Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) Dragonmaw Wurm enters the battlefield with X +1/+1 counters on it. {1}{G}, {T}: Target creature you control fights another target creature.
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
Enchant creature Enchanted creature gets -1/-1 and can't block. Enchanted creature gets an additional -1/-1 for each card named Garrote in your graveyard.
When Ginjiro Chimei enters the battlefield, you may search your library for a card with an activated ability, put it into your graveyard, then shuffle. You may cast Ginjiro Chimei from your graveyard by paying 2 life in addition to paying its other costs.
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {U}, {T}: You may tap or untap target Human.
Menace Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {3}{R}: Another target creature you control gains menace until end of turn.
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked. {2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
When Hinode, the Sacred Summit enters the battlefield, draw a card, then choose a creature card name. Creatures you control with the chosen name have flying, vigilance, and lifelink.