Frozen Hinterlands enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Put target creature on the bottom of its owner's library. That player reveals cards from the top of their library until they reveal a creature card, then puts all cards revealed this way into their graveyard.
“She stamped her foot in frustration and, just like that, she was gone.” —“Camp Wildwood”
Choose one — • Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead. • Exile target artifact. Its controller creates a tapped Treasure token.
Catalyze. (The next spell you cast this turn costs {1} less to cast.) Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn.
If it's not flammable, you haven't used enough fire.
Untap all permanents you control. Coalesce {5}{G}{U}(You may cast this from your graveyard for {5}{G}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) {G}{U}: Untap Fulfill Twisted Dreams.
Fulfill the Contract deals X damage to target creature or planeswalker and you gain X life, where X is the number of Satrapies you control. Satrapycycling {2}({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
As an additional cost to cast this spell, you may pay {3}{W}. Choose a nonland permanent type. Destroy all permanents of the chosen type. If this spell's additional cost was paid, destroy all permanents of the chosen type you don't control instead.
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
[+1]: Draw a card, then discard a card. [–2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card. [–6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Whenever an Aura you control enters, untap Fuming Lawmaker. {1}, {T}: For each opponent, Fuming Lawmaker deals 1 damage to that player or a planeswalker they control. Scry 1.
Whenever a creature you control dies, put a +1/+1 counter on Funerary Barge. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Imperial temples to the god Inishtu function as hospitals, mortuaries, and graveyards. With each new burial, the worshipers join in prayer so that its spirit may reach their master quickly and safely.
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.) Trample At the beginning of your end step, if a creature died under your control this turn, create a 1/1 green Saproling creature token.
When Fungal Whomper enters, you gain 4 life. When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)