15897 cards found
Sudden Drought

Sudden Drought {1}{B}

Instant
Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead.
Vartrossen Primalist
Vartrossen Packleader

Vartrossen Primalist {3}{G}

Creature - Human Warrior Werewolf
Trample
When Vartrossen Primalist enters, target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{G}: Transform Vartrossen Primalist. Activate only if it's attacking.
3/3
Card has other part: Vartrossen Packleader
  • Innistrad In Memoriam
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Ruthless Blademaster

Ruthless Blademaster {1}{R}

Creature - Orc Warrior
First strike
Ruthless Blademaster gets +1/+0 for each Equipment attached to it.
“They say death will only bring more death, but they say nothing when death stays with us alone.”
—Scarhide, Arsenal Crafter
2/1
Bellow of the Highlands

Bellow of the Highlands {2}{G}{G}

Instant
Reprise {4}{G} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target creature gets +3/+3 until end of turn. Then create an X/X green Elk creature token, where X is the amount this spell increased that creature's power.
  • Over the Horizon
Kaalia, Sky's End

Kaalia, Sky's End {2}{R}{W}{B}

Legendary Creature - Human Cleric
Flying, lifelink
Whenever Kaalia, Sky's End attacks, it deals 2 damage to any target. It deals an additional 2 damage to that target if you control an Angel. The same is true if you control a Demon. The same is true if you control a Dragon.
4/4
  • Alara
Bring Down

Bring Down {3}{G}

Instant
Destroy target creature with flying.
Draw a card.
“Archery evens any battlefield.”
  • Khaliz-Dorahn
Adoroth, the Baneful

Adoroth, the Baneful {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{R}{R}: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand.
4/4
Bustling Marketplace

Bustling Marketplace

Land
Bustling Marketplace can't be sacrificed.
{T}: Add one mana of any type that a land you control could produce.
{0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
Withered Elk

Withered Elk {4}{B}

Creature - Zombie Elk
Deathtouch
Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down.
Undeath has honed its horns to points that cleanly halt the heart and sever the soul.
1/7
  • Glacia: Hail to the Queen
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Shuddering Node

Shuddering Node

Land - Swamp Forest
({T}: Add {B} or {G}.)
Shuddering Node enters tapped.
{1}, {T}: Add {B}{B} or {G}{G}.
  • Worlds Away
Fated Mariner

Fated Mariner {U}

Creature - Human Pirate
Whenever Fated Mariner attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{U}: Fated Mariner can't be blocked this turn.
1/1
  • Dark Seas of Shiryen
Bound Apparition

Bound Apparition {2}{U}

Creature - Spirit
Whenever Bound Apparition becomes the target of a spell or ability, put a -1/-1 counter on it.
It is not unusual for an inherited estate to leave many of its bedrooms and studies undisturbed.
3/4
  • Feanav: The Apothecary's Progress
Dancing Blades

Dancing Blades {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“Combat is an art, not a skill. The sooner you realize this, the sooner these blades will accept you as their master.”
  • Goliaths of Nangjiao
Rei's Ranger

Rei's Ranger {2}{G}

Creature - Squirrel Warrior Ranger
Reach
{2}{G}: Rei's Ranger gets +2/+0 until end of turn.
“Diasune's reach extended its grasp. Rei has taught them what happens when they take from the Scuripi.”
2/2
  • Villains: The Musical
Muster for Battle

Muster for Battle {2}{W}

Instant
Create two 1/1 white Soldier creature tokens. Prevent all damage that would be dealt to them this turn.
“The Neolition is finally complete. We are finally ready to confront Phyrexia. I only hope our forces are enough...”
—Valina, Neolition Commander
  • Tides of War
Grand Stand at Danaj

Grand Stand at Danaj {4}{B}{G}{W}

Sorcery
Recruit four times. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Then vanished Hayat, locust-winged, and a great cry went up among Tamaak's host as bounty overflowed appetite and feast went uneaten.”
—The Tale of Kings
  • Alkabah
Contorted Reflection

Contorted Reflection {U}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Light sometimes gets lost in translation.
1/1
  • Ophorio
Tectonic Wound

Tectonic Wound {4}{R}{R}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target land.
  • A Tourney at Whiterun
Forest Fellowship

Forest Fellowship {2}{G}{G}

Sorcery
You may put a creature or land card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process.
Terror of the Ulvenwald

Terror of the Ulvenwald {4}{G}{G}

Creature - Insect Horror
Vigilance
When Terror of the Ulvenwald enters, target creature gets +3/+3 until end of turn.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
In the Ulvenwald, no one is ever alone.
6/5
  • Innistrad In Memoriam
Ephemeral Qilin

Ephemeral Qilin {U}

Creature - Kirin Shapeshifter
You may have Ephemeral Qilin enter as a copy of a multicolored permanent you control.
“One who knows many fighting styles may find their greatest ally in repetition.”
—Master Tzu, Martial Artisan
0/0
  • Panxiou
Gatekeeper Geist

Gatekeeper Geist {2}{W}

Creature - Spirit
Vigilance
Death knell — Tap up to two creatures you don't control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“They tried to return to their normal lives, acting as if their sorrows were truly gone.”
—Mei Liva, to Karina and Flynn
1/4
  • Karina's Explorations
Innovator of Lanterns

Innovator of Lanterns {1}{G}

Creature - Mouse Scout
Whenever a creature you control enters for the second time each turn, it gains haste until end of turn. You may have it get +1/+1 until end of turn.
The biggest of inspirations can come from the smallest of places.
3/1
  • Panxiou