15897 cards found
Beneath the Horizon

Beneath the Horizon {3}{G}{W}{U}

Instant
Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.)
Where earth and sky become one, aether swirls with limitless potential.
  • Over the Horizon
Benthic Shipcrasher

Benthic Shipcrasher {5}{U}

Creature - Djinn Warrior
When Benthic Shipcrasher enters, scry 3.
Djinn age in size. The bigger they are, the more powerful the wish.
4/5
  • Alkabah
Beragnian Intimidator

Beragnian Intimidator {5}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Beragnian Intimidator attacks, if it's equipped, target creature can't block this turn.
Even the most experienced warriors couldn't help but cower when they say enormous brutes heading their way wielding their weapons.
5/4
  • Aftermath
Berbarus Unsealed

Berbarus Unsealed {4}{B}{B}

Legendary Creature - Demon
Flying
Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life.
A living plague, unleashed once more on the unprepared.
6/6
Bessie's Crusher

Bessie's Crusher {4}{G}{G}

Creature - Wurm
Trample
Bessie's Crusher has haste as long as you control another Wurm.
6/5
  • Villains: The Musical
Bessie, the Muscle

Bessie, the Muscle {4}{R}{G}

Legendary Planeswalker - Bessie
[+2]: Create a 3/3 red Wurm creature token.
[–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures.
[–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Loyalty:
5
  • MSEM Masters Cube
  • Villains: The Musical 7s 172
Big Damn Heroes

Big Damn Heroes {4}{W}{W}

Instant
Look at the top ten cards of your library. Put any number of legendary permanents with total mana value 6 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
For each planeswalker you control, you may activate one of their loyalty abilities. (You still pay its costs.)
  • MSEM Masters Cube 2025
Blackblood Feaster

Blackblood Feaster {4}{B}{R}

Creature - Demon
Flying
When Blackblood Feaster enters, you may have each player sacrifice a creature.
Pay 2 life: Blackblood Feaster gets +2/+2 until end of turn. Activate only once each turn.
3/3
  • Nangjiao In Bloom
Blackhearted Sphinx

Blackhearted Sphinx {4}{B}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Blackhearted Sphinx attacks, you may pay 3 life. If you do, draw a card.
“Sphinx of black quartz, judge my vow.”
—Darna
3/5
  • Riddles of Revio
Blackwall Ramparts

Blackwall Ramparts {4}{W}{W}

Enchantment
When Blackwall Ramparts enters, exile up to two target nonland permanents you don't control with total mana value 8 or less until Blackwall Ramparts leaves the battlefield.
Whenever you draw a card, you gain 1 life.
A symbol of freedom through ignorance.
  • Beyond the Blackwall
Bleeding Bear

Bleeding Bear {5}{R}

Creature - Bear
Picking fights with bears is a dead man's favorite pastime.
6/4
  • High Noon
Blessing of Morning

Blessing of Morning {5}{W}

Enchantment
At the beginning of your upkeep, create two 1/1 colorless Construct artifact creature tokens, then you gain life equal to the number of artifacts and enchantments you control.
“Lady Mari gifted me this power, and pointed me in the direction of planes that need help. If it takes an army to destroy the Banished, I will make one.”
—Alia, Bearer of Morning
  • Discoveries of Akieva
Bloodcloaked Wrecker

Bloodcloaked Wrecker {5}{R}

Creature - Demon Soldier
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
This creature gets +3/+0 as long as it's attacking.
3/6
  • Alkabah: The Rise of Soli
Bloodrite Fiend

Bloodrite Fiend {5}{B}

Creature - Vampire
Flying
{1}, Sacrifice another creature: Regenerate target Vampire.
“At ease! There are enough victims in this world to sate every last one of us.”
4/2
  • Aftermath
Bloodthirsty Berserkers

Bloodthirsty Berserkers {5}{G}

Creature - Human Barbarian Warrior
Trample
Bloodthirsty Berserkers can't be blocked by more than one creature.
Batrest had to watch in pain how his former allies had turned to mindless brutes.
5/4
  • Aftermath
Bloodwater Scourge

Bloodwater Scourge {4}{R}{R}

Enchantment Creature - Shark
Menace (This creature can't be blocked except by two or more creatures.)
Cycling {R} ({R}, Discard this card: Draw a card.)
If it's stopped swimming, you're dead.
6/3
  • Elmare: Into the Abyss
Bog Apex

Bog Apex {5}{B}

Creature - Beast Horror
Whenever a creature dies, put a +1/+1 counter on Bog Apex.
“We need to get out of here. When it wakes up, everyone still in this swamp right now will be dead before the dawn.”
—Dr. Yulius
4/6
  • Love Song
Born Anew

Born Anew {4}{W}{W}

Sorcery - Revelation
Your life total becomes 20.
Coalesce {8}{W}{W}{W}{W} (You may cast this from your graveyard for {8}{W}{W}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Born Anew's power and toughness are each equal to your life total.
*/*
  • Beyond Our Ken
Braineater Abominus

Braineater Abominus {5}{U}

Creature - Zombie Horror
Braineater Abominus can't be blocked by creatures with power 4 or greater.
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast it.
3/6
  • Innistrad In Memoriam
Bravery

Bravery {4}{R}{W}

Creature - Elemental Incarnation
Double strike
{1}{R}{W}: Target creature gains double strike until end of turn. Activate only if Bravery is in your graveyard.
3/5
  • Khaliz-Dorahn
Breach Titan

Breach Titan {3}{G}{U}{R}

Creature - Elemental Giant
Other creatures you control have haste.
Whenever Breach Titan enters or attacks, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
At the beginning of your end step, return another target creature you control to its owner's hand.
6/6
  • MSEM Masters 2020
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Brilliant Griffin

Brilliant Griffin {4}{W}{W}

Creature - Griffin
Flying
When Brilliant Griffin enters, target creature gets +2/+2 until end of turn.
A sight for making sore eyes.
3/3
  • Ophorio
Bronze Giant

Bronze Giant {6}

Artifact Creature - Golem
Bronze Giant has trample as long as you control a token creature.
A great machine still needs someone at the controls.
4/4
  • Oirohpo
Brume Trench-Thrasher

Brume Trench-Thrasher {4}{U}{U}

Creature - Leviathan
{6}{U}: Brume Trench-Thrasher can't be blocked this turn. This ability costs {1} less to activate for each instant and sorcery card you own in exile and in your graveyard.
As the depths rise, ships splinter.
5/6
  • Over the Horizon