5246 cards found
Verdant Expanse

Verdant Expanse {1}{G}{G}

Enchantment
You may play an additional land on each of your turns.
Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Verdant Sanctuary

Verdant Sanctuary {1}{G}

Enchantment
You may play basic land cards you own from outside the game.
Some say nothing is sacred. Nature provides evidence to the contrary.
Verdant Sanctum

Verdant Sanctum

Land
Verdant Sanctum enters tapped unless you control two or more green and/or white permanents.
{T}: Add {G} or {W}.
  • Zero
Verdant Trauma

Verdant Trauma {3}{G}{G}

Instant
Reveal the top thirteen cards of your library. For each permanent type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. (The permanent types are creature, land, artifact, enchantment and planeswalker.)
Verdict of the Council

Verdict of the Council {1}{W}{W}

Enchantment
When Verdict of the Council enters, exile up to one target creature until Verdict of the Council leaves the battlefield.
White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!”
—Jirada, elder of Caulte
  • Survive the Night
Verdigris Behemoth
Copperhide Calf

Verdigris Behemoth

Artifact Creature - Elephant Construct
(Color indicator: Verdigris Behemoth is white and green)
Level experience, vigilance, trample
Prevent all but the first 1 damage that would be dealt to Verdigris Behemoth each turn. [5/5]
[level 3+] Whenever Verdigris Behemoth deals combat damage to a player, you may destroy target artifact or enchantment that player controls. [7/7]
2/2
Card has other part: Copperhide Calf
  • Over the Horizon
Vespo, Vivaire's Butler

Vespo, Vivaire's Butler {1}{B}{B}

Legendary Creature - Vampire Advisor
Whenever one or more other nontoken creatures die, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
Whenever you sacrifice a Food, create a 1/1 black Bat creature token with flying.
3/3
  • MSEM Masters: Legends
Vessel of Lost Souls

Vessel of Lost Souls {G}{U}

Creature - Plant Spirit
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn.
2/2
Vestige of Skithiryx

Vestige of Skithiryx {5}{B}{B}

Creature - Dragon Skeleton
Flying
{2}{B}, Sacrifice another creature: Target creature gets -3/-3 until end of turn.
The blight dragon is long dead, but his infection has spread to many more of his kin.
5/5
  • Tides of War
Vexing Riddlemage

Vexing Riddlemage {U}{U}

Creature - Human Wizard
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills a card.
2/2
  • K15 Core Set
Vibrant Rapture

Vibrant Rapture {X}{B}{B}

Sorcery
All creatures get -X/-X until end of turn. X can't be 0.
Whenever a creature dies this turn, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Vicar of Victory

Vicar of Victory {W}

Creature - Reflection Cleric
Whenever a creature you control dies, you may pay {W}. If you do, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{2}{W}, {T}: Return target creature card from your graveyard to the battlefield. Activate this ability only if you are glorious.
0/1
  • Ophorio
Vicious Effigy

Vicious Effigy {B}

Artifact Creature - Construct
Flying
Whenever you cast a spell from exile, each opponent loses 2 life.
1/1
Vicious Metamorph
Scuttling Gnat

Vicious Metamorph

Creature - Insect
(Color indicator: Vicious Metamorph is blue)
Flying, protection from Dragons
...where the land's magic twisted it into a predator fit for any territory.
4/3
Card has other part: Scuttling Gnat
Vicious Slasher

Vicious Slasher {R}

Creature - Lizard Warrior
Winnow (Damage dealt to this creature also causes you to lose that much life.)
Whenever Vicious Slasher attacks, target creature gains winnow until end of turn.
2/1
Victory Approaches

Victory Approaches {2}{R}

Sorcery
As an additional cost to cast this spell, you may pay {1}{R}.
Put a double strike counter on target creature you control.
If this spell's additional cost was paid, untap each creature you control that attacked this turn instead. After this main phase, there is an additional combat phase followed by an additional main phase.
  • Seasons of War
Victory Over Phyrexia
Legacy of Communion

Victory Over Phyrexia {1}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment with mana value 3 or less.
• You gain 3 life. Draw a card.
Card has other part: Legacy of Communion
Vidal's Conjurant

Vidal's Conjurant {3}{R}

Creature - Elemental Dragon
Flying, haste
Whenever Vidal's Conjurant attacks, reveal the top six cards of your library. You may put an enchantment card with mana value 3 or less from among them onto the battlefield. If you do, sacrifice that enchantment at the beginning of the next end step. Put the rest on the bottom of your library in a random order.
3/3
  • Over the Horizon
Vidal, Rune Thief

Vidal, Rune Thief {1}{R}{R}

Legendary Creature - Human Wizard
Haste
When Vidal enters, reveal cards from the top of your library until you reveal an enchantment card with mana value 3 or less. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice that enchantment at the beginning of the next end step.
4/2
  • The Unraveling
  • MSEM Champions 28 28
Vigorous Caldera

Vigorous Caldera {3}{R}{R}

Enchantment
Whenever you attack, create an X/X red Elemental creature token that's tapped and attacking, where X is the number of attacking creatures.
Fleeting {1}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Vikalden, Syndicate Thug

Vikalden, Syndicate Thug {2}{B}{B}

Legendary Planeswalker - Vikalden
[+1]: Each player discards a card or sacrifices a creature.
[–3]: Vikalden deals X damage to any target and you gain X life, where X is the number of Swamps you control.
[–5]: You get an emblem with “{B}, Pay 2 life: Draw a card.”
Loyalty:
3
  • MSEM Masters Cube
Vile Progenitor

Vile Progenitor {4}{G}

Creature - Beast Horror
When Vile Progenitor enters, create a 3/2 colorless Horror creature token.
As long as you control five or more lands, Horrors you control get +1/+1 and have trample.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/2
  • Toll Midnight
Villains: The Musical

Villains: The Musical {2}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever a creature you control enters, each opponent loses 1 life.
I, II — Create a 1/1 black Actor creature token with lifelink.
III — Each opponent loses life equal to the number of tokens you control. You gain life equal to the life lost this way.
And Saia's plan took to the stage to keep her enemies engaged.
  • Villains: The Musical
Villainy

Villainy {B}{B}{B}

Enchantment
Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
Violent Collapse

Violent Collapse {1}{B}{B}

Sorcery
All creatures get -3/-3 until end of turn.
The bigger the army, the more soldiers you can kill in one fell swoop.