548 cards found
Archon of Triumph
Twisted Gladiator

Archon of Triumph

Creature - Archon
Flying, menace
...and with Bal's blessing, became an eternal champion.
5/5
Card has other part: Twisted Gladiator
  • Al Tabaq
Arina, Cryoshaper
Arina, Volarian Explorer

Arina, Cryoshaper

Legendary Planeswalker - Arina
(Color indicator: Arina, Cryoshaper is blue and black)
[+1]: Tap up to one target creature. It doesn't untap during its controller's next untap step.
[–2]: Exile target card from a graveyard. Create a 2/2 blue and black Elemental creature token.
[–7]: You get an emblem with “You may play cards from exile.”
Loyalty:
4
Card has other part: Arina, Volarian Explorer
Arina, Volarian Explorer
Arina, Cryoshaper

Arina, Volarian Explorer {U}{B}

Legendary Creature - Human Wizard
{U}{B}, {T}: Draw a card, then each player exiles the top card of their library. Then if a player owns two or more cards exiled with Arina, Volarian Explorer, exile her, then return her to the battlefield transformed under her owner's control.
1/2
Card has other part: Arina, Cryoshaper
Arisen Helix
Curious Fossil

Arisen Helix

Creature - Nautilus
(Color indicator: Arisen Helix is blue)
Whenever Arisen Helix attacks, scry 2.
If Arisen Helix would die, exile it instead.
“The rats in the abandoned lab made sense, but where did the freaks in the aquariums come from?”
—Lucien, the duelist
3/2
Card has other part: Curious Fossil
  • Monsters of Chikyu
Arisen Hunter
Wicked Fossil

Arisen Hunter

Creature - Trilobite
(Color indicator: Arisen Hunter is black)
Haste
Whenever Arisen Hunter attacks, target player loses 2 life and you gain 2 life.
If Arisen Hunter would die, exile it instead.
4/3
Card has other part: Wicked Fossil
  • Monsters of Chikyu
Arisen Rider
Urchin Defector

Arisen Rider

Creature - Zombie Warrior Actor
(Color indicator: Arisen Rider is black)
Whenever Arisen Rider attacks, creatures your opponents control get -1/-1 until end of turn.
If Arisen Rider or another creature or planeswalker would die, exile it instead.
5/3
Card has other part: Urchin Defector
  • Villains: The Musical
Arisen Tyrant
Titanic Fossil

Arisen Tyrant

Creature - Nautilus
(Color indicator: Arisen Tyrant is blue and black)
Trample
Whenever Arisen Tyrant attacks, mill three cards, then you may exile a card from your graveyard. You may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 3 or less.
If Arisen Tyrant would die, exile it instead.
5/5
Card has other part: Titanic Fossil
  • Monsters of Chikyu
Arrogant Training
Imperious Hero

Arrogant Training {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Fabled {2}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
“Shall I tie my hands behind my back as well?”
Card has other part: Imperious Hero
  • A Tourney at Whiterun
Ascension
Fyrra, Chosen by Ayala

Ascension {W}

Sorcery
Creatures you control get +1/+1 until end of turn. You gain 3 life.
Memento {4}{W}{W} (You may cast this from your graveyard for {4}{W}{W}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Fyrra, Chosen by Ayala
  • Survive the Night
Ascetic's Journey
Hermit's Travels

Ascetic's Journey

Enchantment - Aura
(Color indicator: Ascetic's Journey is green)
Enchant player
Enchanted player may play an additional land on each of their turns.
Enchanted player may play lands from their graveyard.
Card has other part: Hermit's Travels
  • A Tourney at Whiterun
Asham's Path
Asham, God of Morality

Asham's Path {2}{W}{W}

Legendary Enchantment
When Asham's Path enters, you gain 8 life.
{1}{W}{W}: Transform Asham's Path. Activate only if your fealty to Plains is five or greater.
Card has other part: Asham, God of Morality
  • Al Tabaq
Asham, God of Morality
Asham's Path

Asham, God of Morality

Legendary Enchantment Creature - God
(Color indicator: Asham, God of Morality is white)
Indestructible
Asham, God of Morality's power is equal to your life total.
Creatures you don't control have base power 1.
*/6
Card has other part: Asham's Path
  • Al Tabaq
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
  • Over the Horizon
Ashfeaster Ghouls
Nightshaper's Domain

