14928 cards found
Dragonwall Samurai

Dragonwall Samurai {2}{W}

Creature - Human Samurai
Flash
When Dragonwall Samurai enters, prevent all combat damage target creature would deal this turn.
2/1
  • Imperial Legacies
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Dread Sacricolist

Dread Sacricolist {3}{W}{W}

Creature - Angel Horror
Flash
Flying
Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it.
Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/4
  • Toll Midnight
Dreadful Authority

Dreadful Authority {3}{W}

Instant
Put target attacking or blocking creature on the bottom of its owner's library.
  • Imperial Legacies
Dream Big

Dream Big {1}{W}

Enchantment
Flash
If an opponent would draw one or more cards except during their draw step, instead they draw a card and you create that many 1/1 white Bird creature tokens with flying.
“C'mon, you don't need to study just now, do you?”
“Well...”
Dreamnapper

Dreamnapper {3}{W}

Creature - Tapir
Flash
When Dreamnapper enters, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.)
3/2
  • Monsters of Chikyu
Dreamsteel Paladin

Dreamsteel Paladin {1}{W}{W}

Creature - Human Knight
Whenever an Aura you control enters, draw a card.
You may cast Aura spells from your graveyard if that card wasn't put into your graveyard this turn.
2/2
  • MSEM Masters 2019
Dregs of Order

Dregs of Order {2}{W}{W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Dregs of Order enters or a time counter is removed from it, exile target creature until Dregs of Order leaves the battlefield.
  • Plagues of Fretport
Drifting Warden

Drifting Warden {3}{W}

Creature - Spirit Cleric
When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield.
{3}{W}: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
2/3
  • High Noon
Driftwood Throne's Rule

Driftwood Throne's Rule {1}{W}

Instant
Creatures you control get +1/+1 until end of turn. Merfolk you control get an additional +1/+1 until end of turn.
“This is my world. The rest of you just live here.”
—Lord Rickard Dawson
  • Elmare: Into the Abyss
Driven to Distraction

Driven to Distraction {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, return it and Driven to Distraction to their owner's hands.
“Oh, what's that there?”
  • Harvest Festival
Drown in Apathy

Drown in Apathy {2}{W}

Enchantment
When Drown in Apathy enters, exile target creature until Drown in Apathy leaves the battlefield. If a permanent would be returned to the battlefield this way, put it in its owner's hand instead.
“I've lost control, and I don't want it back.”
  • Animus Vox
Duchess of Life

Duchess of Life {2}{W}

Creature - Human Cleric
Lifelink
If you would gain life, you gain that much life plus 1 instead.
She nurtures all around her, hiding the sorrow in her heart within Sha'Iv-given duty.
1/3
  • Mious
Due Judgement

Due Judgement {1}{W}

Instant
Destroy target creature that dealt damage to a creature you control this turn.
“Guilty.”
  • Zero
Duelist's Poise

Duelist's Poise {1}{W}

Enchantment
Untapped creatures you control get +1/+1.
Soldiers you control have vigilance.
“Come one, come all! This sack of gold to the one who bests me!”
  • Adventurers of Onora
Dune Wraith

Dune Wraith {1}{W}{W}

Creature - Spirit
Flying
When Dune Wraith enters, distribute two +1/+1 counters among Spirits you control.
The restless sands swirl about it restlessly, each grain searching for a new home.
0/1
  • Al Tabaq
Dunehaze Revolutionary

Dunehaze Revolutionary {4}{W}

Creature - Human Rebel Nomad
Lifelink
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom in a random order.)
Mirage {2}{W}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/3
  • Over the Horizon
Dusk Insurgent

Dusk Insurgent {4}{W}

Creature - Human Warrior
Whenever Dusk Insurgent perseveres, create a 1/1 white Warrior creature token. (A creature perseveres when it survives damage.)
Each victory in battle musters a new ally to his side.
3/4
  • Surging Tide
Duskwatcher

Duskwatcher {2}{W}

Creature - Human Rogue
Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
3/2
  • Beyond the Blackwall
Dutiful Chasqui

Dutiful Chasqui {1}{W}

Creature - Human Scout
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it.
A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
2/2
  • Road to Carü Mapu
Dutiful Counselor

Dutiful Counselor {1}{W}

Creature - Human Cleric
When Dutiful Counselor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
2/2
Dynasty Infantry

Dynasty Infantry {1}{W}

Creature - Panda Soldier
When Dynasty Infantry enters, choose one —
• Search your library for a card named Dynasty Infantry, reveal it, put it into your hand, then shuffle.
• Put a +1/+1 counter on target creature you control.
1/1
  • Panxiou
Eager Hatchling
Realized Hatchling

Eager Hatchling {W}

Creature - Egg Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
0/1
Card has other part: Realized Hatchling
  • Monsters of Chikyu
Eager Observer

Eager Observer {W}

Creature - Human Citizen
Eager Observer gets +1/+1 as long as you control an artifact or enchantment.
1/2
Eager Shieldbearer

Eager Shieldbearer {1}{W}

Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Even though they start as lowly soldiers, Vullynos that wish to ascend to Syurrai do their job with zeal, since the reward is all they look for.
2/1
  • K15 Core Set