
Herdstrider
Savage Mammoth

Herdstrider

Enchantment - Aura Steed
(Color indicator: Herdstrider is green)
(Transform this if it's not attached to a creature. Pay {4}{G} as a sorcery to unattach it.)
Enchant creature you control
Herdstrider's rider gets +1/+1 for each land you control and has trample.
Whenever Herdstrider's rider attacks, create an X/X green Elephant creature token with trample that's tapped and attacking, where X is that creature's power. Exile that token at the end of combat.
Card has other part: Savage Mammoth
  • Quest for the Roseblade
Heretic's Vow

Heretic's Vow {3}{B}

Enchantment
When Heretic's Vow enters, create two 1/1 white Cleric creature tokens with lifelink.
Once each turn, when you gain life, you may put a +1/+1 counter on target creature you control.
  • Seasons of War
Hethwyr Warcaster

Hethwyr Warcaster {2}{U}{U}

Creature - Human Wizard
Prowess
Whenever Hethwyr Warcaster or another Wizard you control enters, you may draw a card.
“Would you really trust some hothead with a sword to lead you to victory?”
3/2
  • Seasons of War
High Guildmaster

High Guildmaster {1}{B}

Creature - Human Rogue
At the beginning of your upkeep, if you control a legendary creature, you draw a card and you lose 1 life.
“This whole kingdom could be yours. Just listen carefully, and be prepared to pay the price of greatness.”
2/1
  • Seasons of War
Hint of Wolfsbane

Hint of Wolfsbane {X}{B}{B}

Sorcery
Destroy all creatures and planeswalkers with mana value X or less.
The recruits had parried countless blades, deflected countless arrows. In the end, no amount of training could have saved them.
  • Seasons of War
Hollowghast, the Iron Phantom

Hollowghast, the Iron Phantom {1}{W/U}{B}

Legendary Artifact Creature - Spirit Knight
Hollowghast, the Iron Phantom enters with three +1/+1 counters on it.
If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast.
“It's not a pleasant experience to fight a foe who knows you won't be able to kill him.”
—Syr Illan, Hethwyr's Spear
0/0
  • Seasons of War
Horse Thief

Horse Thief {2}{R}{R}

Creature - Human Rogue
Haste
When Horse Thief enters, you may gain control of target creature or Steed until end of turn. It gains haste until end of turn. If it's a Steed, attach it to Horse Thief.
2/1
  • Quest for the Roseblade
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
As the ravagers fell upon Imisti's party, Asamund yelled out for her bonds to be cut so she could help them fight.
  • Quest for the Roseblade
Imisti's Commando

Imisti's Commando {1}{G}

Creature - Elf Warrior
Vigilance
Imisti's Commando can't be blocked by creatures with lesser power.
Whenever Imisti's Commando deals combat damage to a player, draw a card.
2/1
  • Quest for the Roseblade
Imisti's Schemes

Imisti's Schemes {2}{B}

Instant
Each opponent sacrifices a creature or planeswalker. If you own a foretold card in exile, you gain 4 life.
“Take the Queen alive, and kill any that travel with her. Imisti's orders.”
—Divar, elven warrior
  • Quest for the Roseblade
Imisti, Elven Insurgent

Imisti, Elven Insurgent {B}{G}

Legendary Creature - Elf Rogue
Whenever Imisti, Elven Insurgent attacks, mill two cards. When you do, you may return target land card from your graveyard to your hand.
{X}{B}{G}: If Imisti has no +1/+1 counters on it, put X +1/+1 counters on Imisti. Activate only as a sorcery.
3/2
  • Quest for the Roseblade
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War
Improved Initiative

Improved Initiative {2}{R}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has haste.
  • Seasons of War
Indomitable Armory

Indomitable Armory

Land
{T}: Add {C}.
{5}, {T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Quest for the Roseblade
Infernal Immolator

Infernal Immolator {2}{R}

Creature - Azra Wizard
Whenever you cast an instant or sorcery spell, Infernal Immolator deals 2 damage to each opponent.
“Heat rises.”
2/2
  • Seasons of War
Intrepid Escort

Intrepid Escort {1}{W}

Creature - Human Knight
Improve {W} ({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more embattled creatures you control attack, create a 1/1 white Cleric creature token with lifelink. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/2
  • Seasons of War
Invigorating Growth

Invigorating Growth {3}{G}

Instant
Create two 1/1 green Elf creature tokens, then up to one target creature gets +X/+X until end of turn, where X is the number of creatures you control. (Targets are chosen before the tokens are created.)
“These knights may have camaraderie, but they have forsaken the primal bonds living creatures can have.”
—Itheline, Song of Aith Aera
  • Seasons of War
Ironpact Marauder

Ironpact Marauder {1}{B}

Creature - Orc Rogue
Whenever a creature you control leaves the battlefield, if it had counters on it, you may put one of those counters on Ironpact Marauder.
{1}{B}, Remove two counters from Ironpact Marauder: You draw a card and you lose 1 life.
2/2
  • Seasons of War
Ironpact Outrider

Ironpact Outrider {R}

Creature - Goblin Warrior Scout
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“The knights of Trossingen killed my family and reduced my home to rubble. By the Ironpact's hand, they'll have even less left when we're done with them.”
1/1
  • Seasons of War
Itheline, Song of Aith Aera

Itheline, Song of Aith Aera {1}{G}

Legendary Creature - Elf Shaman
Whenever you cast a creature or planeswalker spell, if mana produced by a nonland permanent was spent to cast it, it gains trample and haste until end of turn.
{T}: Add {R} or {G}.
1/3
  • Seasons of War
Izahl, the Stormbringer

Izahl, the Stormbringer {1}{W/U}{R}

Legendary Creature - Human Wizard
{T}: Izahl, the Stormbringer deals 1 damage to any target.
Whenever you cast a noncreature spell, you may untap target creature you control.
“One versus thirty? Tough odds for you.”
1/1
  • Seasons of War
Johanna, Skarvith Marshal

Johanna, Skarvith Marshal {1}{R}

Legendary Creature - Human Knight
Johanna, Skarvith Marshal has first strike as long as it's attacking.
Whenever you attack, you may pay {X}{R/W}{R/W}. When you do, put a +1/+1 counter on each of up to X target attacking creatures. Those creatures gain first strike until end of turn.
“To arms! Today's a wonderful day to go down in history!”
2/2
  • Seasons of War