15897 cards found
Dregscape Wretch

Dregscape Wretch {1}{B}

Creature - Zombie
When Dregscape Wretch dies, create a 2/2 black Zombie creature token.
“The chain of undeath grows fouler and more formidable by the second. What is there to stop us?”
—Sedris, the Traitor King
1/1
  • Alara
Mana Overflow

Mana Overflow {3}{R}

Sorcery
Glitch—Discard a card. (Remove one [restriction] for each time you pay the glitch cost.)
Add {R} for each [Mountain] land you control, then exile the top three cards of your library. You may play [one of] those cards this turn.
  • Arkadai
Scourge of the Deadlands

Scourge of the Deadlands {2}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
3/1
  • Aftermath
War Spirit

War Spirit {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
Desiccating Dust

Desiccating Dust {1}{W}

Instant
Choose one. You may choose both if an opponent controls three or more tapped creatures.
• Creatures target player controls lose all abilities until end of turn.
• Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
  • Toll Midnight
The Collection

The Collection {5}

Legendary Artifact
Instant and sorcery spells you control have rerun. (Exile the spell as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
Cyrukan's Crossblades

Cyrukan's Crossblades {1}{W}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and vigilance.
Equip Angel {2}
Equip {5}
Only the most devout can handle the fiery blades of Cyrukan.
  • Alkabah
Hopeful Healer

Hopeful Healer {W}

Creature - Reflection Citizen
Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
An empire is nothing without its citizens.
1/1
  • Ophorio
Fertile Steppe

Fertile Steppe

Land
Fertile Steppe enters tapped unless you have 15 or less life.
{T}: Add {G} or {W}.
Mandelshay, home to the pastoral centaurs... and where the Maker's Egg was hidden in plain sight.
  • Arkadai
Gluttonous Empath

Gluttonous Empath {5}{U}{U}

Creature - Elemental Horror
When Gluttonous Empath enters, gain control of target nonland permanent for as long as you control Gluttonous Empath.
It wants everything: envy, malice, and everlasting attention.
3/3
  • Animus Vox
Jutou, Coil of Longevity

Jutou, Coil of Longevity {X}{G}

Legendary Creature - Insect Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Jutou enters with X +1/+1 counters on her.
{3}{G}: Demigod — You gain life equal to the greatest power among creatures you control.
{6}{G}: God — Search your library for a creature card with the same power as a creature you control, put it onto the battlefield, then shuffle.
0/0
  • Panxiou
Whatever It Takes

Whatever It Takes {1}{U}{U}

Instant
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may cast this spell without paying its mana cost.
Counter target spell.
Beast of Pestilence
Plagued Doctor

Beast of Pestilence

Creature - Demon Wizard
(Color indicator: Beast of Pestilence is black)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and Beast of Pestilence gets +1/+1 until end of turn.
It became easier then, to believe that all of humanity deserved to suffer.
3/5
Card has other part: Plagued Doctor
  • The Empty Throne of Feanav
Sanctuary Invocation

Sanctuary Invocation {1}{W}

Sorcery
Target creature gets +1/+0 and gains vigilance and lifelink until end of turn.
“Even Phyrexians can't break shields if they are made of righteousness.”
  • Tides of War
Zen Ascendant

Zen Ascendant {G}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{G}: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)
1/1
  • Tales of Old Jidai
Urud Stingswoop

Urud Stingswoop {4}{R}

Creature - Manticore
Haste
When Urud Stingswoop enters, it gains flying until end of turn.
Death can come in a second out in the treacherous Urud mountains.
4/4
  • Scriptures of Urshad
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
“Stand behind me, friends!”
— Reinhardt
Zygos, Underworld Scourge

Zygos, Underworld Scourge {4}{B}{B}

Legendary Enchantment Creature - Skeleton
Zygos, Underworld Scourge's power and toughness are each equal to the number of cards you own in exile and in your graveyard.
Spells you cast have “As an additional cost to cast this spell, you may exile any number of cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.”
*/*
  • Theros Triumphant
The Undercity Amalgam

The Undercity Amalgam {4}{B}{G}

Legendary Creature - Ooze Hydra
Permanent cards in your graveyard have The Undercity Amalgam's Adventure.
Once during each of your turns, you may cast an Adventure spell from your graveyard.
7/6
Card has other part: Sewage Flow
  • MSEM Masters: Legends
Lifecaller Dryad

Lifecaller Dryad {1}{G}

Creature - Nymph
{3}{G}: Put a +1/+1 counter on Lifecaller Dryad.
Night lays claim on mortal life, but the immortals can try to keep to themselves.
2/1
  • Novea
Tinchor, Ever Suffering

Tinchor, Ever Suffering {2}{B}{B}

Legendary Creature - Human Spirit
At the beginning of combat on your turn, tap Tinchor, put two +1/+1 counters on him, you draw a card, and you lose 1 life.
When Tinchor dies, put his counters on target Human you control.
“His story leaves him alive, but gives no relief. We know of him, thus he suffers.”
0/1
  • End of Wollensie
Tamer of the Ton

Tamer of the Ton {3}{G}

Creature - Human Noble
When Tamer of the Ton dies, create a 4/4 green Chimera creature token.
“The next potential step in The Great Work—and the first thing these nobles think to do is make lap dogs of them.”
—Animus; or, Life's Mystery
2/2
  • The Empty Throne of Feanav
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters, exile target creature until Disassociate leaves the battlefield.
In a moment of distraction, Vashi's thoughts fled from him entirely. And in the silence that followed found meaning.
Entrenched Forgemaster

Entrenched Forgemaster {2}{R}

Creature - Dwarf Artificer
Whenever you attack, you may discard a card. If you do, exile the top two cards of your library. You may play one of them this turn.
Once each turn, when a card leaves your graveyard, you may add {C}{R}.
Even before Gamhaugen's fate was sealed, Galborin never intended anywhere but his birthplace to be his tomb.
2/3
  • The Petals Wilt
Solar Wisp

Solar Wisp {W}

Creature - Elemental
When Solar Wisp enters, put a +1/+1 counter on target creature.
Even the rays of Elama's sun are blessed by its unique mana, spawning new life wherever they fall.
0/1
  • Kaleidoscope