Vigilance, lifelink At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Whenever a land you control enters, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control.
Menace At the beginning of your upkeep, put a prize counter on target permanent you don't control. Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
Flying Whenever a creature enters under an opponent's control, you may pay {1}{B}. If you do, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Trample {1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) If a spell or ability would target you, it targets each player instead. Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls.
At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you. You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay {3}. If you do, create a token that's a copy of it, except it's 3/3.
Lifelink At the beginning of each end step, if you gained life this turn, you may pay {W/B}. If you do, create a 1/1 white Spirit creature token with flying.
“The dead scream out for the better world denied to them.”
When Amira, Grand Inventor enters, create a 1/1 colorless Construct Artificer artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Artifact tokens you control have all activated abilities of other artifact tokens you control.
Amleth, Royal Claimant can't be blocked by creatures with power 3 or less. At the beginning of your end step, if you control three or more tapped creatures, create a 4/4 white Angel creature token with flying and vigilance. Otherwise, create a 1/1 white Soldier creature token.
Flying {1}{W}{U}: Submerge another target creature. When An and En, Destined Souls leaves the battlefield, turn that creature face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
If another multicolored card would be put into your graveyard from anywhere other than your hand or library, if no cards exiled with An'yama, Elder Guardian are exactly that card's colors, you may instead exile that card and put a +1/+1 counter on An'yama. As long as An'yama has four or more counters on them, they have protection from everything.
Haste Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.) Whenever Anaz, Bloodmother attacks, create a 2/1 red Lizard creature token with frenzy 2 that's tapped and attacking.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Whenever Andazir enters or transcends, each opponent sacrifices a nonland permanent. {1}{B}{R}: Demon — Create four 1/1 black Snake creature tokens with deathtouch. {2}{B}{R}: Elder — You draw three cards and you lose 3 life.
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield. Cycling {R}{G}({R}{G}, Discard this card: Draw a card.)
As Animus, Life's Entropy enters, choose a color. You and Animus each have hexproof from the chosen color. Attain {6}({6}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Whenever another nontoken creature you control enters, create a 1/1 green Saproling creature token. {1}{G}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Reach, trample When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”