56 cards found
Lha Elite

Lha Elite {1}{W}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Lha Elite's power is equal to the number of tokens you control.
*/1
Lizaveth's Surveyor

Lizaveth's Surveyor {1}{R}{G/U}

Creature - Human Scout
Flash
When Lizaveth's Surveyor enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Lizaveth's Surveyor's power is equal to the number of artifacts you control.
*/4
  • Over the Horizon
Okrophore

Okrophore {1}{G}

Creature - Horror
Okrophore's power and toughness are each equal to the number of colorless cards in your graveyard.
What is not gray must fade away.
*/*
  • MSEM Masters 2019
Primitive Berserker

Primitive Berserker {2}{R}

Creature - Goblin Berserker
Trample
Primitive Berserker's power is equal to the number of Goblins you control.
His clan gives him their full support, mainly because he'll beat those who don't.
*/3
  • Khaliz-Dorahn
Razing Throng

Razing Throng {2}{W}{W}

Creature - Human Cleric
Razing Throng's power and toughness are each equal to the number of creatures you control.
Whenever one or more cards are put into exile from anywhere, create a 1/1 white Cleric creature token.
{2}{W}{W}: Exile a nonland card from a graveyard. You gain 3 life.
*/*
  • Mious
Redeye Commando

Redeye Commando {4}{R}

Artifact Creature - Construct
First strike
Redeye Commando's power is equal to twice the number of artifacts you control.
Redeye Commando attacks each turn if able.
Whenever Redeye Commando attacks, if its power is 6 or greater, it gains menace and trample until end of turn.
*/3
  • Elmare: Into the Abyss
Renatured Vines

Renatured Vines {2}{G}{G}

Creature - Plant Mutant
When Renatured Vines enters, draw a card and create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Renatured Vines power and toughness are each equal to the number of cards in your hand.
*/*
  • Feanav: The Apothecary's Progress
Rubble Tender

Rubble Tender {4}{R}{G}

Creature - Elemental
Trample
Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard.
At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
*/*
  • Memorium Arcanum
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Elemental
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
  • Harvest Festival
Ser Malcomn

Ser Malcomn {B}{G}

Legendary Creature - Human Knight
Trample
Ser Malcomn's power and toughness are each equal to the number of nonbasic lands your opponents control.
“All these lords and ladies with their castles and manors. How can an honest man not feel a tinge of envy?”
*/*
  • A Tourney at Whiterun
Shambling Dreadreef

Shambling Dreadreef {4}{G}{G}

Creature - Plant Crab Horror
Pressure {2}{G}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Trample, hexproof
Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
*/*
Shambling Hive

Shambling Hive {2}{G}

Creature - Insect
Shambling Hive power and toughness are each equal to the number of Insects you control.
Shambling Hive has vigilance as long as you control four or more Insects, and has trample as long as you control eight or more Insects.
*/*
  • Sparks of a Multiverse
Shrine of the World-Shepherd

Shrine of the World-Shepherd

Land - Animus
{T}: Add {C}.
Shrine of the World-Shepherd's power and toughness are each equal to the number of differently named lands you control.
{3}{G}: Shrine of the World-Shepherd becomes a Beast creature in addition to its other types until end of turn.
*/*
  • Over the Horizon
Shuye, Forever Watching

Shuye, Forever Watching {3}{G}{G}

Legendary Creature - Treefolk
Vigilance
Shuye, Forever Watching's power and toughness are each equal to the number of noncreature permanents you don't control.
*/*
  • Surging Tide
Soulraving Hunt

Soulraving Hunt {5}{G}{G}

Creature - Faerie Hydra
Soulraving Hunt's power and toughness are each equal to the number of lands you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
*/*
  • Feanav: The Apothecary's Progress
Starbane Elemental

Starbane Elemental {3}{W}{W}

Creature - Elemental
Flying
Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control.
When Starbane Elemental enters, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
*/*
Stonework Idol

Stonework Idol {4}

Artifact Creature - Golem
Stonework Idol's power and toughness are each equal to the number of creatures you control.
It grows mightier with every worshiper.
*/*
  • K15 Core Set
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Tarmovore

Tarmovore {2}{G}{G}

Creature - Lhurgoyf
Tarmovore's power and toughness are each equal to twice the number of card types among cards in all graveyards.
It's not interested in arguing or debating, it's just interested in eating.
*/*
Terra Novea

Terra Novea {G}{G}{G}{G}{G}

Legendary Creature - Avatar
Terra Novea's power and toughness are each equal to the number of permanents you control.
{T}: Add {G} for each land you control.
From the molten core, Novea rose.
From the giant's core, life awoke.
*/*
  • Novea
Thailen, Heir to Daeland

Thailen, Heir to Daeland {R}

Legendary Creature - Human Noble
First strike
Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control.
“While even one Daelish blade still fights beside mine, my kingdom remains.”
*/2
The Urchin King
Performer of Ambition

The Urchin King

Legendary Creature - Human Noble Actor
(Color indicator: The Urchin King is black)
The Urchin King's power and toughness are each equal to the number of cards in all graveyards.
Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn.
*/*
Card has other part: Performer of Ambition
Unearthed Legion

Unearthed Legion {1}{U}{B}

Creature - Zombie Horror
Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, mill a card.
*/*
Ve'aja, the First Bloodline

Ve'aja, the First Bloodline {2}{B}{R}

Legendary Creature - Cleric Avatar
Ve'aja, the First Bloodline's power is equal to the number of Clerics you control.
Whenever another nontoken creature you control dies, you lose X life and create X 1/1 black Cleric creature tokens, where X is that creature's power.
“All things begin and end in blood.”
*/3
  • Sparks of a Multiverse
Warden of Harshapal Tower

Warden of Harshapal Tower {4}{W}

Creature - Bird Soldier
Flying
Warden of Harshapal Tower's power and toughness are each equal to the number of creatures you control.
*/*