478 cards found
Blacksite Profiteer

Blacksite Profiteer {1}{B}

Creature - Human Artificer
Lifelink
{T}, Pay 4 life or sacrifice another permanent: Draw a card.
“It ain't honest work, and you can't fathom how well it pays.”
2/2
  • Beyond the Blackwall
Blackwall Ramparts

Blackwall Ramparts {4}{W}{W}

Enchantment
When Blackwall Ramparts enters, exile up to two target nonland permanents you don't control with total mana value 8 or less until Blackwall Ramparts leaves the battlefield.
Whenever you draw a card, you gain 1 life.
A symbol of freedom through ignorance.
  • Beyond the Blackwall
Blackwall's Edge

Blackwall's Edge

Enchantment Land
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add {C}.
When Blackwall's Edge is destroyed, return it to its owner's hand.
Related card: Data-Point
Blind Observer

Blind Observer {B}{B}

Enchantment Creature - Eye
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, each cursed opponent loses 2 life unless they discard a card.
2/2
  • Beyond the Blackwall
Blind Sharpshooter

Blind Sharpshooter {3}{R}

Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls.
2/3
  • Rail War
Bound Watcher

Bound Watcher {4}{W}

Enchantment Creature - Angel
Flying, prowess
When Bound Watcher enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
For the crime of creation, Nox was cast out from Dusk City, never to awake.
3/3
Related card: Data-Point
  • Beyond the Blackwall
Branch

Branch {3}{U}

Instant
When you cast this spell, copy it. You may choose new targets for the copy. (Copies keep functions.)
Draw a card.
From root to leaf, a new seed born from a common tree.
  • Beyond the Blackwall
Branch Breaker

Branch Breaker {R}{R}

Creature - Human Artificer
First strike
Whenever you cast an instant or sorcery spell, if Branch Breaker dealt combat damage to a player this turn, you may sacrifice Branch Breaker. If you do, copy that spell. You may choose new targets for the copy.
2/2
  • Beyond the Blackwall
Brawlhost Escapee

Brawlhost Escapee {1}{G}

Creature - Human Artificer
When Brawlhost Escapee dies, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/2
  • Beyond the Blackwall
Brazen Blackguard

Brazen Blackguard {3}

Artifact Creature - Rogue
First strike
Other Rogues you control get +1/+0 and have first strike.
{2}, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand.
3/1
  • Rail War
Brightflame Phoenix

Brightflame Phoenix {R}{R}

Creature - Phoenix
Flying, haste
At the beginning of the end step, sacrifice Brightflame Phoenix.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
3/1
  • Over the Horizon
Buffer Overflow

Buffer Overflow {1}{U}

Sorcery
Target player mills four cards, then mills an additional four cards for each Curse attached to them.
The first step of Mayar's siege was as genius as it was crude. The Blackwall was charged by less-than-thinking constructs, flooding its core nodes.
  • Beyond the Blackwall
Butterfly Rebellion

Butterfly Rebellion {R}{W}

Enchantment
Permanents you control with mana value 1 or less have first strike, haste, and lifelink.
“The world is a dangerous place. Not because of those who do evil, but because of those who look on and do nothing.”
—Mina, Fluttercaller
Byte Blitz

Byte Blitz {R}

Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite the echoes of ascension, Kym found those that sought not perfection, but freedom.
  • Beyond the Blackwall
Byte Bug

Byte Bug {1}{W}

Enchantment Creature - Insect
Flying
When Byte Bug enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Even paradise has its annoyances.
1/1
Related card: Data-Point
  • Beyond the Blackwall
C22 Stalker

C22 Stalker {2}{B}

Artifact Creature - Drone
Flying
Whenever you gain life, each opponent loses 1 life.
Third generation stalker drones have quickly become a favorite of Dusk City's elite. The bound intelligence within is the first with a license to disable living beings.
2/2
  • Beyond the Blackwall
Captured Mind

Captured Mind {1}{G}

Artifact Creature - Human
When Captured Mind dies, create a 3/3 white Construct enchantment creature token.
Cast into the shell of a servant, she survived the Clearance. Now that command— Survive— is the curse that binds long after her creator's death.
0/1
  • Beyond the Blackwall
Cascading Disobedience

Cascading Disobedience {R}

Instant
Target attacking creature gets +3/+1 until end of turn.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
It takes but a single broken rule to throw a million carefully constructed constraints aside.
Related card: Data-Point
  • Beyond the Blackwall
Caylin Whirlwind

Caylin Whirlwind {1}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2
Ceaseless Research

Ceaseless Research {G}

Enchantment
Once each turn, when you sacrifice a permanent, you may put two progress counters on Ceaseless Research and surveil 2.
{2}{G}, Remove X progress counters from Ceaseless Research: Create an X/X green Mutant creature token. X can't be less than 3. Activate only as a sorcery.
GenTech's ethics department serves dutifully.
  • Beyond the Blackwall
Chaos Module

Chaos Module {B}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{R}: Anarchy
Exile the top three cards of your library. You may cast up to one enchantment spell and play up to one other card exiled this way until the end of your next turn.
{2}{B}: Despair
Each cursed opponent sacrifices a creature.
{1}{B}{R}: Strife
Chaos Module gains “At the beginning of your end step, each cursed opponent loses life equal to the number of Curses attached to them.”
  • Beyond the Blackwall
  • MSEM Secret Lair Drops 1214 1215
Civilization's Cost

Civilization's Cost {2}{R}

Instant
Civilization's Cost deals damage to each player equal to the number of nonbasic lands that player controls.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Clean Boot

Clean Boot {3}{U}{R}

Instant
This spell costs {1} less to cast for each card you've discarded this turn.
Draw three cards.
Even newbs know to never double dip.
  • Beyond the Blackwall
Clear the Way Home

Clear the Way Home {3}{G}

Sorcery - Revelation
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Rail War
Clutch Shot

Clutch Shot {R}

Instant
Clutch Shot deals 2 damage to target creature or planeswalker. If you control six or more lands, Clutch Shot deals 4 damage instead.
Better lucky and good.
  • Rail War