Mountains you control have “{T}: Add {R}{R}.” [+2]: Exile the top card of your library. You may play that card until the end of your next turn. [–2]: Conjure six cards named Scorch. Shuffle them and your hand into your library, then draw two cards.
Flash Flying When Turela, Defiant Angel enters, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) When Tutorial Boss enters, create a 1/1 blue Pirate creature token.
“What do you mean I have to fight two guys at once? I didn't prepare for this!” —Jerome, novice adventurer
Whenever Twilight Walker perseveres, target creature doesn't untap during its controller's next untap step. (A creature perseveres when it survives damage.)
Harmony — Creatures you control gain double strike until end of turn. When Twirling Duet enters, harmonize. (Trigger up to one harmony of one permanent you control.)
{1}, Sacrifice another creature: Crystallize. Activate only as a sorcery. (Put a +1/+1 counter on a creature you control or create a Treasure.) {W}{U}{B}{R}{G}: Target creature gets +3/+3 and gains trample until end of turn. Activate only as a sorcery.
Double strike Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Engage (This creature must be blocked each combat if able.)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Whenever you cast an instant or sorcery spell exiled this way, you may copy it and you may choose new targets for the copy.
You may play cards exiled with Azamir planeswalkers. [+1]: Target player exiles a card from their hand. [–3]: Exile target nonland permanent unless its controller exiles two other permanents they control. [–7]: Target opponent may have you take two extra turns after this one. If they don't, you control them during their next turn.
Whenever Ujuraq, Elder Watcher enters or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Ujuraq gets +3/+3 and has trample as long as there are eight or more cards in your graveyard.
Assault {X}{R}{R}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Other Elementals you control get +1/+0. When Unbound Annihilus assaults, create X 1/1 red Elemental creature tokens that are tapped and attacking.
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token. As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.