281 cards found
Buried at Sea

Buried at Sea {2}{B}

Instant
Pressure {B}
Search your library for a card, put it into your graveyard, then shuffle. You gain 2 life.
  • Elmare: Into the Abyss
Bygone Wreck

Bygone Wreck {3}

Artifact - Vehicle
Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens.
Crew 1
“Just look at these inscriptions— advanced weaponry, high-tech floating castles... could it be?”
—Myrmidon, Coralight exile
3/4
  • Elmare: Into the Abyss
Calamari Dragon

Calamari Dragon {3}{R}{R}

Creature - Squid Dragon
During your turn, cards in your hand have cycling {X}, where X is the number of cards you've discarded this turn.
At the beginning of each end step, create a 1/1 blue Tentacle creature token for each card you discarded this turn.
Cycling {R}
4/4
  • Elmare: Into the Abyss
Cannoncoil Hermit

Cannoncoil Hermit {X}{X}

Artifact Creature - Crab
Cannoncoil Hermit enters the battlefield with X +1/+1 counters on it.
{1}, {T}: Put a +1/+1 counter on Cannoncoil Hermit.
{1}, {T}, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target.
{3}: Untap Cannoncoil Hermit.
0/0
  • Elmare: Into the Abyss
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W}
One of the drawbacks to a highly integrated, harmonic society is that those who don't quite fit get left at the wayside.
  • Elmare: Into the Abyss
Charbroiled Core

Charbroiled Core

Land
Charbroiled Core enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
  • The Land Bundle
Chiseled Cliffside

Chiseled Cliffside

Land
Chiseled Cliffside enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
  • The Land Bundle
Chitinborn Sentry

Chitinborn Sentry {1}{W}

Enchantment Creature - Crab Soldier
Concord — Whenever Chitinborn Sentry attacks, if there are four or more card types among permanents you control, prevent all damage that would be dealt to target attacking creature this turn.
The Chitinborn's alliance with Coralight stretches back eons, with a bond even tougher than even their own armor.
2/3
  • Elmare: Into the Abyss
Circling Predators

Circling Predators {2}{R}{R}

Instant
Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard.
Cycling {2}
  • Elmare: Into the Abyss
Collect Rotting Remains

Collect Rotting Remains {2}{B}{G}

Sorcery
Pressure {B}{G}
Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle it.
  • Elmare: Into the Abyss
Conchhorn Shinygrabber

Conchhorn Shinygrabber {1}{W}

Creature - Turtle Knight
Slipstream
Whenever Conchhorn Shinygrabber attacks, you may pay {1}. If you do, create a Treasure token.
{W}{U}{B}{R}{G}: Conchhorn Shinygrabber gets +3/+3 and gains lifelink until end of turn.
2/2
  • Elmare: Into the Abyss
Conchspear Hunter

Conchspear Hunter {R}

Creature - Merfolk Warrior
{T}: Conchspear Hunter deals 1 damage to any target. Activate only if you control three or more artifacts.
A cunning eye and a spear that never misses is a deadly combination.
2/1
  • Elmare: Into the Abyss
Coral Bruiser

Coral Bruiser {5}{U}{U}

Enchantment Creature - Crab Beast
Concord — When Coral Bruiser enters the battlefield, if there are four or more card types among permanents you control, put target creature you don't control into its owner's library third from the top.
Some Chitinborn decline to serve in the Coralight military, instead choosing to wreak havoc on the Dukedom's enemies on their own terms.
5/5
  • Elmare: Into the Abyss
Coral Guidance

Coral Guidance {2}{U}

Enchantment - Aura
Enchant creature
Concord — When Coral Guidance enters the battlefield, if there are four or more card types among permanents you control, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Those who hear the true voice of the Great Current have little reason to abandon its path.
  • Elmare: Into the Abyss
Coral Serpent

Coral Serpent {3}{U}{U}

Enchantment Creature - Serpent
Slipstream
Cycling {U}
“The Great Current runs its course through all who serve the Reefcrown.”
—Anemothrys
3/3
  • Elmare: Into the Abyss
Coralblade Cohort

Coralblade Cohort {1}{G}{G}

Creature - Merfolk Knight
Vigilance, trample
Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort.
Cycling {G}
3/3
  • Elmare: Into the Abyss
Coralcrown's Banishment

Coralcrown's Banishment {3}{W}

Instant
Exile target creature with power 4 or greater.
Create a Treasure token.
“Begone, Myrmidon. You are no longer my brother.”
—Duke Atrios XXIV
  • Elmare: Into the Abyss
Coralight Castle

Coralight Castle

Land
You may play Coralight Castle from your graveyard if there are seven or more cards in your graveyard.
Coralight Castle enters the battlefield tapped.
{T}: Add {W} or {U}.
Cycling {1}{W}{U}
  • Elmare: Into the Abyss
Coralight Champion

Coralight Champion {W}{W}

Creature - Merfolk Aurashaper Knight
When Coralight Champion enters the battlefield, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has first strike and gets +1/+1 for each other creature you control.”
2/2
  • Elmare: Into the Abyss
Coralight Choir

Coralight Choir {1}{W}

Creature - Merfolk Cleric
{3}{W}: Tap target creature. Activate only during your turn.
“That horrible sound... I felt it pierce my armor and reverberate within my helmet. It appears this province is more secure than we'd anticipated.”
—Grieger, Depthlight frontliner
3/1
  • Elmare: Into the Abyss
Coralight Communer

Coralight Communer {2}{G}

Creature - Merfolk Druid
Concord — When Coralight Communer enters the battlefield, if there are four or more card types among permanents you control, draw a card.
In order to further understand the workings of the Great Current, Coralight scholars spend centuries communing with Elmare's mystic denizens.
3/2
  • Elmare: Into the Abyss
Coralight Lifebloom

Coralight Lifebloom {1}{G}

Creature - Merfolk Aurashaper Druid
Flash
When Coralight Lifebloom enters the battlefield, create a green Aura enchantment token named Kelpcrown attached to target creature you control. The token has enchant creature and “Enchanted creature has hexproof.”
2/2
  • Elmare: Into the Abyss
Coralight Mystic

Coralight Mystic {W}

Creature - Merfolk Aurashaper Cleric
When Coralight Mystic enters the battlefield, create a white Aura enchantment token named Whale's Spirit attached to target creature. The token has enchant creature and “Enchanted creature has lifelink.”
In keeping with time-honored tradition, Coralight enchanters spend years attuning themselves with the ornate wisdom of Elmare's mystic denizens.
1/1
  • Elmare: Into the Abyss
Coralight Paladin

Coralight Paladin {W}{U}

Creature - Merfolk Knight
When Coralight Paladin enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle and put that card on top.
Concord — Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn.
2/2
  • Elmare: Into the Abyss
Coralight Sentinel

Coralight Sentinel {3}{W}

Creature - Merfolk Aurashaper Wizard
Vigilance
When Coralight Sentinel enters the battlefield, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
2/2
  • Elmare: Into the Abyss