110 cards found
Duplicated Dismantler

Duplicated Dismantler {1}{U}

Artifact Creature - Human Construct
Flash
When Duplicated Dismantler enters the battlefield, if you cast another spell this turn, return target spell to its owner's hand.
2/1
  • MSEM Masters Cube
Earthform Pachyderm

Earthform Pachyderm {5}{G}{G}

Creature - Elephant
This spell costs {1} less to cast for each noncreature, nonland permanent you don't control.
When Earthform Pachyderm enters the battlefield, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token.
4/4
  • Survive the Night
Eclipse Knight

Eclipse Knight {W}{B}

Creature - Human Knight
Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way.
Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total.
Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total.
2/2
  • Survive the Night
Edri, Oracle of Caulte
Worldly Travels

Edri, Oracle of Caulte

Legendary Creature - Human Wizard
(Color indicator: Edri, Oracle of Caulte is blue)
At the beginning of your end step, draw a card for each card you drew this turn.
“I may be young, but I've seen more than you ever will and I know more than you could imagine. Trust me. I know what I'm doing.”
2/2
Card has other part: Worldly Travels
  • Survive the Night
Endless Discoveries

Endless Discoveries {U}

Enchantment
{U}, Put a travel counter on Endless Discoveries: Draw a card. This ability costs {1} more to activate for each travel counter on Endless Discoveries.
{3}{U}{U}, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand.
Escape Death

Escape Death {3}{B}

Sorcery
Until end of turn, you may cast target creature card in your graveyard without paying its mana cost. When it enters the battlefield this turn, it gains haste and menace. Exile it at the beginning of the next end step.
In the afterlife, a portal opens. Those who shamble through are transported to the real world, hungry for blood and flesh.
  • Survive the Night
Eternal Rage

Eternal Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
At the beginning of your upkeep, Eternal Rage deals 2 damage to enchanted creature's controller.
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Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
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Frostbreath Dragon

Frostbreath Dragon {5}{U}{U}

Creature - Dragon
Flying
This spell can't be countered.
When Frostbreath Dragon enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
Whenever Frostbreath Dragon becomes the target of a spell or ability, counter it unless its controller pays {2} and discards a card.
6/7
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Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters the battlefield with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
2/2
  • Survive the Night
Frozen Hinterlands

Frozen Hinterlands

Land
Frozen Hinterlands enters the battlefield tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Fyrra, Chosen by Ayala
Ascension

Fyrra, Chosen by Ayala

Legendary Creature - Angel
(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance
At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
“All shall be protected by Her light.”
4/4
Card has other part: Ascension
  • Survive the Night
Gaze Over the Wilds

Gaze Over the Wilds {2}{G}{G}

Sorcery
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
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Guardian of the Divergent

Guardian of the Divergent {1}{G}

Creature - Spirit
Whenever another nontoken creature enters the battlefield under your control, if it doesn't share a name with another creature you control or a creature card in your graveyard, put a +1/+1 counter on Guardian of the Divergent.
2/2
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Hazy Coppice

Hazy Coppice

Land
Hazy Coppice enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Hazy Coppice becomes a 4/4 blue and black Bird creature with with flying and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Heartripper Zombie

Heartripper Zombie {2}{B}

Creature - Zombie
Deathtouch
Whenever another creature dies, its controller discards a card at random.
No one is safe from the hordes, who slash at flesh and tear at hearts.
2/2
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Hell's Verdict

Hell's Verdict {X}{R}{R}

Sorcery
Target opponent may have you draw X cards. If they don't, reveal the top X cards of your library. Hell's Verdict deals damage to that player equal to the total mana value of cards revealed this way.
All roads lead to the same end — death.
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Highpeak Rider

Highpeak Rider {2}{G}

Creature - Human Scout
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
3/3
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Honor the Lost

Honor the Lost {1}{G}

Sorcery
Return a permanent card from your graveyard to your hand.
Motley — If there are five or more names among nonland permanents you control, return two permanent cards from your graveyard to your hand instead.
“I'm sorry, big guy.”
—Iros, banished companion
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Icepeak Phantasm

Icepeak Phantasm {U}

Creature - Illusion Spirit
Whenever Icepeak Phantasm becomes the target of a spell or ability, an opponent may pay {2}. If they do, sacrifice it.
On the snowiest of days, people see the faint outline of a towering beast in the clouds for a second. Then they blink, and it disappears.
2/2
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Impden Mother

Impden Mother {1}{B}

Creature - Human Cleric
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token.
Sacrifice a creature: Each opponent loses 1 life.
1/1
Inferno Lash

Inferno Lash {1}{R}

Instant
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Fire burns. Hellfire burns hotter.
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Isles Uncharted

Isles Uncharted {4}{U}{U}{U}

Sorcery
Take an extra turn after this one. At any time during that turn, you may search your opponents' libraries for a card and exile it, then shuffle that player's library. You may cast that card from exile, and you may spend mana as though it were mana of any type to cast it. If you don't, shuffle that card into its owner's library.
Exile Isles Uncharted.
  • Dark Seas of Shiryen
Jaws of the Sea

Jaws of the Sea {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand or pay {2}.
Counter target spell.
“Some tried to escape the hordes by sailing across the ocean. They didn't make it far.”
—Jenn
  • Survive the Night
Jenn's Stand

Jenn's Stand {3}{W}{W}

Sorcery
Motley — This spell costs {3} less to cast as long as there are five or more names among nonland permanents you control.
Destroy all creatures.
“Get away from my home!”
—Jenn
  • Survive the Night