15897 cards found
Absurdity

Absurdity {5}{G}{G}{G}

Creature - Incarnation
Protection from noncreatures and from creatures with power 3 or less
Players dealt damage by Absurdity also get that many poison counters. (A player with ten or more poison counters loses the game.)
When Absurdity is put into a graveyard from anywhere, shuffle it into its owner's library.
8/8
  • End of Wollensie
Dreammender Sphinx

Dreammender Sphinx {4}{U}

Enchantment Creature - Sphinx
Flying
Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Riddles of Revio
Queen of Unclaimed Lands

Queen of Unclaimed Lands {5}{G}{G}

Creature - Treefolk
Whenever you tap a land for mana, add an additional one mana of any color.
{8}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
“If mortals try to expand their cities and take these woods, I will feed these roots with their flesh.”
8/8
  • Discoveries of Akieva
Realm of the Triumvirate

Realm of the Triumvirate

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if there are three or more colors among cards in your graveyard.
“Our majesty is more than golden plated.”
—Bril, the Oltenen Emissary
  • Animus Vox
Burgeoning Satrapy

Burgeoning Satrapy

Land - Satrapy
{T}: Add {C}.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“The marvelous cities and rulers within these pages would be naught without the quarries and laborers that built their legends brick by brick.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Vile Weavers

Vile Weavers {1}{B}

Creature - Nightmare
When Vile Weavers enters, if you control an enchantment, target player loses 3 life.
“Ever since we were warned of Phyrexia, the Weave has behaved strangely. I'm afraid they're already here.”
—Ralezza, Weaver of Okthuros
2/1
  • Tides of War
Raise Spirits

Raise Spirits {W}{B}

Sorcery - Adventure
Return up to one target creature card with mana value 1 or less from your graveyard to the battlefield.
Card has other part: Slipsand Oasis
  • Adventurers of Onora
Greenwood Outrider

Greenwood Outrider {4}{G}{G}

Creature - Elf Archer
Haste
When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
3/3
  • Storytime
Haunted Fairground

Haunted Fairground

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Heavenly Bull

Heavenly Bull {G}{W}

Creature - Ox Spirit
You may exert Heavenly Bull as it attacks. When you do, it gains indestructible until end of turn. (An exerted creature won't untap during your next untap step.)
{3}{G}{W}: Destroy all nonland permanents with mana value 3 or less. Activate only if Heavenly Bull is attacking and only once.
3/3
  • End of Wollensie
Guilty Execution

Guilty Execution {3}{B}

Instant
Target creature gets -3/-3 until end of turn. When that creature dies this turn, its controller loses 2 life.
Being forced to kill his own people weighted heavily in Batrest's soul.
  • Aftermath
Spinebreak

Spinebreak {B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gets -1/-1 and gains haste.
Growing some backbone on Grixis is seldom an easy task.
  • Alara
Divining Lens

Divining Lens {2}

Artifact
You may look at the top card of your library and face-down permanents you don't control.
{T}: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
  • Mious
Sir Roger Wimbledon

Sir Roger Wimbledon {2}{R}{W}

Legendary Creature - Badger Knight
Whenever Sir Roger Wimbledon deals combat damage to a player, you may put an exiled creature card you own into your hand.
4/4
Card has other part: Save the Day
  • Adventurers of Onora
Lustrous Devout

Lustrous Devout {G/U}{W}

Creature - Faerie
(Color indicator: Lustrous Devout is white)
Flying
When Lustrous Devout enters, choose one —
• Put a +1/+1 counter on Lustrous Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/1
  • Beyond Our Ken
Ebbing Savage

Ebbing Savage {1}{R}

Creature - Human Barbarian Warrior
Prowess
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Before the lethal blow, Batrest's assailant disappeared. Something was very wrong...
2/3
  • Aftermath
Solemn Bastion

Solemn Bastion

Land
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.
  • Innistrad In Memoriam
Rapacious Instinct

Rapacious Instinct {2}{R}

Enchantment - Aura
Enchant creature you control
When Rapacious Instinct enters, enchanted creature deals damage equal to its power to target creature you don't control.
Enchanted creature gets +1/+0.
  • Kahembo: Olde Dawn
Malignant Rise

Malignant Rise {2}{B}

Sorcery
Put any number of target creature cards from your graveyard on top of your library.
You draw two cards, and you lose 2 life.
The plague ends when humanity does.
  • Dark Seas of Shiryen
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Cave Diving

Cave Diving {1}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. You lose 1 life.
These mysterious invaders from the foreign world above had no idea of the horrors they'd awoken by delving into Cuxuri.
Hail to the Queen

Hail to the Queen {1}{B}{B}

Enchantment
When Hail to the Queen enters, each player sacrifices a creature.
Whenever a nontoken creature you control dies, you may pay its mana cost. If you do, create a token that's a copy of it.
  • MSEM Masters: Jumpstart
Elvish Wayfinder

Elvish Wayfinder {1}{G}

Creature - Elf Scout
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
2/1
Surprise Strike

Surprise Strike {W}

Instant
Until end of turn, target creature gets +1/+1 and gains lifelink.
A good strategist uses the element of surprise, a great strategist completely reinvents it.
  • K15 Core Set
Kor Skyknight

Kor Skyknight {W}

Creature - Kor Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.
0/1
  • Spark of Revolution