15897 cards found
Captain Fina Redtail

Captain Fina Redtail {B}{R}

Legendary Creature - Fox Pirate
Captain Fina Redtail can't be blocked as long as you control another attacking Pirate.
Whenever Captain Fina Redtail deals combat damage to a player, you may pay {2}. If you do, create a 2/1 black and red Cat Pirate creature token with menace.
2/2
  • Adventurers of Onora
Battle-Scarred Combatant

Battle-Scarred Combatant {3}{B}

Creature - Elf Soldier
Whenever Battle-Scarred Combatant attacks or blocks, put a -1/-1 counter on it.
He leaves a piece of himself in every battle.
5/5
  • Khaliz-Dorahn
Reverence Seeker

Reverence Seeker {2}{B}

Creature - Human Knight
When Reverence Seeker dies, you may return another target Knight card from your graveyard to your hand.
She's long ago surrendered all hope of earning her own honor. The best she hopes for is to lose herself to another's purpose.
2/2
  • A Tourney at Whiterun
Heavens Claim Their Due

Heavens Claim Their Due {1}{W}

Instant - Revelation
Tap up to two target creatures.
Coalesce {5}{W}{W} (You may cast this from your graveyard for {5}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Heavens Claim Their Due enters tapped.
4/6
  • Beyond Our Ken
Mangrove Fisher

Mangrove Fisher {2}{G}

Creature - Human Druid
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
“She's good at swimming, fishing, and even cutting the crops during harvest season. Everyone should have one!”
1/4
  • Scriptures of Urshad
Enter the Mosh Pit

Enter the Mosh Pit {1}{R}

Instant
Up to one target attacking creature gets +3/+3 and gains trample until end of turn.
Harmonize. (Trigger up to one harmony of a permanent you control.)
“Everyone! Get ready to THRASH!”
  • Over the Horizon
Seeker of New Truths

Seeker of New Truths {1}{G}{W}

Creature - Elf Druid
Lifelink
Revelation spells you cast cost {1} less to cast.
As much as Mishka and Hadik tried to keep the whispers at bay and the clan together, every few days saw another soul leave the settlement in search of something more.
2/4
  • Beyond Our Ken
Cave Eel

Cave Eel {U}{B}

Creature - Fish
When Cave Eel enters, look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
2/2
Card has other part: Spelunking
  • Kahembo: Olde Dawn
Setting Up Camp
Hasty Intervention

Setting Up Camp

Enchantment - Aura
(Color indicator: Setting Up Camp is white)
Enchant player
At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Card has other part: Hasty Intervention
  • A Tourney at Whiterun
Disciple of Winds

Disciple of Winds {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
From the winds, he has learned that in transience lies the truest power.
1/2
  • Path of Shadows
Ol' Sycamore

Ol' Sycamore {3}{G}{G}

Legendary Creature - Plant
When Ol' Sycamore enters, choose up to two —
• Ol' Sycamore fights another target legendary creature.
• Destroy target noncreature storied permanent. (Enchantments and legendary permanents are storied.)
4/5
  • Storytime
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Ainok Pack

Ainok Pack {1}{W}

Creature - Hound Scout
Whenever another creature named Ainok Pack you control enters, you gain 2 life.
2/2
  • Harvest Festival
Serpentdancer Kantra

Serpentdancer Kantra {3}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
{T}: Add {G}{G}.
2/4
  • Eralou
Tidebender

Tidebender {U}

Creature - Merfolk Wizard
Lionize {1}{U} ({1}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
1/1
  • Alkabah: The Rise of Soli
Cryptosphinx

Cryptosphinx {3}{U}{U}

Enchantment Creature - Sphinx
Flying
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a cursed opponent draws a card, you may draw two cards.
4/6
Rallying Flag

Rallying Flag {1}{G}

Artifact - Equipment
Equipped creature gets +2/+1 and has trample.
Whenever equipped creature attacks, other Citizens and Peasants you control get +2/+1 and gain trample until end of turn.
Equip {3}
  • Quest for the Roseblade
Kalak Bridge

Kalak Bridge {3}{B}{B}

Enchantment
Whenever attackers are declared, defending player may pay 2 life for each creature you control attacking them. Then target creature gets -X/-X until end of turn, where X is the number of times that player didn't pay life this way.
Ask not who the bridge troll is, for it tolls for ye.
  • Ophorio
Smoldering Djinni

Smoldering Djinni {1}{R}

Creature - Djinn
Defender
{T}: Smoldering Djinni deals 1 damage to each opponent.
Whenever you cast a red spell, untap Smoldering Djinni.
0/3
  • Al Tabaq
Corrupted Warlord

Corrupted Warlord {1}{B}{B}

Creature - Human Elemental Warrior
Whenever you cast a white spell, target player loses 2 life and you gain 2 life.
Whenever you cast a green spell, put a +1/+1 counter on Corrupted Warlord.
While the other tribes fell to their Mother, the Gorru started uniting with Novea.
2/2
  • Novea
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Ahl the Omenwing

Ahl the Omenwing {1}{U}

Legendary Planeswalker - Ahl
As long as it's your turn, Ahl the Omenwing is a 2/1 Bird Wizard creature with flying and indestructible. (He doesn't lose loyalty while he's not a planeswalker.)
[+1]: Surveil X, where X is the number of creatures that attacked this turn.
[–2]: Return target nonland permanent to its owner's hand. Draw a card.
Loyalty:
1
  • The Petals Wilt
Unstable Prophet

Unstable Prophet {1}{U}

Creature - Elemental Wizard
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Unstable Prophet enters, surveil X, where X is its power. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Unable to contain its power, it is ripped at every edge but is still a masterpiece.
1/3
  • Animus Vox
Dataform

Dataform {U}

Enchantment - Aura
Flash
Enchant permanent
Whenever enchanted permanent deals damage to an opponent, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Runners connect themselves to the web, where they are free from physical restraints.
Related card: Data-Point
  • Beyond the Blackwall
Journey to the Otherworlds

Journey to the Otherworlds {1}{R}

Enchantment
When Journey to the Otherworlds enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away