[+2]: Create a 1/1 blue Bird creature token with flying. [–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand. [–7]: Draw seven cards.
[+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you. [–3]: Creatures you control get +2/+0 and gain haste until end of turn. [–X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike.
[+1]: Exile up to one other target nonland permanent. As long as it remains exiled, its owner may pay {1} as a sorcery to put it onto the battlefield. [–3]: Choose 0, 1, or 2. Each player sacrifices that many creatures. [–4]: You get an emblem with “If a nonland, nontoken permanent would enter and it wasn't cast, you may exile it instead.”
Whenever one or more counters are put on a permanent you control for the first time each turn, create that many 1/1 green Squirrel creature tokens. {1}{G}{W}, {T}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Whenever Airam, Packleader becomes blocked, other creatures you control get +1/+1 until end of turn.
As long as Ajani Enlightened has an odd or even number of loyalty counters on him, he has protection from mana values of that quality. [+1]: Any number of players may draw a card. You may put a loyalty counter on Ajani Enlightened for each opponent that does. [0]: You gain 2 life. Untap up to two target lands. [–8]: Choose odd or even. You get an emblem with “You have protection from mana values of the chosen quality.”
[+1]: Distribute two +1/+1 counters among up to two target creatures. You gain 2 life. [–1]: Create a 2/2 green Cat Warrior creature token. [–3]: Exile target creature. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. [–7]: You get an emblem with “Creatures you control get +X/+X, where X is your life total.”
[0]: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) [–2]: Exile target creature. Create a battle token with three defense and “When this battle leaves the battlefield, return the exiled card to the battlefield under its owner's control.” You're protecting it. [–5]: Create two 0/0 black Phyrexian Germ creature tokens, then put two +1/+1 counters on each creature you control.
This spell can't be countered. Flying Whenever Ajax, Tyrant of the Empire enters or deals combat damage to a player, draw a card. Whenever Ajax or another Dragon you control attacks, that Dragon deals 2 damage to any target.
You may spend mana as though it were mana of any color to cast planeswalker spells. [–1]: Put a -1/-1 counter on target tapped creature. [–2]: You gain 2 life for each tapped creature your opponents control. [–3]: Destroy all creatures that attacked a planeswalker you controlled since your last turn.
Skip your draw step. If a card would be put into your graveyard, exile it instead. At the beginning of your upkeep, return a card from your graveyard to your hand. If you can't, you draw a card and you lose 1 life.
“The Architect will return. The Architect will return. The Architect will return.”
[+1]: Create a 1/1 white Soldier creature token. [–2]: Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. [–8]: You get an emblem with “Each creature you control gets +1/+1 for each other creature you control.”
When Alaina enters, each opponent loses X life and you gain X life, where X is the number of Clerics you control. {W}{B}, Pay 2 life: Return Alaina from your graveyard to your hand. Activate only if you have more life than your starting life total.
At the beginning of each upkeep, if no spells were cast last turn, create a 2/2 green Wolf creature token. {3}{R/G}{R/G}: Albin, the Huntmaster and creature tokens you control get +2/+2 and gain trample until end of turn.
Vigilance, lifelink At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Whenever a land you control enters, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control.
Menace At the beginning of your upkeep, put a prize counter on target permanent you don't control. Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning. [+1]: You gain 4 life. [–2]: Exile target tapped creature. Each player draws a card. [–8]: You get an emblem with “{W}, Pay X life: Exile target creature with power X or less.”
[+1]: Create a 1/1 green Saproling creature token. You gain 2 life. [0]: Creature spells you cast this turn can't be countered. As they enter, they gain hexproof until your next turn. [–2]: Create a green enchantment token named Survival with “You and other permanents you control have ward {1}.”
Flying Whenever a creature enters under an opponent's control, you may pay {1}{B}. If you do, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
[+1]: Until end of turn, All-Enduring Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. (He doesn't lose loyalty while he's not a planeswalker.) [–2]: Exile target creature. [–X]: Return each creature card with mana value X from your graveyard to your hand.