15897 cards found
Crypt Strider

Crypt Strider {2}{B}{G}

Creature - Skeleton Warrior
Deathtouch
When Crypt Strider enters, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
The dead walk to warn of their mistakes, and to hunt those who make them.
2/2
  • Dark Seas of Shiryen
Caulte Axeslinger

Caulte Axeslinger {R}

Creature - Human Warrior
Haste
Caulte Axeslinger gets +2/+2 as long as any opponent lost exactly 3 life this turn.
For years, blood mages refused to teach warriors their arts out of fear. None of them live still to see it justified.
1/1
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Flaws in the Flesh

Flaws in the Flesh {3}{U}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Counter target spell unless its controller pays {4}.
“Don't struggle. It will only harm the sample.”
  • The Petals Wilt
Seer of the Hunt
Stray Sighthound

Seer of the Hunt

Creature - Faerie Hound
(Color indicator: Seer of the Hunt is green)
Creatures with power less than Seer of the Hunt's power can't block it.
Where her old masters saw her as a lost object to be replaced, the fae found a new companion for their wild hunts.
4/3
Card has other part: Stray Sighthound
  • The Empty Throne of Feanav
Desiccating Dust

Desiccating Dust {1}{W}

Instant
Choose one. You may choose both if an opponent controls three or more tapped creatures.
• Creatures target player controls lose all abilities until end of turn.
• Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
  • Toll Midnight
Tireless Explorer

Tireless Explorer {3}{G}{W}

Creature - Elf Scout
Vigilance
Permanent spells you cast cost {1} less to cast for each 1 damage Tireless Explorer has dealt to players this turn.
4/4
  • High Noon
Seismic Passage

Seismic Passage {4}{U}{U}

Instant
Return target permanent to its owner's hand. You may put a permanent card that shares a card type with it from your hand onto the battlefield.
The Issbarrens claim what they will, but not always without recompense.
  • Glacia: Hail to the Queen
Doomed Alchemist

Doomed Alchemist {2}{R}{G}

Creature - Human Wizard
Haste
When Doomed Alchemist dies, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
His greatest gift would turn out to be his greatest curse.
4/1
  • Alkabah
Off the Handle

Off the Handle {2}{R}

Instant
You may pay {R} and tap an untapped Warrior you control rather than pay this spell's mana cost.
Choose one —
• Double the power of target creature you control until end of turn.
• Target creature you control deals damage equal to its power to target creature or planeswalker.
  • Adventurers of Onora
Steamwork Musicians

Steamwork Musicians {2}

Artifact Creature - Construct Bard
When Steamwork Musicians enters, creatures you control get +1/+0 until end of turn.
The Empress knew the last place anyone would search for concealed weapons was inside her own personal orchestra.
1/1
  • Rail War
Sunken-Eye Angler

Sunken-Eye Angler {B}{G}

Creature - Merfolk Horror Shaman
Pressure {3}{B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Sunken-Eye Angler enters, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
The Danithra always manage to reel in new members. Or victims.
2/2
  • Elmare: Into the Abyss
Impending Contagion

Impending Contagion {3}{B}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
All creatures get -X/-X until end of turn, where X is the discarded card's mana value.
  • K15 Core Set
Fateseeker's Orb

Fateseeker's Orb {4}

Artifact
At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library.
{2}, Pay 2 life: Draw a card.
  • Memorium Arcanum
Diasune Warleader

Diasune Warleader {2}{G}

Creature - Elf Warrior
Other Warriors you control get +1/+1.
Whenever one or more Warriors you control deal combat damage to a player, untap all lands you control.
2/3
  • Villains: The Musical
Midnight Visitor

Midnight Visitor {4}{U}

Creature - Spirit
Flying
When Midnight Visitor enters, you may return target creature to its owner's hand.
With each passing night, the shadows of the future they foretold grew darker.
3/2
  • The Empty Throne of Feanav
Sir Éloi

Sir Éloi {1}{U}{R}{W}

Legendary Planeswalker - Éloi
[+1]: Create a 1/1 blue Bird creature token with flying and haste.
[–1]: Creatures you control with flying get +1/+0 and gain vigilance until end of turn.
[–6]: Search your library for any number of creatures with flying and put them onto the battlefield. Shuffle your library.
Loyalty:
3
  • Sparks of a Multiverse
Scabrous Automaton

Scabrous Automaton {3}

Artifact Creature - Construct
When Scabrous Automaton dies, draw a card, then add {C}{C}. Until end of turn, you don't lose this mana as steps and phases end.
“What is it? Who knows. But I do know I'll miss it when it's gone.”
—Menna Al-Mejjat
2/2
  • Al Tabaq
Pristine Prison

Pristine Prison {3}{W}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Sanguine Chevalier

Sanguine Chevalier {1}{B}

Creature - Vampire Knight
Menace
At the beginning of your end step, if you gained or lost life this turn, look at the top card of your library. You may reveal it and put it into your hand. If you do, you lose life equal to its mana value. If you don't, you may put it into your graveyard.
2/1
  • The Petals Wilt
Austere Instructor

Austere Instructor {1}{R}

Creature - Human Scientist
Once each turn, when you cast a noncreature spell, create a 1/1 colorless Human creature token. Put a prowess counter on it.
“Maybe one of you knuckleheads will get us out of this hellhole, but until then, textbooks out and eyes forward.”
2/1
  • Toll Midnight
Vedalken Wingcrafter

Vedalken Wingcrafter {2}{U}

Creature - Vedalken Artificer
When Vedalken Wingcrafter enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifice was always a talent among the vedalken, and Kellythross encouraged that talent.
2/2
  • Tides of War
Blessed Bladewright

Blessed Bladewright {1}{W}

Creature - Human Artificer
When Blessed Bladewright enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever an Equipment token you control enters, attach it to up to one target creature you control.
Each strike of the anvil is a prayer.
2/1
  • Innistrad In Memoriam
Efinag, Weaver of Flesh

Efinag, Weaver of Flesh {3}{W}{U}{B}

Legendary Creature - Horror
Ward—Pay 3 life and discard a card.
Once each turn, when another creature leaves the battlefield, you may have target creature become a copy of that creature until end of turn.
“That form . . . will be better suited . . . to a different mind . . . yes, yes, yes . . .”
5/7
  • Over the Horizon
Petalsnare

Petalsnare {1}{G}{U}

Instant
Choose any number of target nonland permanents each controlled by different players. For each of those permanents, return it to its owner's hand. If you returned a permanent you controlled this way, create a 3/3 green Plant Elemental creature token with reach.
  • The Petals Wilt