This spell costs {1} less to cast for each artifact you control. Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
A simple tune. A steady beat. The music of machinery.
(Color indicator: Cormoran, Raven Monarch is black)
Flying When Cormoran, Raven Monarch enters, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
Deathtouch When this creature enters, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control.
Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}{B}, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life.
Glitch {1}(Remove one [restriction] for each time you pay the glitch cost.) Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/-1. Whenever equipped creature dies, draw a card. This ability triggers only once each turn. Equip {1}
Cosmic Catastrophe deals 6 damage to target creature or planeswalker. If you control a creature with power greater than its base power, Cosmic Catastrophe deals 3 damage to each opponent.
Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0. Exile Cosmic Coalescing.
Destroy all creatures and planeswalkers. If five or more colors of mana were spent to cast Cosmic War, return a creature or planeswalker card from your graveyard to the battlefield.
Each new plane is but another theater of war in the battle between good and evil.
Flying Whenever a creature you control that isn't enchanted dies, adjudicate. Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
As an additional cost to cast this spell, tap an untapped Warlock you control. Search your library for a card and put it into your hand or graveyard, then shuffle.
Move any number of +1/+1 counters from creatures you control onto target creature you control, then that creature deals damage equal to its power to target creature you don't control.
Gain control of target artifact or creature until end of turn, then untap it. It gains haste until end of turn. You may spend mana as though it were mana of any type to pay the costs of its abilities this turn.
Choose two — • Destroy target artifact. • Discard a card, then draw a card. • Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Enchant land When Cradle of Civilization enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Enchanted land has “{T}: Add one mana of any color.”
Cradle of Corruption enters tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. {T}, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto the battlefield under your control. Activate only as a sorcery.