Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+3. Whenever enchanted creature attacks, you gain 1 life.
Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.)
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land has “{T}: Add one mana of any color” and “At the beginning of each upkeep, untap this land.”
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls.
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
Lifelink Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
There is a price to pay when looking beyond the veil of death.
Cycling {2}({2}, Discard this card: Draw a card.) {3}{B}{B}, Exile Bloated Visceroid from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead. Cycling {2}({2}, Discard this card: Draw a card.)
After just a few short moments, you'd hardly guess there was ever a battle.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Target creature you control gets +1/+0 until end of turn. [Lore III] Target creature you control gets +2/+0 until end of turn.