Ashfeaster Ghouls {B}

Creature - Zombie Horror
{B}: Remove a counter from target permanent.
{3}{B}: Move a counter from target permanent onto Ashfeaster Ghouls. Ashfeaster Ghouls can't be blocked this turn.
1/1
Card has other part: Nightshaper's Domain
  • Toll Midnight
Aspiring Rascals
Marshback Knights

Aspiring Rascals {1}{U}

Creature - Human Peasant
When you cast your third noncreature spell each turn, transform Aspiring Rascals.
“I got a big one!”
2/1
Card has other part: Marshback Knights
  • Eralou
Aspiring Recluse
Apex of Augmentation

Aspiring Recluse {2}{U}

Creature - Human Actor
Creatures with power greater than Aspiring Recluse's can't block it.
Whenever Aspiring Recluse deals combat damage to a player, you may pay {2}. If you do, transform it.
“There is only one role fit for such a face.”
—Lily, talent scout
1/4
Card has other part: Apex of Augmentation
  • Villains: The Musical
Atieh's Acolyte
Atieh's Favored

Atieh's Acolyte {W}{U}

Creature - Nephilim Cleric
{2}: Atieh's Acolyte gains your choice of flying, vigilance, or lifelink until end of turn.
Whenever another Angel or Nephilim you control enters, put a +1/+1 counter on Atieh's Acolyte.
Surpass {4}{W}{U} ({4}{W}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Atieh's Favored
  • Alkabah: The Rise of Soli
Atieh's Favored
Atieh's Acolyte

Atieh's Favored

Creature - Angel Cleric
(Color indicator: Atieh's Favored is white and blue)
Flying, vigilance, lifelink
Whenever Atieh's Favored attacks, put a +1/+1 counter on each other Angel and/or Nephilim creature you control.
Faith is as much her sword as her shield, steed, and sustenance.
3/3
Card has other part: Atieh's Acolyte
  • Alkabah: The Rise of Soli
Atieh, Savior of Destiny
Kahroba, Forefather of All

Atieh, Savior of Destiny

Legendary Creature - Elder Angel
(Color indicator: Atieh, Savior of Destiny is white and blue)
Flying, hexproof
At the beginning of your end step, put an exiled card with an ancestry counter on it on the bottom of its owner's library, then scry 2. If there is exactly one card exiled with an ancestry counter on it, transform Atieh.
4/4
Card has other part: Kahroba, Forefather of All
  • Alkabah
Auros, Flame-Cursed
The Flames Approach

Auros, Flame-Cursed

Legendary Creature - Human Warrior
(Color indicator: Auros, Flame-Cursed is red)
Menace
Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent.
For his sacrifice, he was forever marked, by the flames, and by the glares. But he would not suffer this town much longer.
3/3
Card has other part: The Flames Approach
Autumn Ward
Fallen Warden

Autumn Ward {B/G}{B/G}

Creature - Human Faerie
Autumn Ward's power and toughness are each equal to the number of creature cards in your graveyard.
Unveil {2}{B}{G} ({2}{B}{G}: Transform this. Unveil only as a sorcery.)
*/*
Card has other part: Fallen Warden
  • Feanav: The Apothecary's Progress
Avaz Sentry
Sentinel of Consumption

Avaz Sentry {G}

Creature - Human Archer
Reach
{3}{G}: Put a +1/+1 counter on Avaz Sentry.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Sentinel of Consumption
  • Alkabah: The Rise of Soli
Bal's Descent
Bal, God of Destiny

Bal's Descent {2}{B}{B}

Legendary Enchantment
When Bal's Descent enters, each player sacrifices a creature, discards two cards, and mills three cards.
{1}{B}{B}: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater.
Card has other part: Bal, God of Destiny
Bal, God of Destiny
Bal's Descent

Bal, God of Destiny

Legendary Enchantment Creature - God
(Color indicator: Bal, God of Destiny is black)
Indestructible
You may play cards from your graveyard.
If you would draw one or more cards, mill that many cards instead.
If a card would be put into your graveyard from anywhere other than your library, exile it instead.
6/6
Card has other part: Bal's Descent
Barbed Beast
Barbed Bruiser

Barbed Beast {3}{G}

Creature - Beast
Deathtouch
Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast.
“The creature is really cute, but careful, the fluffy bits are actually poison spikes.”
—Karina Oblay, field notes
2/3
Card has other part: Barbed Bruiser
  • Monsters of Chikyu