15282 cards found
Mountain Bighorn

Mountain Bighorn {1}{G}

Creature - Sheep
{4}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Mountain Bighorn becomes monstrous, you may have it fight target creature you don't control.
1/3
  • Glacia: Hail to the Queen
Marked Scent

Marked Scent {2}{G}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw three cards and you gain 3 life.
If you think you've survived the hunt, you're likely just being saved for later.
  • Glacia: Hail to the Queen
Lumbering Mammoth

Lumbering Mammoth {4}{G}{G}

Creature - Elephant
“The perfect prey. Flesh for meat, fur for cloaks, hide for armor, tusks for weapons. Why hunt anything else?”
—Rimnir, Skhorvall youngling
8/5
  • Glacia: Hail to the Queen
Lands Untrodden

Lands Untrodden {1}{G}

Sorcery
Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Dominance — If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle.
  • Glacia: Hail to the Queen
Join the Pack

Join the Pack {3}{G}

Enchantment - Aura
Enchant creature
When Join the Pack enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
  • Glacia: Hail to the Queen
Intrepid Shieldmate

Intrepid Shieldmate {2}{G}

Creature - Human Warrior
When Intrepid Shieldmate enters, target creature gets +1/+1 until end of turn.
“This world will give us no respite. We must give it to each other.”
3/2
  • Glacia: Hail to the Queen
Inborn Instincts

Inborn Instincts {5}{G}

Enchantment - Aura
Enchant creature
When Inborn Instincts enters, enchanted creature deals damage equal to its power to target creature an opponent controls.
Enchanted creature gets +6/+6.
  • Glacia: Hail to the Queen
Imperial Chimera

Imperial Chimera {4}{G}{G}

Creature - Chimera
At the beginning of your upkeep, scry 2.
Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
7/7
  • Glacia: Hail to the Queen
Icefang Wurm

Icefang Wurm {2}{G}

Creature - Wurm
You may have Icefang Wurm assign its combat damage as though it weren't blocked.
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/2
  • Glacia: Hail to the Queen
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
4/4
Highlands Advocate

Highlands Advocate {1}{G}

Creature - Bear Druid
{T}: Add {G}.
Dominance — {T}: Add {G}{G}. Activate only if you control the creature with the greatest power or tied for the greatest power.
0/3
  • Glacia: Hail to the Queen
Grizzly Matriarch

Grizzly Matriarch {3}{G}{G}

Creature - Bear
{4}{G}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Grizzly Matriarch becomes monstrous, destroy target noncreature permanent an opponent controls.
6/6
  • Glacia: Hail to the Queen
Greenheart Squirrel

Greenheart Squirrel {G}

Creature - Squirrel
When Greenheart Squirrel enters, look at the top four cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • Glacia: Hail to the Queen
Great Gray Wolf

Great Gray Wolf {1}{G}

Creature - Wolf
{7}{G}: Monstrosity 6. (If this creature isn't monstrous, put six +1/+1 counters on it and it becomes monstrous.)
“Do not underestimate the wolf who forgoes its pack to hunt alone.”
—Xiong Mao
2/2
  • Glacia: Hail to the Queen
Command Respect
Demand Submission

Command Respect

Enchantment - Aura
(Color indicator: Command Respect is green)
Enchant creature
Enchanted creature must be blocked if able.
“Victory by overwhelming victory, hate gave way to fear, fear to awe, and awe to fealty.”
—Hemley Eggfeather
Card has other part: Demand Submission
  • Glacia: Hail to the Queen
Demand Submission
Command Respect

Demand Submission {1}{G}

Sorcery
Target creature gets +5/+5 until end of turn.
Fabled {4}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Command Respect
  • Glacia: Hail to the Queen
Crash of Hooves

Crash of Hooves {G}

Sorcery
Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Dominance — You may reveal a creature card from among them instead if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
“Shed your steel and your spells. Breathe in, find from inside you the strength nature gave you, and let it bloom for all the world to see.”
  • Glacia: Hail to the Queen
  • Novea
Bjarndyr Venerable

Bjarndyr Venerable {4}{G}

Creature - Bear Monk
Trample
Other Bears you control get +2/+2.
Many in Glacia look up to the Bjarndyr as examples of respect and glory. The Bjarndyr look up to him.
5/5
  • Glacia: Hail to the Queen
Bjarndyr Bruiser

Bjarndyr Bruiser {4}{G}

Creature - Bear Warrior
Bjarndyr Bruiser gets +2/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Here's my advice to you, cub: the space between life and death is as broad or narrow as your weapon's reach.”
4/4
  • Glacia: Hail to the Queen
Bestial Harmony

Bestial Harmony {1}{G}

Enchantment
When a creature you control becomes the target of a spell or ability an opponent controls, sacrifice Bestial Harmony. If you do, draw three cards.
What one member of the pack learns, the rest of the pack soon knows.
  • Glacia: Hail to the Queen
Beat Down

Beat Down {1}{G}

Sorcery
Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
Bear Necessities

Bear Necessities {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Bear Necessities: Enchanted creature gains indestructible until end of turn.
  • Glacia: Hail to the Queen
Bear in Mind

Bear in Mind {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8.
“Leave behind your human life and learn the ways of Bjarndyr, and you might one day be as good as our weakest.”
—Rilid, Bjarndyr hearthwarden
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen