Protection from noncreatures and from creatures with power 3 or less Players dealt damage by Absurdity also get that many poison counters. (A player with ten or more poison counters loses the game.) When Absurdity is put into a graveyard from anywhere, shuffle it into its owner's library.
Flying Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx. Cycling {2}({2}, Discard this card: Draw a card.)
Whenever you tap a land for mana, add an additional one mana of any color. {8}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
“If mortals try to expand their cities and take these woods, I will feed these roots with their flesh.”
{T}: Add {C}. {1}, {T}: Add one mana of any color. This ability costs {1} less to activate if there are three or more colors among cards in your graveyard.
“Our majesty is more than golden plated.” —Bril, the Oltenen Emissary
{T}: Add {C}. Satrapycycling {2}({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“The marvelous cities and rulers within these pages would be naught without the quarries and laborers that built their legends brick by brick.” —The Tale of Kings
Haste When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
{T}: Add {C}. {T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.” —Vakavanha, Who Sees Anew
You may exert Heavenly Bull as it attacks. When you do, it gains indestructible until end of turn. (An exerted creature won't untap during your next untap step.) {3}{G}{W}: Destroy all nonland permanents with mana value 3 or less. Activate only if Heavenly Bull is attacking and only once.
You may look at the top card of your library and face-down permanents you don't control. {T}: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
Flying When Lustrous Devout enters, choose one — • Put a +1/+1 counter on Lustrous Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Prowess Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Before the lethal blow, Batrest's assailant disappeared. Something was very wrong...
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.
Enchant creature you control When Rapacious Instinct enters, enchanted creature deals damage equal to its power to target creature you don't control. Enchanted creature gets +1/+0.
Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {5}: Each opponent sacrifices a nonland permanent.
When Hail to the Queen enters, each player sacrifices a creature. Whenever a nontoken creature you control dies, you may pay its mana cost. If you do, create a token that's a copy of it.
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.