5974 cards found
Stolen Secrets

Stolen Secrets {B}

Sorcery
Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card.
And your secrets end up splashed on the news front page
And they tell you that you're lucky, but you're so confused
Stonehoof Familiar

Stonehoof Familiar {2}{W}{W}

Creature - Elk Beast
Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Menagerie — As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead.
3/4
  • Adventurers of Onora
Stoneport Provisioner

Stoneport Provisioner {1}{W}

Creature - Human Merchant
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{3}{W}: Return target nonland permanent card with mana value 1 or less from your graveyard to your hand. This ability cost {1} less to activate for each counter on Stoneport Provisioner.
2/2
  • Toll Midnight
Stonewood Sanctuary

Stonewood Sanctuary {W}

Enchantment
Creature spells cost {1} more to cast.
At the beginning of your upkeep, put a decay counter on Stonewood Sanctuary. Then if it has three or more decay counters on it, sacrifice it.
For a moment, all is still.
  • Survive the Night
Storks to Plowshares

Storks to Plowshares {1}{W}

Sorcery
Exile target creature. That creature's controller may have each player draw a card.
“They say in Dawn Hill that old farmers carry pitchforks so retired soldiers still have something sharp to hold onto.”
—Admiral Otto von Whiskers
  • Adventurers of Onora
Storm of Shadows

Storm of Shadows {2}{B}

Instant - Inscription
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Inscribe {4}{B}{B} ({4}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Storm the Seafloor

Storm the Seafloor {2}{B}

Sorcery
Mill five cards, then for each of those cards, a creature you control salvages that card unless an opponent pays 3 life. (Exile it from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.)
Their journey was over. Their destiny was fulfilled. It was time to claim what was promised.
  • Elmare: Into the Abyss
Stormcall Thunderbird

Stormcall Thunderbird {4}{U}{R}

Creature - Elemental Bird
Flying, haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormcall Thunderbird.
3/3
  • High Noon
Stormcalling

Stormcalling {1}{R}

Riddle Instant
When you cast this spell from your hand, return it to your hand.
Choose one —
• Stormcalling deals 4 damage to any target.
• Exile target artifact.
  • Riddles of Revio
Stormcannon Gauntlet

Stormcannon Gauntlet {3}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage to defending player equal to the number of instant and sorcery cards in your graveyard.
Equip {2}
  • Villains: The Musical
Stormcaster's Tower

Stormcaster's Tower

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {U} or {R}.
Stormcharged Pyre

Stormcharged Pyre

Land
Stormcharged Pyre enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
  • The Land Bundle
Stormforged Guardian

Stormforged Guardian {2}

Artifact Creature - Construct
Other artifacts you control have ward {1}.
Overcast — Whenever you cast an artifact creature spell, if {C} was spent to cast it, it enters with an additional +1/+1 counter on it.
2/2
  • Over the Horizon
Stormsurge

Stormsurge {2}{R}

Sorcery
Stormsurge deals 3 damage to any target.
Orchestrate {R} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Every action calls forth a hundred more.
Stormtide Sovereign

Stormtide Sovereign {U}{B}

Creature - Merfolk Wizard
At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
2/2
  • Worlds Away
Stormwake

Stormwake {1}{U}

Instant
Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost.
Stormwing Ultrateryx

Stormwing Ultrateryx {3}{U}{U}

Creature - Dinosaur
This spell can't be countered.
Flying
Dominance — Whenever Stormwing Ultrateryx becomes the target of a spell an opponent controls, if you control the creature with the greatest power or tied for the greatest power, counter that spell.
4/4
  • MSEM Masters 2019
Storytime

Storytime {3}{W}{W}

Enchantment
If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1.
“One last story, my dear emperor. The story of our love, and of the stories I told.”
—Azamir, “Happily Ever After”
Strange Harbor

Strange Harbor

Land
Strange Harbor enters tapped unless you have 15 or less life.
{T}: Add {U} or {R}.
Zulixi, once home to the ingenious gnomes and now ground zero for the SOURCE's corruption.
  • The Land Bundle
Strange Jungle

Strange Jungle {1}{G}{G}

Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plant creatures with “This creature can't block” in addition to their other colors, types, and abilities.
Sometimes you can hear it breathe.
Strayseeker Ranger

Strayseeker Ranger {2}{W}{W}

Creature - Human Soldier Ranger
When Strayseeker Ranger enters, search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Recite {W}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Street Combat

Street Combat {1}{R}

Enchantment
At the beginning of your end step, if you control two or more tapped creatures, exile the top card of your library. Until the end of your next turn, you may play that card.
The Coalition at last reached the capital; Cathette's magic replaced the lamplights, and Beatrice's partisans led the armies to Amleth.
  • The Empty Throne of Feanav
Streets of Mustasheen

Streets of Mustasheen {1}{W}{B}{G}

Enchantment
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
  • Over the Horizon
Streetwise Investigator

Streetwise Investigator {1}{U}

Creature - Human Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
1/1
  • Toll Midnight
Strike Out

Strike Out {1}{U}

Instant
Counter three target spells.
“Fool me once, shame on you. Fool me twice, shame on me. You won't get a chance to fool me thrice.”
  • Surging Tide