Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Discard a card: Abominable Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
When Abyssal Nightcaster enters, each player exiles a card from their hand. When Abyssal Nightcaster dies, you may play cards you don't own from exile this turn.
After a player chooses two or more modes while casting a spell, you may pick one of those modes. That mode is no longer chosen. (That player doesn't pick targets or pay costs related to that mode. If a mode is chosen multiple times, only one instance of that mode is lost.)
Whenever a land you control enters, amass Soldiers 1. If that land is a Satrapy, amass Soldiers 2 instead. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
When this creature enters, put two -1/-1 counters on a creature you control. {T}, Sacrifice another creature: Add {C}{R}. Spend this mana only to cast creature spells or activate abilities of creatures or creature cards in your graveyard.
Target player mills X cards, where X is the number of cards in your graveyard. Flashback {3}{U/B}{U/B}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Death knell — Each opponent loses 1 life. You gain life equal to the amount of life lost this way. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Whenever a creature dies, trigger a death knell of a permanent you control.
Lifelink Converge — When Adapted Explorer enters, it deals X damage to up to one target tapped creature, where X is the number of colors of mana spent to cast it.