893 cards found
Aid from Martoob

Aid from Martoob {2}{G}

Enchantment - Aura
Enchant land
When Aid from Martoob enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
When enchanted land is tapped for mana, add one mana of any color.
  • Alkabah
Alchemist's Kit

Alchemist's Kit {U}

Artifact
When Alchemist's Kit enters, you may return target creature to its owner's hand.
2U, Sacrifice Alchemist's Kit: Draw a card.
“A pinch here and a cup there and all your problems can disappear!”
—Jabin, Grand Alchemist
  • Alkabah
All Part of the Show

All Part of the Show {3}{R}{W}

Sorcery
Creatures you control gain vigilance until end of turn. After this main phase, there's an additional combat phase followed by an additional main phase.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
All-Encompassing Akvan

All-Encompassing Akvan {U}{B}{R}{G}

Creature - Horror
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {X} less to cast, where X is All-Encompassing Akvan's power.
2/5
  • Alkabah
Ambitious Truthseeker

Ambitious Truthseeker {3}{R}

Creature - Nephilim Warrior
Lionize {3}{R} ({3}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Menace
Whenever this creature deals damage to a player or noncreature permanent, create that many Treasure tokens.
2/3
  • Alkabah: The Rise of Soli
Ameret's Favored

Ameret's Favored {4}{W}

Creature - Angel Cleric
Flying
When Ameret's Favored enters, you gain 3 life.
In Ameret's absence, Cyrukan fell from favor and Sahra conquered the satrapy of Avaz. With Ameret's return, their choir of angels hastened all of their plans.
3/3
  • Alkabah
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Ameret, Pride of Cyrukan

Ameret, Pride of Cyrukan {2}{R}{R}{W}{W}

Legendary Planeswalker - Ameret
As long as it's your turn, Ameret is a 4/4 Angel creature with flying, haste, indestructible, and “Whenever Ameret attacks, attach any number of Equipment you control to them.”
[+2]: Create two 1/1 red and white Cleric creature tokens with lifelink.
[–3]: Ameret deals 4 damage to target creature or planeswalker. You gain 4 life.
[–4]: For each creature you control, create a Weapon token and attach it to that creature. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
Loyalty:
6
Ameret, Shining and Proud
The Lost and Seeking

Ameret, Shining and Proud

Legendary Planeswalker - Ameret
(Color indicator: Ameret, Shining and Proud is white and red)
As this permanent transforms into Ameret, Shining and Proud, counters on them become loyalty counters instead.
[+1]: Until end of turn, you may have Ameret become an X/X Angel creature with flying, indestructible, and haste, where X is the number of counters on them.
[–2]: Create three 1/1 red and white Cleric creature tokens with lifelink and haste.
Card has other part: The Lost and Seeking
  • Alkabah: The Rise of Soli
Aminatou's Adherent

Aminatou's Adherent {3}{B}

Creature - Azra Warrior
When Aminatou's Adherent enters, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you condemn a creature, creatures you control gain menace until end of turn.
4/2
  • Alkabah
Aminatou's Touch

Aminatou's Touch {2}{W}{U}{B}

Sorcery
Create three 1/1 black Insect creature tokens with flying, then judge each of them. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Aminatou's reign as Justicar has seen a massive shift in Shapur's rule. What was once a shah without direction, the planeswalker's touch has opened his eyes to every possibility.
  • Alkabah
Aminatou, Justicar

Aminatou, Justicar {1}{W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Scry 2. Create a 1/1 black Insect creature token with flying.
[–2]: Judge each creature you control.
[–8]: For each card type, search your library and graveyard for a card of that type and exile it, then shuffle. You may play any number of cards exiled this way without paying their mana costs.
Loyalty:
4
  • Alkabah
An Accursed Coronation

An Accursed Coronation {3}{W}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create four 1/1 colorless Construct Actor creature tokens.
II — Each player sacrifices a nontoken creature.
III — Each player loses 3 life.
  • The Stage Presents: The Neverending Act
An Invitation to High Rollers

An Invitation to High Rollers {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Whenever a creature you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn.
Ancestral Guidance

Ancestral Guidance {1}{W}

Instant
Choose one —
• Target creature gains indestructible and lifelink until end of turn.
• Destroy target artifact or enchantment.
“We have granted you strength and grace, to weather the times ahead. But wisdom cannot be given. You must grow it on your own.”
Andazir Assaulter

Andazir Assaulter {3}{B}

Creature - Azra Soldier
Flying
When Andazir Assaulter enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Siaveed thinks he has wars figured out, but each new rule gives us one more opportunity to win.”
—Majid, disciple of Andazir
2/2
  • Alkabah
Andazir Elite

Andazir Elite {2}{R}

Creature - Azra Warrior
Defender
Andazir Elite can attack as though it didn't have defender as long as it's equipped.
“It is not wrong for the lion to roar when he sees a herd of lambs. I am a lion and the lion roams free.”
4/4
  • Alkabah
Andazir Veteran

Andazir Veteran {4}{R}

Creature - Demon Soldier
When Andazir Veteran enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Zareen's eyes trained on the assault on Soli, Andazir took the opportunity to mount a quicker—and deadlier—conquest of his own.
4/2
  • Alkabah: The Rise of Soli
Andazir's Command

Andazir's Command {U}{B}{R}{G}

Instant
Choose two —
• Exile target creature with the greatest power among creatures on the battlefield.
• Target player looks at the top four cards of their library. They put one into their hand, then exile the rest.
• Exile up to four target cards from opponents' graveyards.
• Until the end of your next turn, target player may play cards exiled by Andazir's Command.
  • Alkabah: The Rise of Soli
Andazir's Disdain

Andazir's Disdain {1}{B}

Instant
Choose two —
• Target creature gets -2/-2 until end of turn.
• You gain 2 life.
• Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Andazir's Judgment

Andazir's Judgment {3}{B}

Enchantment
At the beginning of your upkeep, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you sacrifice a creature, each opponent loses 1 life.
  • Alkabah
Andazir's Pact

Andazir's Pact {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Azra or Demon, you gain 3 life.
It is said that as Acrimony kissed the shoulders of young courtesan Andazir, they—like his mind—erupted with writhing serpents.
  • Alkabah: The Rise of Soli
Andazir, the Crownless
Mahara, the Universal

Andazir, the Crownless

Legendary Creature - Elder Demon
(Color indicator: Andazir, the Crownless is black and red)
Protection from instants and from sorceries
At the beginning of your upkeep, sacrifice another creature. For each creature sacrificed this way, put a +1/+1 counter on Andazir, the Crownless.
At the beginning of your end step, if you control four or fewer creatures, transform Andazir.
6/6
Card has other part: Mahara, the Universal
  • Alkabah
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
“Another sinner attempting to console themselves with their own tales to justify why they should be given mercy. I'm tired of hearing sob stories.”
5/5
  • Alkabah: The Rise of Soli
Angel of Infinite Faces

Angel of Infinite Faces {1}{G}{W}{U}

Creature - Angel Shaman
Flying
Whenever you cast a multicolored spell, create a 3/3 white Angel creature token with flying.
“The always changing future is more fertile than the untouchable past.”
3/3
  • Alkabah