First strike, haste Play with the top card of your library revealed. {1}{R}: Darlene gets +1/+0 until end of turn. Whenever Darlene deals damage to a player, if the top card of your library has mana value equal to the damage dealt, you may cast it without paying its mana cost.
As Timber Range enters, you may pay 2 life. If you don't, Timber Range enters tapped. {T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever two or more creatures you control deal combat damage to a player, add a quest counter. 1, 2 — Create a 2/1 black and red Cat Pirate creature token with menace. 3 — Create a colorless artifact token named Motherlode with “{T}: Add two mana of any one color” and “{3}, {T}, Discard your hand: Draw two cards.”
Return an artifact card from your graveyard to your hand. If you can't, you gain 2 life. Repeat this process for battle, creature, enchantment, land, and planeswalker. Put Variety of Goods on the bottom of its owner's library.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Maddened Elk attacks, it gets +1/+1 until end of turn for each other attacking creature you control.
Gain control of target creature until end of turn. Untap that creature. Then create two 1/1 red Satyr creature tokens with “This creature can't block.” Creatures you control gain haste until end of turn.
“We mourn for Xenagos's death and drink to his memory. Our wake will never end!” —Kyriakos, satyr firedancer
Persistent glitch {1}. Spend only mana of a color that hasn't been spent this way to activate this ability. ({1}: Permanently remove one [restriction] from this permanent.) [+1]: You [and each opponent] may scry 2. Draw a card[, then discard a card.] [–3]: Exile target nonland permanent [with mana value 4 or less]. [Its controller creates a Treasure token.] [–6]: Create five 2/2 blue Elemental creature tokens with flying [and -1/-1 counters on them].
{T}: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater. Revive {2}{G}({2}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Creatures you control get +1/+1 until end of turn. If you control a Rebel, draw a card.
“Are we going to sit here and let the machines take over our world, or are going to show them the strength of real warriors?” — Maellia, Neolition General
Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead. Prophecy {G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
{3}, {T}: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“That aetherborn put forth three achievements that put our past year of work to shame. Send the Iken company to look into them.” —Merana, Grand Artificier
Target creature gains deathtouch and poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.) Inscribe {1}{G}({1}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Deathtouch Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever an opponent casts a spell, that player gets a poison counter unless they pay {1}. As long as an opponent has five or more poison counters, Corrupted Soothsayer gets +2/+1 and has flying.
Haste Whenever Tunnel Moles attacks, you may have it phase out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Whenever Tunnel Moles phases in, it gets +2/+2 until end of turn and can't be blocked by creatures with flying this turn.
Permanents you control gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to you this turn. You gain hexproof until end of turn.
Descended Mortuary enters tapped. {T}: Add {W} or {B}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)